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Can't see RTS, either. If anything, it would make a good turn-based game.

Could see the Shadowrun-engine working well.

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I think the story from book 4 M1.5 would have been perfect for a crime solving Rail-roaded problem solving "rpg" like -broken sword-

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The game could in theory be developed to a top down version of malifaux like an upgraded version of Vassel I imagine models turns looking something like MTG Battlemage and combat actions being animated like something out of battle chess.
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If they wanted to do TTB as an rpg I would only pray it doesnt turn into a hack and slash where you can power game skills etc, I'd certainly prefer something a lot darker and more survival based, thinking somewhere between "another world" and "fatal frame"

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But I'm possibly impossible to please

 

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I'd love to see an RPG.

The characters and setting really resonate for me, so to get the most out of that it would have to be something with a lot of dialogue and interactions.

The obvious choice would be something like Warmachine: Tactics, but I'd hope not.  Warmachine is heavily influenced by the clean rules and competitive nature of the game and suits a turn based strategy game way more than Malifaux (in my opinion).

We have Through The Breach on tabletops...

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An RPG game would be brilliant, developing characters etc.

I also think an action/adventure game would be great. Going through various areas of the world facing a variety of enemies. 

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I'd love an RPG.

Starting off as a nobody the story could be your progression to a Master and how you gathered your crew.

Perhaps even starting off as a blank slate, and through mission/character development choices you moved into a specific faction.

There could be interesting cameos from existing characters.

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I would love to have a malifaux version of Mordheim: City of the damned.

That would be an auto buy for me.

 

For ToS a RTS would be good, and for a RPG, something from Through the breach, especially the character creation.

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Only if it was completely different from anything that Wyrd has going, or plans on going.  Keeping the same universe is fine, but usually a game that is too related to the actual game it took to PC turns out bad for both the original game, and the new program.  

Example: I really don't enjoy Warmachine's tactics game.  They use models from their tabletop but changed abilities and how the models move/operate together in a way that always felt frustrating to me.

 

Feel free to disagree, but I rather they do something just keeping the main themes and lore without stomping all over the original IP.

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On 12/13/2017 at 3:00 AM, Tai-Pan said:

I would love to have a malifaux version of Mordheim: City of the damned.

That would be an auto buy for me.

This!

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Bit of a necro but I think it would be a good setting for a heavyweight Rimworld mod.

Rimworld is already sci-fi west, so many of the core concepts are already mostly there and just the sci-fi assets would need to be modded out or reskinned.

There are also a lot of other mods that show that features could be added.  The zombieland mod shows what quarantine zone map tiles could be made to be like.  JecsTools adds spell casting/activated abilities.

Was looking at the documentation for modding it yesterday and it looks super easy to mod currently, and the next release should take the game out of beta.

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There are probably a few ways you could run it in a similar sort of fashion to some of the WH40K games.....or a character driven game like what Telltale make

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