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TT Stake a Claim


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Wandering river monks - one of the best models to stake a claim. 

Most Masters have ways that eitehr they can get extra movement or their crew get extra movement, But mcCabe with Black Flash is very good for getting models to be able to drop the claims. 

Otherwise Airburst/mighty gust works fairly well. (Misaki with Stalk or deadly dance, or usign Slaking bisento to get a push from her attack as a (0), Mei feng can rail walk, Yan lo can ligntening dance, brewmaster can obey other models)

What you want is a way for a model to move over 6" and still have 2 AP if you want it as a dedicated claim dropper. Tricks like the TT brothers place help, but need to be used in conjunction with some other push or fast or nimble

 

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The obvious answer to me is McCabe. He has 3 master AP and Wk7 when mounted if you really wanted to use him to drop Claims, but he also has Luna with Wk7 who he can toss Nimble onto, or as Adran pointed out, Black Flash for reactivate. A Reactivating Wandering River Monk or Nimble Luna will get you two markers in one turn. WRMs probably win out over Luna because they won't hog Badge of Speed and Leap lets them leave engagements, but ain't no rule saying you can't have both. You can bring Guild Hounds too and while they're not quite fast enough to move and drop in a turn, they are very cheap activations and you can have them try to engage enemy claim runners and pad out your activations so you can drop your markers once your opponent is done activating so they have no chance to respond that turn.

My wildcard pick would probably be Brewmaster. Less for his own contributions and more because he gets you access to Fingers. I'd play him more as a defensive piece, hanging back on your half of the board to use his massive Chatty aura and refusal to die to stop opponents dropping Claim markers and generally being a nuisance. And as Adran points out, Brewmaster could then be used to provide extra movement to your crew through Obey and Pick Yer Poison.

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8 minutes ago, Kbonn said:

Take McCabe and the emissary + TCW.  McCabe takes 3 non BAdge upgrades, and then TCW lets him swap for one.  So now you have two, and the emissary can keep being throw it, using nimble and then handing it to someone else.

McCabe throws one badge to another friend, then you swap another of his upgrades for another badge... :P

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