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Shifting Loyalties Campaign - Hiring a Merc as a Leader of a different faction?


wizdom

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Question:  If I want to play the Shifting Loyalties campaign as Neverborn, but I want to have McTavish as my leader (Gremlins, mercenary henchman), can I do that?

I've been entering crew ideas into the CrewFaux app and it doesn't let me do that, but I thought I could since first you declare faction, then you choose a leader.

Thanks for your help!

 

Never mind - got my answer. Darn.

 

Edited by wizdom
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It's a bummer.   Here's the relevant rules reference, for posterity.

Quote

Any Master or Henchman from the Faction that the player declared earlier in
the Encounter building process is fair game to be chosen as the Crew’s Leader.
In addition, in a Shoot-Out a player must choose a Henchman to lead her Crew
instead of a Master. A Crew’s Leader never costs Soulstones to hire, even when it
is a Henchman. 

So McTavish can only lead a gremlin faction crew.

 

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On 6/21/2017 at 4:16 PM, Clement said:

It's a bummer.   Here's the relevant rules reference, for posterity.

So McTavish can only lead a gremlin faction crew.

 

I'm confused.

Where are you finding that rule?  In 2e Shifting Loyalties, you pay 15 for a master, or the SS cost for a Henchman, when building your pool.  No one is free.  

From Page 12 of Shifting Loyalties:

Quote

"During the Hire Crews step of playing the Encounter,
your Crew must be hired from the models and Upgrades
in your current Arsenal. You do not need to use every
model or Upgrade in your Arsenal, but you may not use
any which are not in your current Arsenal.
Upgrades in your Arsenal may be given to any model
legally able to equip them; they do not need to stay on
the same model from game to game. For the purposes of
hiring models during a Campaign game, Masters count as
having a Soulstone Cost of 15 Soulstones. All the other
usual rules which apply to Masters (a Crew may not have
more than one Master, the Master must be the Leader, the
Master is not considered to have a cost for Schemes which
may reference a model’s cost, etc.) are unchanged. If a
Henchman is hired as the Crew’s Leader, its Cost must be
paid as if it were hired normally.
During a Campaign, a Crew must pay for its Leader in order
to maintain a balanced experience; it would make for a very
lopsided game if one Crew was able to field a free Master and
the other did not yet have a Master. Due to the necessity of
paying for a Leader, you may wish to play games at a slightly
higher Soulstone level. (Note: Remember that Henchman
with a Cost of 0 gain a Soulstone Cost when Leading a Crew
during the Campaign; see the box on pg. 5)."

I agree that you can't use McTavish as a NB leader, but don't know what the rules quote is from. ;)

Edited by Ergonomic Cat
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30 minutes ago, Ergonomic Cat said:

I'm confused. ...

... I agree that you can't use McTavish as a NB leader, but don't know what the rules quote is from. ;)

That reference is from the original book, page 72.  When I wrote that I was referencing crew construction during an encounter, I wasn't looking at campaign rules at the time.  Going and looking at the campaign rules though, the first henchman you hire into your pool is designated as your Leader (capital L) which means it's subject to the same rules as a normal encounter Leader (my original rules reference).

 

Technically I suppose you could attempt to worm your way into saying that the two Leaders (campaign Leader and Encounter Leader) are different, but that means that you get into a situation when you start an encounter where "The Campaign Leader must be hired as the Crew’s Leader during Encounters" (shifting loyalties, pg 6) and that's not legal to due so because of the first reference.   At which point the game stops because you can't make a legal crew(or something).

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More importantly, if you look at the Leaders rules on page 6 of Shifting Loyalties, there's no provision included to make appointing the out-of-faction mercenary Campaign Leader as a valid Encounter Leader.  There is a provision included to grandfather in previously allowed models when the leader changes.

But this is the part that I think kills the attempt to take an out-of-faction mercenary leader:  "Any models may be hired into the Arsenal which the Leader may legally hire when declaring the chosen Faction."  Notice the lack of words like "In addition".

I declare Arcanists and try to take Hannah as my leader.  So I turn to page 72 in the M2E rulebook to see who Hannah can hire and discover that Hannah can't legally hire anything declared as Arcanists because she's not a legal Arcanists leader.

 

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