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How you use Specialist?


KID55

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You don't.  He seems like a really cool model, cause let's be real, flamethrowers are kickass, but as a utility piece, he's not worth it.  Df 4 makes him absurdly easy to put down and Wk 4 means he's to slow to keep up with the fight.  Outcasts don't have efficient pushes so at a certain point he's just an 8SS model doing nothing.  You can fix that by giving him Scramble, but then his a 10SS Df 4 that will die right away.  His attack is cool, but doesn't do enough dmg to truly be work it - compare him to Sue and Sue's dmg and utility is much better.  His removal of scrape and (potentially) scheme markers is good but its hard to actually make it work.  

I think hiring him in a TT crew that has lots of free pushes/focuses could work, but within Outcast no.  

His ability to remove slow/para is good, but I've never found a use for it.  I suppose you combo it with a nurse to get a free full heal and then remove the paralyze, but I'd rather use the 8SS on something else.

I wish he was a playable model.  I love the Freikorps and Von Schill is my main master, but Specialist just isn't worth it.  No matter how cool he is.

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I ran him last week - turf war against Neverborn, so I really just wanted his blasts.  He's probably in his element if he doesn't have to move much, but he is a seriously overpriced model, and even situationally he's not the 'perfect' model for a scenario - a 2nd librarian would probably do better, to be honest. 

 

Ignoring cover may be good in the right match.

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Close deployment turf war against Ressurectionists/neverborn is probably his dream situation. High potential to face crews that use markers and/or make use of slow and paralyse on the attack. Strong possibility to have models bunched. Low need to spend AP moving. 

I sometimes use him with Jack for that extra push on him once he is tormented. 

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The traditional use is with Jack Daw: extra pushes help counteract his mobility trouble.

However!

 

I'm gonna try him more with Viks+Emissary.

Having the ability to either Regenerate or Chain Activate and a 17" threat range with a Focused Flammenwerfer  that ignores cover is something that needs to be explored further. He's also a decent backline support if someone just alpha-struck you (he's Ml 6 and 1/3/4 on his knife, so totally no slouch in combat!). 

 

Moreover, he's an Enforcer, so he can do positive trades in FfM scenarios (forcing your opponent to either kill him or get BURNINATED).

 

So yeah, I can see situations where he'd better with the Viks than even Sue (who'd've thought I might ever say that? guess a man comes around, after all).

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He's brutal if your opponent makes the mistake of leaving a df4 model in line of sight, because explosions are going their way, cover or no cover.
So as others have said ressurs and neverborn especially against swarms and bubbles that want to stay in range of auras and pulses.

He absolutely ruined my day when I was running a Lucius construct list by dropping blasts on me through my stitched together, he is slow to set up but that's what turn 1 is for.
When I finally rotate to Ressurs or Outcasts I plan to run two with Tara for fast, I suppose I could try them with Nellie once I get to Guild but that doesn't really have the same impact.

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7 hours ago, Khyodee said:

Blasts ignore incorporeal

I'm pretty sure they don't.

Incorporeal reduces damage done by Sh and Ml attack actions. Specialist blasts using a Sh attack action. Rulebook doesn't say anything about blasts as a general rule ignoring damage reduction, incorporeal or otherwise.

Ca blasting certainly ignores incorporeal, but Specialist doesn't have that.

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7 hours ago, Khyodee said:

Blasts ignore incorporeal

Not exactly true. 

If he shoots someone with a SH attack, and does blast damage, the blast damage is still coming for an Sh action, which Incorporeal will reduce. 

The actual rule:-

Incorporeal: This model ignores, and
is ignored by, other models and terrain
during any movement or push. Reduce all
damage this model suffers from Sh and Ml
Attack Actions by half.

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7 hours ago, Adran said:

Incorporeal: This model ignores, and

is ignored by, other models and terrain
during any movement or push. Reduce all
damage this model suffers from Sh and Ml
Attack Actions by half.

Yes, reduce all damage this model suffers from Sh and Ml. A blast is neither of these things. So no he is wrong.

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Just now, Khyodee said:

 

No, the damage is from the blast not the Sh action.

The damage happens during the resolving of a Flammenwurfen action. The amount of damage is based on the flammenwiurfen damage track. The Flammenwurfen is a Sh attack action. 

How can the damage done by the blast marker not be damage from a Sh action if the damage done to the target is? 

 

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12 minutes ago, Adran said:

The damage happens during the resolving of a Flammenwurfen action. The amount of damage is based on the flammenwiurfen damage track. The Flammenwurfen is a Sh attack action. 

How can the damage done by the blast marker not be damage from a Sh action if the damage done to the target is? 

 

Alright, dug out book and you are right that the blast marker is considered part of the damage. I suppose I've played this wrong all along (not sure if its ever come up though).

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5 minutes ago, DXXXVIII said:

Consideeing blasts... sry if i hinack the topic. But how do you blast if you flip the red joker? And if i add the "+2 damage from melee attack"-Nurse-condition onto hannah. does that affect the damage she deals through her melee blasts as well?

Red joker is just severe + weak. If you get red joker you simply deal weak damage to the enemy, then severe, applying any blasts that severe damage might have.

I'm pretty sure if that nurse gives +2 damage, it only affects hannah's target, while the blasted enemies are dealt the damage from the lower category without bonuses. Not sure though

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Quote

The Red Joker always deals an amount of damage equal to the Severe plus the Weak damage. Damage that is staged down (such as extra models hit by blast damage) becomes Moderate.

That's from the rulebook. For abilities that care about weak/moderate/severe (like Nix's aura), Red Jokers are treated as Severe, as per FAQ Q#34.

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2 hours ago, N0cturne said:

Red joker is just severe + weak. If you get red joker you simply deal weak damage to the enemy, then severe, applying any blasts that severe damage might have.

You deal an amount equal to weak+severe, but it's done at once not in two instances. So no double dipping with armour or anything like that.

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