Tsyuukii Posted June 9, 2017 Report Share Posted June 9, 2017 Hey, so I have bought a Lady Justice crew, just waiting to get it painted, I am planning on playing it and testing it (alongside my Tara crew) so I want to know what works well with Lady J, I know Death Marshal Recruiters and Brutal Effigy are really good but what else can work, I know hunters are good and may be nice for dragging close to a marshal for pine boxing. So any ideas what is worth researching into a playtesting with the crew? Thanks Quote Link to comment Share on other sites More sharing options...
Ludvig Posted June 10, 2017 Report Share Posted June 10, 2017 Any model that can push/move Lady J. The emissary of faith for bury tricks. Francisco because she needs his buff and he can push her. Quote Link to comment Share on other sites More sharing options...
AK1979 Posted June 10, 2017 Report Share Posted June 10, 2017 Austringers are also nice. They can support Justice with their shooting and push her outside combat Quote Link to comment Share on other sites More sharing options...
Tsyuukii Posted June 10, 2017 Author Report Share Posted June 10, 2017 Thanks you two, i'll read posts and pmf for those you've said and ask people who have used them before to see what they are like 1 Quote Link to comment Share on other sites More sharing options...
Antipodean Posted June 10, 2017 Report Share Posted June 10, 2017 I like taking a bunch of hounds so that I can keep up or out activate the enemy. Helps to have them move before I decide where to commit her to. In addition if they stay in pairs they can run schemes, or as singles they can tie up enemy units for a bit of time. I also find the Pathfinder quite useful, again for jamming up enemy units either for Lady J to approach and murder or to delay things I don't want to deal with. 3 Quote Link to comment Share on other sites More sharing options...
Fear of Fright Posted June 20, 2017 Report Share Posted June 20, 2017 I've been getting a lot of use out of exorcists, their ability to make anything undead increases The Judge's effectiveness massively. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 20, 2017 Report Share Posted June 20, 2017 44 minutes ago, Fear of Fright said: I've been getting a lot of use out of exorcists, their ability to make anything undead increases The Judge's effectiveness massively. That cast 5 always had me leaning away. Is that notc an issue? Quote Link to comment Share on other sites More sharing options...
Fear of Fright Posted June 21, 2017 Report Share Posted June 21, 2017 11 hours ago, 4thstringer said: That cast 5 always had me leaning away. Is that notc an issue? I usually use the false accusation/BBL combo as a finisher or to set up a finisher so don't have a problem burning a high card or ss on it, if you can chain it with the exorcist's banish to oblivion it makes the opponent cycle their cheat hand quite quickly. I seem to be facing a lot of enforcer heavy/low model count crews at the moment though so your mileage may vary. I don't think it's a sound tactic for facing large crews as it becomes quite resource intensive. 1 Quote Link to comment Share on other sites More sharing options...
Cleezy Posted June 22, 2017 Report Share Posted June 22, 2017 Francisco is a sound addition for Justice just to make her WP near untouchable and her defense a lot better, he is also a sound beater model with a good (very good) damage spread. Austringers are great ranged support even after their range reduction if focused. If you have some death marshals in the mix then you cant go wrong with a recruiter, solid all round model with the ability to keep marshals standing. I think the lone marshal gets some mileage in a justice crew too, providing good range support but also pace and a solid combat ability. Field reporters are becoming the cheap minion of choice in the guild, unimpeded and manipulative makes them really good scheme runners. I also think from the Nellie box Phiona Gage could probably work well with Lady J, she has a really high charge distance/hard to kill and a good damage spread plus her look out ability means she can place into a combat which could be useful if anybody ends up in a sticky situation. Hope that helps slightly. Quote Link to comment Share on other sites More sharing options...
Tsyuukii Posted June 22, 2017 Author Report Share Posted June 22, 2017 Thanksn you lot all these posts help me out a lot, I know what I am going to do now and have ideas of how to expand it even further 1 Quote Link to comment Share on other sites More sharing options...
manc84 Posted June 23, 2017 Report Share Posted June 23, 2017 I, myself love the Lone marshal (he's a guild marshal too) as he's a great mix of scheme runner and hit'n-run model. have him in every lady J crew I play and always worth it. even when he doesn't do much the opponent atleast spend activations/actions with the lone marshal in mind instead of countering my real threat! Quote Link to comment Share on other sites More sharing options...
Clockwork_Fish Posted June 26, 2017 Report Share Posted June 26, 2017 A Lawyer can help keep Lady J going by giving her Hard to Wound +1. I tried Allison Dade once and by stacking her Yellow Journalism ability with the Brutal Effigy you can heal a ton of damage. Quote Link to comment Share on other sites More sharing options...
