Jump to content

Sonia + Brutal Emissary + Death Marshal


Stewbert

Recommended Posts

Just wondering if I have missed something with the below interaction.

 

Death Marshal pine boxes Sonia, Brutal Emissary can now take Sonias (1) actions such as Flamestrike or Flame wall seems a bit too good to be true.

Anyone able to point me to a reason why this wouldn't be possible?

Link to comment
Share on other sites

7 minutes ago, Stewbert said:

Not to mention its a quick way of having Sonias flamewall markers removed for that extra point of damage on anyone with 1"

Now to find if there is a way of getting more AP out of the brutal

Student of conflict and Aionius, the latter is so expensive that it's probably not worth it but the former could work. You can do a nice chain of having Loco give Sonnia the buff turn 1, she goes turn 2 and blasts with + to damage, then you activate Loco and move the buff before activating your fast emissary that also has + to damage and blasting three more times. It's a large chunk of your crew though.

  • Like 1
Link to comment
Share on other sites

5 hours ago, Ludvig said:

Student of conflict and Aionius, the latter is so expensive that it's probably not worth it but the former could work. You can do a nice chain of having Loco give Sonnia the buff turn 1, she goes turn 2 and blasts with + to damage, then you activate Loco and move the buff before activating your fast emissary that also has + to damage and blasting three more times. It's a large chunk of your crew though.

A combo wombo that is most of my crew?   That is just my style.

  • Like 2
Link to comment
Share on other sites

6 hours ago, 4thstringer said:

Shame it is limited to (1) actions.   Inferno on the emissary would be really interesting. 

Hmm, the combination of any (0) and any (1) from different buried models makes you think. Would be wonderful! :)

  • Like 2
Link to comment
Share on other sites

Yeah but I think they go away when you are removed from the game so you need to be careful about activation order.

You need an effect that can make the marshal bury Sonnia out of activation each turn so the emissary can flame wall first and then you need to let Sonnia out by making thr DM try to attack something else to let her place her own. That means our enemy will have several activations without Sonnia's walls on the table.

Link to comment
Share on other sites

46 minutes ago, Ludvig said:

Yeah but I think they go away when you are removed from the game so you need to be careful about activation order.

You need an effect that can make the marshal bury Sonnia out of activation each turn so the emissary can flame wall first and then you need to let Sonnia out by making thr DM try to attack something else to let her place her own. That means our enemy will have several activations without Sonnia's walls on the table.

You are likely right, the out of activation would be the best way to do it.  So you can do it pretty well with Abuela.  She goes first, uses her (0) to Obey the DM to bury Sonnia.  Then the Emissary does its thing.  Then when the DM activates, at the beginning of its activation you have the  Wp vs Wp with the DM and Sonnia which you make sure Sonnia wins.  That spits out Sonnia and lets the DM do other things.  Finally then Sonnia can activate and do her thing.  23ss plus Sonnia's upgrades.  Also painful on Cards as you need an 8+ for Abuela, likely a card for the Unboxing *though if you fail you could always try it against something else to force her out so that might be worth it too*, then of course those you might need for Sonnia and the Emissary.  Also having Papa loco would up it to 30ss plus upgrades.  Would be interesting to try out at least to see how it does, likely better in somewhat like Extraction when you know they have to group up at least a little bit.

  • Like 2
Link to comment
Share on other sites

2 hours ago, EnternalVoid said:

You are likely right, the out of activation would be the best way to do it.  So you can do it pretty well with Abuela.  She goes first, uses her (0) to Obey the DM to bury Sonnia.  Then the Emissary does its thing.  Then when the DM activates, at the beginning of its activation you have the  Wp vs Wp with the DM and Sonnia which you make sure Sonnia wins.  That spits out Sonnia and lets the DM do other things.  Finally then Sonnia can activate and do her thing.  23ss plus Sonnia's upgrades.  Also painful on Cards as you need an 8+ for Abuela, likely a card for the Unboxing *though if you fail you could always try it against something else to force her out so that might be worth it too*, then of course those you might need for Sonnia and the Emissary.  Also having Papa loco would up it to 30ss plus upgrades.  Would be interesting to try out at least to see how it does, likely better in somewhat like Extraction when you know they have to group up at least a little bit.

You can avoid needing a card on the unboxing, by just making the death marshal target something else with pine box on its turn, will automatically unbox Sonnia. Worse case, you replace her with something els.,  but since its probably somethign you have activated, its less of a problem. You could even have moved it forward so the death marshall can charge then unbox sonnia

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information