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A guild player comes in peace to offer a trade.


4thstringer

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I just wanted to see what arcanist players would think of this.  I offer the following- "you give us Deep and his upgrades, and you get all of Sonnia and Lucius's upgrades along with a master that is a Sonnia/Lucius hybrid with Sonnia's stat line and all of both Sonnia and Lucius's abilities and actions."

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Honestly think Sandeep angst is both justified and overblown at the same time...

  • He is a tool box and I think may with his summons, variety and vectors he and his crew may be a little bit to adaptable.  Its an open question because Malifaux relies so heavily on the scheme and strat pool and GG 2018 and beyond will shake this up as always but.  Sandeep seems to be at least the solid second choice Arcanist master going into every scheme-strat-opponent match up he is that useful and adaptable that while a specialist list may (??) take the best option choice Sandeep will run and run well.  This means that a experienced and good Sandeep player can garner two advantages (1) they will have a good list running into the game (2) they will understand the list and the core models in it (particularly Sandeep himself) very well (much better than a rare used niche list).  In a game with so many scheme-strat-opponent combinations this advantage is HUGE.

 

  • Having said that he is not the strongest Arcanist master running into most games and his 'newness' is fading which means opponents will be increasingly keyed in to preventing his primary strategies and tricks.  
  • Honestly a number of Book 4's masters seem (and still are) perhaps a little shall we say out of proportion power wise; notably Sandeep, Nellie, Asami and Reva have all garnered real forum angst.  I've heard that Zipp can be a nightmare.  I think this is also why Titania and Parker have coped so much flak they are both OK but in a release which saw some really powerful new crews and those crews largely super flexible and with real strength to counter faction weaknesses then OK is sub-par.
  • The book 5 master upgrades are really going to shake things up as is GG 2018 I suspect. 
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Honestly, I wouldn't need to get negative responses to argue that Sandeep is overpowered.  Someone mentioned that Sandeep kind of brings both what Lucius and Sonnia bring in guild, which is what gave me the idea.  As the discussion went on in my local meta, I  was more thinking about synergistic models.  In guild, we have a damage flips buff (papa Loco) which really makes sonnia tick.  And while your effigy has a ton of synergy with Sonnia, I think ours actually has more.

I would love to see an event that does this, taking advantage of the burning that arcanists bring for example.  It would make for an interesting event.

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12 minutes ago, 4thstringer said:

Honestly, I wouldn't need to get negative responses to argue that Sandeep is overpowered.  Someone mentioned that Sandeep kind of brings both what Lucius and Sonnia bring in guild, which is what gave me the idea.  As the discussion went on in my local meta, I  was more thinking about synergistic models.  In guild, we have a damage flips buff (papa Loco) which really makes sonnia tick.  And while your effigy has a ton of synergy with Sonnia, I think ours actually has more.

I would love to see an event that does this, taking advantage of the burning that arcanists bring for example.  It would make for an interesting event.

Have you looked at the treacherous ties? I know that limits it to henchmen, but you could ignore that (i'm sure it leads to some horrendous combinations, like Sonnia in Arcanist. Just imagine how much fun she could have with Carlos and a rail golem!)

I spent 2014 facing competative Sonnia and never saw the need for the papa tax. Perhaps you have to spend 1 AP focusing instead, but hey, we have envy. Or Angelica. And Arcane reservoir and Imbued energies. We don't need papa to make her tick. And the metal Gamin are a cheaper Frank for the defence buff. 

I will agree your effigy is better for her than ours.  

But guess what is better than discarding a 1/3 of your hand to reach cast 9. Discarding 2/7th to reach Ca10!

Plus extra bonus' :+fate when you use stones thank you essence of power.

 

 

 

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3 minutes ago, Adran said:

Have you looked at the treacherous ties? I know that limits it to henchmen, but you could ignore that (i'm sure it leads to some horrendous combinations, like Sonnia in Arcanist. Just imagine how much fun she could have with Carlos and a rail golem!)

I spent 2014 facing competative Sonnia and never saw the need for the papa tax. Perhaps you have to spend 1 AP focusing instead, but hey, we have envy. Or Angelica. And Arcane reservoir and Imbued energies. We don't need papa to make her tick. And the metal Gamin are a cheaper Frank for the defence buff. 

I will agree your effigy is better for her than ours.  

But guess what is better than discarding a 1/3 of your hand to reach cast 9. Discarding 2/7th to reach Ca10!

Plus extra bonus' :+fate when you use stones thank you essence of power.

 

 

 

Those are some awesome ways to do it.  I like.

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45 minutes ago, bertmac said:

Actually just give me Samael Hopkins!

A wiser player than me once said that Sonnia and Kaeris need to swap henchmen. Sonnia needs a swift schemer and Kaeris wants a classic damage dealer. Another wiser player pointed out that you'll have a heck of a time justifying it for Samael, fluff-wise. :(

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