KingWizard Posted July 9, 2017 Report Share Posted July 9, 2017 Hello! I'm trying to break each suit down conceptually. Can anyone help me figure out what type of actions or abilities are associated with each suit when it comes to triggers. For example is Rams associated with offensive triggers while Masks is associated with stealthy triggers? Thanks! Quote Link to comment Share on other sites More sharing options...
Carecalmo Posted July 9, 2017 Report Share Posted July 9, 2017 I ran across a bit of text about this in the old Malifaux 1.5 Rulebook. The book broke it down like this: Suit - Faction - Spheres of Influence - Guild - Buffs, Healing, Physical Damage, Willpower - Resurrectionists - Armor, Death/Decay, Debuffs, Undead, Wounds - Arcanists - Constructs, Elements, Magic Damage, Magical Ability - Neverborn - Control, Deception, Defense, Speed There are probably definitely exceptions, but I think it still applies. Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted July 9, 2017 Report Share Posted July 9, 2017 I'd say it still applies. Looking out of the normal factions for those suits helps. First example that comes to mind is on Zipp in Gremlins. He needs a for his defensive trigger, which I'd consider a control aspect (same with all the squealing we like to do), and he also needs a on his Ml attack for the trigger, which is still a control trick. Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted July 9, 2017 Report Share Posted July 9, 2017 That's a good summary! I think the only one that has really changed seems to be crows no longer really being armour. That seems to be the domain of tomes now, which seems more reasonable since tomes is the arcanist/construct suit already. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted July 10, 2017 Report Share Posted July 10, 2017 For a bonus question, which faction is the most dependent on a single suit, speaking very generally? It's a puzzle to me, since I started with a crew which wants two suits and can usually find use for a third (oh, the joys of playing a first master who hires from out-of-faction), to play a master whose crew is all fishing for the same suit. Then I'll play someone who's interested solely in raw numbers and just takes the suits randomly as they come up, not caring much for triggers. Quote Link to comment Share on other sites More sharing options...
Wolfpact Posted July 10, 2017 Report Share Posted July 10, 2017 Agreed, Ressers really love those Quote Link to comment Share on other sites More sharing options...
Adran Posted July 11, 2017 Report Share Posted July 11, 2017 I would be tempted to put Arcanist with Tomes, but the summoning from ressers probably just beats them. There are more Ressers masters that are happy with raw numbers, but those that want crows really want crows. Quote Link to comment Share on other sites More sharing options...
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