izikial Posted August 10, 2017 Report Share Posted August 10, 2017 Hi. Im getting parker in a few days after a long hiatus. And i love doing the unconventional. So let me know some of the plays and/or combos that you have found fun/strong with parker. Quote Link to comment Share on other sites More sharing options...
beergod Posted August 10, 2017 Report Share Posted August 10, 2017 I like Dead outlaws and you were told to duck. use the dead outlaws to tie up enemy models, then have Paker shoot into the melee . If he hits the enemy it drops a scheme marker that the Dead outlaw uses to heal the damage that Parker just dealt. 1 Quote Link to comment Share on other sites More sharing options...
Viks_Masamune Posted August 11, 2017 Report Share Posted August 11, 2017 Parker activates and drops Hail of Bullets (back to back) behind enemy model. Once Mad Dog activates he can then rapid fire and use the built in trigger to push the enemy model backwards into HoB. I think Parker has an upgrade that will allow him to "prompt" a model to make a 1AP action, so this might be able to be done on just Parkers activation. It's a simple combo but can work if you pull it off. Mad Dog has a pretty decent damage spread, so if you rapid fire and hit them twice, then thats a minimum 6 damage, plus being pushed thru HoB twice for minimum 4 more. Quote Link to comment Share on other sites More sharing options...
beergod Posted August 11, 2017 Report Share Posted August 11, 2017 1 hour ago, Viks_Masamune said: I think Parker has an upgrade that will allow him to "prompt" a model to make a 1AP action, so this might be able to be done on just Parkers activation. He does it's on one of his limiteds. Highway man it allows a model you control to take a shooting action and discard the upgrade if it's not a bandit . 1 Quote Link to comment Share on other sites More sharing options...
Viks_Masamune Posted August 11, 2017 Report Share Posted August 11, 2017 @beergod Thanks, I didn't have the card in front of me so I couldn't remember. Quote Link to comment Share on other sites More sharing options...
izikial Posted August 11, 2017 Author Report Share Posted August 11, 2017 8 hours ago, Viks_Masamune said: Parker activates and drops Hail of Bullets (back to back) behind enemy model. Once Mad Dog activates he can then rapid fire and use the built in trigger to push the enemy model backwards into HoB. I think Parker has an upgrade that will allow him to "prompt" a model to make a 1AP action, so this might be able to be done on just Parkers activation. It's a simple combo but can work if you pull it off. Mad Dog has a pretty decent damage spread, so if you rapid fire and hit them twice, then thats a minimum 6 damage, plus being pushed thru HoB twice for minimum 4 more. I realy like that. Thats the kind of simple but effective combos that you can miss at first sight. Beergod. Thats a nice straight forward synergy. I realy realy like dead outlaws and will be having them in my crew anyway Quote Link to comment Share on other sites More sharing options...
apes-ma Posted August 11, 2017 Report Share Posted August 11, 2017 8 hours ago, Viks_Masamune said: Parker activates and drops Hail of Bullets (back to back) behind enemy model. Once Mad Dog activates he can then rapid fire and use the built in trigger to push the enemy model backwards into HoB. I think Parker has an upgrade that will allow him to "prompt" a model to make a 1AP action, so this might be able to be done on just Parkers activation. It's a simple combo but can work if you pull it off. Mad Dog has a pretty decent damage spread, so if you rapid fire and hit them twice, then thats a minimum 6 damage, plus being pushed thru HoB twice for minimum 4 more. I might be wrong - but I think a model can only take damage from a given hazardous terrain piece once per turn, after which they are immune to it. So a model would only take a damage flip the first time it is pushed through the hail of bullets marker. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted August 11, 2017 Report Share Posted August 11, 2017 14 minutes ago, apes-ma said: I might be wrong - but I think a model can only take damage from a given hazardous terrain piece once per turn, after which they are immune to it. So a model would only take a damage flip the first time it is pushed through the hail of bullets marker. That's how the rule goes. If Hail of Bullets is hazardous then it only procs once per turn per model. All this assuming it doesn't have any funky special rules that overwrite that of course. Quote Link to comment Share on other sites More sharing options...
izikial Posted August 11, 2017 Author Report Share Posted August 11, 2017 Some things i habe read mention parker as having a surplus of ss typicly. What would you spend them doing in game. I thought maybe fule rustys abom creations. Im contemplating using nix. He is a tough modle especialy with a bucket of ss. And the ability to hit everyone engaged means i can hit everyone with hands in the air. Nix then nhialists the condition meaning he is un effected. And the enemys now have to attack. Each failed attack healing nix Quote Link to comment Share on other sites More sharing options...
izikial Posted August 11, 2017 Author Report Share Posted August 11, 2017 also just re-read nix's upgrade and realised you can take hounds. And what do guild hounds like? To charge enemeys stood next to scheme markers. I wounder who forces enemys to drop them 1 Quote Link to comment Share on other sites More sharing options...
