Misery Rex Posted September 3, 2017 Report Share Posted September 3, 2017 The Katanaka Crime Bosses look like solid models but there is a lot of competition in the 10T in that same 7-9 price range. Obviously solid tanks but what crews and masters does everyone think they would work best with. They look really cool, both visually and mechanically, but I am not sure how they actually perform and where they would fit best. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted September 3, 2017 Report Share Posted September 3, 2017 They're good in marker heavy scheme pools, and have an attack that can ignore armor which 10T is pretty lacking. Quote Link to comment Share on other sites More sharing options...
Tokapondora Posted September 3, 2017 Report Share Posted September 3, 2017 I see myself taking one with card hungry masters who like a midrange beater or two. So Asami, maybe Misaki. I could see one with McCabe if you're upping those defenses. I wouldn't treat them as tanks though. They're brawlers that will fold if they're ever up against bigger units. Quote Link to comment Share on other sites More sharing options...
Da Git Posted September 4, 2017 Report Share Posted September 4, 2017 I would either run them in pairs or with something to give one Fast to make the most of A Lesson you won't soon forget. One attack after that, probably isn't worth it. Quote Link to comment Share on other sites More sharing options...
Tyrion1337 Posted September 4, 2017 Report Share Posted September 4, 2017 I´ve run a Crime Boss against Ressers and Arcanists. I liked him. Shoved him into a Group of models and activated Thunders Territory while also presented other threats (Huggy). This way your Opponent needs to choose if he hits your boss or something else. The Boss netted me a nice couple of Cards while meanwhile can reliable dispatch minions. Am I right that the Crime Boss could also ignore Incorporeal against fragile models? Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted September 4, 2017 Report Share Posted September 4, 2017 8 minutes ago, Tyrion1337 said: Am I right that the Crime Boss could also ignore Incorporeal against fragile models? What's the wording? Incorporeal is a form of damage reduction and if Crime Boss gets to ignore damage reduction then it can punch through incorporeal. Quote Link to comment Share on other sites More sharing options...
solkan Posted September 4, 2017 Report Share Posted September 4, 2017 8 minutes ago, Nikodemus said: What's the wording? Incorporeal is a form of damage reduction and if Crime Boss gets to ignore damage reduction then it can punch through incorporeal. The wording: Quote If the target has the Fragile Condition, damage from this Action cannot be reduced. and the important part of Incorporeal is "Reduce all damage from Sh and Ml Attack Actions by half." Quote Link to comment Share on other sites More sharing options...
Eclipse Posted September 5, 2017 Report Share Posted September 5, 2017 In general they are great with their zoning abilities and punching through most defenses. I find them especially good for Lynch and Asami as the additional card craw is great. Quote Link to comment Share on other sites More sharing options...
bindi Posted September 9, 2017 Report Share Posted September 9, 2017 On 04/09/2017 at 10:21 AM, Da Git said: I would either run them in pairs or with something to give one Fast to make the most of A Lesson you won't soon forget. One attack after that, probably isn't worth it. I'm thinking they go well paired with Misaki's thunder. Add fragile to high wound enemy, and have Misaki concentrate her attacks on that. Between being able to cheat regardless, and a positive flip for damage, it would help maximise the number of blast markers. To go all out, burn recalled training and have the emissary nearby handing out extra blasts and AP. 2 Quote Link to comment Share on other sites More sharing options...
Clockwork_Fish Posted September 10, 2017 Report Share Posted September 10, 2017 I really like these guys and can't wait to try them out. They really aren't competing with other 8 point models in faction because what they do is completely different from, say, Lone Swordsman. Quote Link to comment Share on other sites More sharing options...
bindi Posted November 13, 2017 Report Share Posted November 13, 2017 For those who haven't noticed these synergies [and I didn't come up with them] a wokou raider hitting anything will get their tome trigger to place an enemy scheme marker in 3". The crime boss can turn this into a card. Also, a mighty gust move up to 3 enemy scheme markers and turn them into a 3 cards. Then if you stack them, remove them all with a 1 interact. 2 Quote Link to comment Share on other sites More sharing options...
Kogan Style Posted November 14, 2017 Report Share Posted November 14, 2017 On 11/13/2017 at 3:25 AM, bindi said: For those who haven't noticed these synergies [and I didn't come up with them] a wokou raider hitting anything will get their tome trigger to place an enemy scheme marker in 3". The crime boss can turn this into a card. Also, a mighty gust move up to 3 enemy scheme markers and turn them into a 3 cards. Then if you stack them, remove them all with a 1 interact. Don't forget that for a zero a Wokou can move a scheme marker. So move the enemy scheme marker (it gets placed) and you can draw another card thanks to the Crime boss aura. I think Laugh off really helps with Guard the Stash as Lure/pushes are a key method by which opponents will try to deny strategy points. Quote Link to comment Share on other sites More sharing options...
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