PanzerHarris Posted July 12, 2017 Report Share Posted July 12, 2017 Bit old now but mostly still valid - I did a blog post on my top 3 to go with her; http://panzerfaux.blogspot.co.uk/2016/11/shopping-list-lady-justice-guild.html Quote Link to comment Share on other sites More sharing options...
wizuriel Posted July 12, 2017 Report Share Posted July 12, 2017 I don't have a fixed list, but imo there a lot of nice models for Lady J Guardian: Defensive is good for fishing for those Brutual Effigy: Pretty much a staple for most Guild crews. Cheap significant model that gives good healing to our masters Brutal Emissary: Great for moving Lady J around the board Francisco: Buffs Lady J defense and can help move her Austringer: Can make anyone a decent scheme runner and help move the crew Recruiter: Can keep Lady J alive if you have a hand Jury (Wave 5): Recruiter can keep her alive and she brings healing and card draw to the crew and Guild has a lot of nice self sufficient models Peacekeeper: Big scary beater Abuela: Pseudo obey and can ranged damage. Moves fast if paired up with a model with no (0) action Pathfinder: Good ranged model and can summon traps to choke off areas (or drive them into Lady J's sword) Hunter: Good cheapish minion (though think might prefer wave 5 monster hunters over them now) Master Queeg: Can help move the crew, allow minions to take interact actions and hold promises upgrade to up MI and WP duels Judge: also works well with recruiter and can help move models around (though expensive) Watcher: good scheme runner field reporters: good scheme runners and denial stalkers: good condition removal Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 12, 2017 Report Share Posted July 12, 2017 I did something fun last night with the following crew Lady J Abuela Grimwell trap (though it ended up not being needed, might take stones instead next time. death marshall Death Marshall recruiter scales sexycutioner. so I bury Lady J with Glimpse, and use abuela to make death mashall bury the executioner. I then use grimwell to walk forwards twice, and move the death marshall upfield. The death marshall then charges grimwell, possibly burying him depending on the cards and releasing executioner to go do his bloody work. With luck, that then deposits LJ upfield too, to further cause havoc. Quote Link to comment Share on other sites More sharing options...
Tsyuukii Posted July 12, 2017 Author Report Share Posted July 12, 2017 4thstringer that sounds like it'd be a laugh to do and useful for specific schemes and strats, it would make the opponent think twice before attacking something just encase Lady J appears and absolutely mullers them on the spot. Quote Link to comment Share on other sites More sharing options...
Tsyuukii Posted July 12, 2017 Author Report Share Posted July 12, 2017 Thanks for all the input everyone I really appreciate it, my Luck with Lady J and the crew hasn't been good lately but trying out different models that I've been told to try will help out a lot. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted July 12, 2017 Report Share Posted July 12, 2017 Sounds fun if you have the tome in hand. You'd have to bring the b...Anna to guarantee a glimpse burial though. Are there enough stones to upgrade to her if you skip the trap? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 12, 2017 Report Share Posted July 12, 2017 I've had to stone for cards to get the tome twice now. And one time, I forgot to keep a low card so taht Justice would fail the duel. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted July 12, 2017 Report Share Posted July 12, 2017 Isn't that glimpse burial just straight up worse than the Emissary? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 12, 2017 Report Share Posted July 12, 2017 It is pop out upon first death on the board. So, maybe? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted July 13, 2017 Report Share Posted July 13, 2017 I know how it works. Just seems really unreliable and opponent might be able to game it somehow also. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 14, 2017 Report Share Posted July 14, 2017 There is potential for that, but ive recently used it in a crew with killjoy too to make my opponent really hesitant to kill my stuff. It was fun, and I won 10-4. (I was using the new upgrade and I'm shocked at how rarely I use the plus flips) Quote Link to comment Share on other sites More sharing options...
Shock & Awe Posted July 14, 2017 Report Share Posted July 14, 2017 Lady J was my first master, and she's still my favorite. My base 30 (well... 32) with her is: Lady J - Badge of Office & Last Stand Frank - Wade in & Hermanos Master Queeg - Promises DM Recruiter Brutal Effigy Then I usually add in all the pieces everyone has already suggested depending on the schemes & strategy; hounds (awesome for activation control and tar pitting), austringers, pathfinder, death marshals, or the lone marshal. I've actually run her a lot with the pale rider. It's an expensive model stone wise, but if you keep it alive until turn 3 it's really hard to shift and can serve as both a killing machine and a scheme runner at the same time. If you want to get the most out of the inspiring swordplay though, stalkers are great for that. It also depends on how aggressive you like to play. Quote Link to comment Share on other sites More sharing options...
Hot4Perdita Posted July 22, 2017 Report Share Posted July 22, 2017 Another vote for the Lone Marshall. He's a Guild Marshall, so he benefits from the buffs with that crew. Also, I never play Lady Justice without taking at least one Death Marshall recruiter. Quote Link to comment Share on other sites More sharing options...
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