Viks_Masamune Posted August 11, 2017 Report Share Posted August 11, 2017 4 hours ago, apes-ma said: I might be wrong - but I think a model can only take damage from a given hazardous terrain piece once per turn, after which they are immune to it. So a model would only take a damage flip the first time it is pushed through the hail of bullets marker. You could be right. I took it to mean that you could only be damaged once on the given piece of terrain that you traveled thru. I was under the assumption that you took damage since they are separate HT. I've always understood it to mean that you cannot do: Example-Model is paralyzed, and is lured down a long strand of barbed wire. Model makes one damage flip since he/she is continuously traveling thru said HT. But that you could do: Example-Model walks thru barbed wire, takes a damage flip. Model then walks thru fire, takes another damage flips since its a separate HT feature. It's been a minute since I've played so I very well could be mistaken. Quote Link to comment Share on other sites More sharing options...
apes-ma Posted August 12, 2017 Report Share Posted August 12, 2017 19 hours ago, Viks_Masamune said: You could be right. I took it to mean that you could only be damaged once on the given piece of terrain that you traveled thru. I was under the assumption that you took damage since they are separate HT. I've always understood it to mean that you cannot do: Example-Model is paralyzed, and is lured down a long strand of barbed wire. Model makes one damage flip since he/she is continuously traveling thru said HT. But that you could do: Example-Model walks thru barbed wire, takes a damage flip. Model then walks thru fire, takes another damage flips since its a separate HT feature. It's been a minute since I've played so I very well could be mistaken. Oh I see what you mean - each of the 50mm markers is a seperately and independent piece of terrain. I hadn't thought of that... Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted August 12, 2017 Report Share Posted August 12, 2017 Ok found the card. Quote Place two 50mm Ht 0 Hail of Bullets Markers in LoS touching each other within 12'' and not in base contact with any other model or Marker. These Markers are a Hazardous Terrain Piece ... Reads to me like it's one terrain piece. 1 1 Quote Link to comment Share on other sites More sharing options...
Viks_Masamune Posted August 12, 2017 Report Share Posted August 12, 2017 1 hour ago, Nikodemus said: Ok found the card. Reads to me like it's one terrain piece. I'll just assume that its considered 1 continuous terrain feature then. Quote Link to comment Share on other sites More sharing options...
izikial Posted August 12, 2017 Author Report Share Posted August 12, 2017 Well i still like the idea. Any of you guys tried gluttony with parker? Seems like a match made in heaven Quote Link to comment Share on other sites More sharing options...
izikial Posted August 21, 2017 Author Report Share Posted August 21, 2017 So i have been looking at the crossroads guys alot atm with parker Envy shoots good when he shoots near a marker. Parker drops markers at range Pride/greed (can never remember witch is witch) makes people discard cards or take damge chunks. Parker uses stick up to drain cards The othere one. Saps ss. Anothere thing that parker can do and likes. Lust helps clear room for mad dog and helps bunch people for dynamite And my favorit with parker. Greed. When a marker is placed move to it and take two damage parker can use this to lead an enemy round and do min dmg 4 shots Side thought in relation to greed. Greed and the new prospector can do some pritty good crew manipulation and damage working in tandom Quote Link to comment Share on other sites More sharing options...
DXXXVIII Posted August 21, 2017 Report Share Posted August 21, 2017 Crossroad seven are good models as long as you get them for 7SS. If you have to pay any more and god forbid if you have to pay 9ss to hire them they get overshadowed. yes, they are good at draining cards but guess what. Johan flurry drains cards better and is cheaper. same goes for nix and mad dog and sue and convict gunslinger and for just one point more we get into the 10SS outcast beater bracket. And nothing drains cards better than the fear to loose models... or... well you see my point? they are cool models i admit and it bleeds my heart that id never putany of then on the table unless i'm playing jack and im in just the right niche situation where i care more about looks than giving my best to win But id really appreciate if the got erratad to 7SS or at least get a buff. Quote Link to comment Share on other sites More sharing options...
DXXXVIII Posted August 21, 2017 Report Share Posted August 21, 2017 But parker and tormented. I'm thinking about buffing the "crate of dynamite pulse" to 4" through creeping terror a guilty and pride. Quote Link to comment Share on other sites More sharing options...
SoylentRobot Posted August 27, 2017 Report Share Posted August 27, 2017 the main problem ive had with the crossroads seven is that little voice when im setting up a game. it goes "dont bother making a crew, just use the seven, itll be fun" Quote Link to comment Share on other sites More sharing options...
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