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Wave 5 Master Upgrades: Ressers


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5 hours ago, thatlatinspeakingguy said:

from what I have heard you can't: I was told you can summon only from enemy scheme markers, which makes that upgrade awfully situational (how often you see more markers than models in one area?). what makes it interesting is that now you can finally summon in a safe spot, next to the isolated scheme marker to deny a scheme (e.g. Claim Jump) or to turn your summon into another scheme runner.

Ah, the original didn't specify friendly. Still useful as you say, though Back On The Job then feels a bit more useful unless you need to bust out more models t4 to do something t5.

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1 hour ago, entropolous said:

You can do both just not at the same time.  The rule says you MAY reduce wounds suffered my the number of scheme markers instead of the number of enemy models.

I understand that. I referred to pyrflamme's suggestion that you can summon the drowned and then summon from scheme markers they drop when they die.

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9 hours ago, thatlatinspeakingguy said:

from what I have heard you can't: I was told you can summon only from enemy scheme markers, which makes that upgrade awfully situational (how often you see more markers than models in one area?). what makes it interesting is that now you can finally summon in a safe spot, next to the isolated scheme marker to deny a scheme (e.g. Claim Jump) or to turn your summon into another scheme runner.

Just keep the idea in mind. I have a few crew setups now where I seed my backfield with markers on turn one for bluffing or for later use (taking a brutal emissary into Set Up and boxaporting the chosen victim into the setup field is just naughty), and once guild investigators are released strewing scheme markers back there might become a standard opening move.

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27 minutes ago, Gnomezilla said:

And how have we gotten this far without mentioning the journalistic friction between a Molly player with Back on the Job revealing schemes and a Nellie player with Editor in Chief changing one of them after the fact? ;)

Ah, didn't notice it at all! Love this fluff hidden in stat cards/upgrades.

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5 minutes ago, DrunkenAussie said:

Forgotten Items is utter shite. As scheme markers cant be within 4 of each other (few notable exceptions) amd with a range of 3 its only ever going to be 1 wound. Or no wounds

a :pulse3 area is a circle with a diameter between 7 and 8 inches depending on the base size of the model, that is more than big enough for at least three scheme markers from one crew, even if they were all dropped with interacts. And there are plenty of abilities and actions that drop a marker which don't obey the 4" rule.

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The hiring and summoning is meh. Cassandra is nice but without practiced production, which is good Ressers can't take, it isn't as if she's really all that synergistic or amazing.

Situationally summoning a performer or ice dancer will be better than a belle but I doubt how often.

It's fluffy, and given that is is now 6 years since Seamus got a new belle, and 4 years since he got a great synergistic wp model it's nice that he has a wider range of  models to play with, even if none of them really give him a boost.

Really the only real reason to take it in my opinion is the fact it finally gives a useful 0 action that doesn't require a corpse.

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3 hours ago, Fetid Strumpet said:

It's fluffy

I disagree strongly, undead are not the same as they were when alive, killing any of the showgirls and reanimating them should just result in Dead Doxies. This was just a very lazy way of giving Seamus some more models to play with (which might be needed mechanically, I don't have an opinion about that either way).

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