Oni_no_chinmoku Posted August 7, 2017 Report Share Posted August 7, 2017 2 questions 1) in 2e Core it doesnt state that you are limited to 1 elemental immuto when casting a spell, Can you add more than one or are you limited to one elemental immuto per spell cast? 2) How would you conclude the effects of a elemental bolt or strike that would have the Natural and the Wind immuto? reason for this is if Natural goes off first then the target is rooted then pushed, or is the target pushed then rooted. Quote Link to comment Share on other sites More sharing options...
Mason Posted August 8, 2017 Report Share Posted August 8, 2017 14 hours ago, BlinD RoniN said: 2 questions 1) in 2e Core it doesnt state that you are limited to 1 elemental immuto when casting a spell, Can you add more than one or are you limited to one elemental immuto per spell cast? Mix and match to your heart's content. Or at least, to the limits allowed by your Grimoire. 14 hours ago, BlinD RoniN said: 2) How would you conclude the effects of a elemental bolt or strike that would have the Natural and the Wind immuto? reason for this is if Natural goes off first then the target is rooted then pushed, or is the target pushed then rooted. Up to the Fatemaster, but I would strongly recommend Push then Root, for the sake of sanity. That means that you're spending +3 TN over 2 AP (spell to push and root, another spell to push and root) to get your +3 Root damage, as opposed to +3 TN over 1 AP for just using the Fire immuto. The average damage per AP is a little better with the push and root spell, but it's another casting attempt and takes two Immuto slots, so that's a fair trade. Of course, with Burning, you can always pump it higher if you're sitting on a high card, while the root damage is always fixed. Quote Link to comment Share on other sites More sharing options...
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