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Virtus

Enforcer Hunting with Trapper

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Virtus   

Today I had the pleasure of starting out a game by one-shotting Merris with a Freikorps Trapper. I kept an initial hand with one face card and RJ (my only ram), focus shot on the first activation of the game, cheated in the red joker for critical strike trigger, then cheated in the severe for damage. It was cool getting to start a game with that kind of message, but it got me thinking...

How many enforcers in the game have 5 or 6 wounds that the Trapper can one-shot, and how many of those have Df 5 or less? Having this kind of understanding can help a lot in making the Spoils of War upgrade playable in a Von Schill crew.

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Technically you could get up to 9 Wounds with a ram and a red Joker, however, given that there may be armour and/or Hard to Kill/Wound out there too, it will be interesting to compile this list. I always find one shotting a totem turn 1 is a good investment. It can unsettle the oppo a smidge plus helps swing activation's your way. 

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Freman   

I try to always shoot one of a Coryphee duet, with a Trapper, Alyce, anyone who comes to hand really. They're pretty fragile, but annoying, and the duet is annoying and pretty killy.

A high ram in hand and the red joker will erase a lot of things, and I Pay Better plus Hamelin's Obey allows a lot of shooty shenanigans.

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apes-ma   
1 hour ago, SurreyLee said:

Technically you could get up to 9 Wounds with a ram and a red Joker, however, given that there may be armour and/or Hard to Kill/Wound out there too, it will be interesting to compile this list. I always find one shotting a totem turn 1 is a good investment. It can unsettle the oppo a smidge plus helps swing activation's your way. 

Here is a quick first pass, with armour/hard to wound/hard to kill/incorporeal noted IF I remember that the model has the ability (which means I probably missed a lot of them...) I can edit the post if anyone lets me know abilities I need to add... In short, 60 out of 89 enforcers (I have ignored Ikiryo, Dust Storm and Ashen Core, since they are not always there turn 1 etc. etc.) have 9 or fewer wounds, so can be killed with a red joker + ram on damage, 31 have 7 or fewer wounds, and so can be killed with red joker damage, 18 have 6 or fewer wounds, and so can be killed with severe damage + ram, and 4 have 5 or fewer wounds, requiring severe to kill.

9 WOUND ENFORCERS

papa loco
santiago ortega - HARD TO KILL?
whisky golem - ARMOUR
ashes and dust
izamu the armor - ARMOUR
mr graves - HARD TO KILL, ARMOUR
carrion emissary
lucky emissary - ARMOUR

8 WOUND ENFORCERS:
the lone marshal
cojo
doppelganger - MANIPULATIVE
convict gunslinger
friekorps specialist - ARMOUR
johan - HARD TO KILL
raphael lacroix - ARMOUR
witchling handler
blessed of december
lelu
tuco
vanessa
sue - HARD TO KILL
gracie - ARMOUR
yin the pengalan - NEGATIVES
greed - MANIPULATIVE
envy - MANIPULATIVE? ARMOUR
pride - MANIPULATIVE
lust - MANIPULATIVE
shastar vidiya guard

7 WOUND ENFORCERS:
pere ravage
abuela ortega
exorcist
coryphee duet - ARMOUR?
willie
lilitu
burt jebsen
chiaki the niece - MANIPUALTIVE
the lone swordsman
nurse heartsbane
the forgotten marshal
death marshal recruiter
sun quiang

6 OR FEWER WOUND ENFORCERS:

baby kade - MANIPULATIVE?
karina
rami lacroix
samurai - ARMOUR
guard sergeant - ARMOUR
jaakuna ubume - MANIPULATIVE, INCORPOREAL
angelica
iggy
friekorps librarian - ARMOUR
gremlin taxidermist - ARMOUR
merris lacroix
mr tanen - MANIPULATIVE
hayreddin - ARMOUR?
big jake
nino ortega
hans
oxfordian mage - MAGIC ARMOUR
bete noire

 

 

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At least Burt (df5), Gracie (df5), Cojo (df5) and The Lone Swordsman (df6) all have hard to kill.

If you care to make the distinction, Gracie has Armour+2.

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@apes-ma: baby kade has manipulative, hayreddin has no defensive abilities at all (beside he has df 7), carrion emissary has hard to kill, lone swordsman is bullet proof +3 and hard to kill, bete noir imposes negative flip to shooting attacks and forgotten marshal has hard to wound as i remember.

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So the list of reasonably killable models is lower, but as the original post points out, it's great to know off the bat what is targettable, it can help with set up etc. not asking the question to your oppo of what has what DF, Armour etc means they are less likely to spot your intent and move/act differently. 

 

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apes-ma   
1 hour ago, SurreyLee said:

great work @apes-ma now we just need to find out which have DF 5 or lower.....

Oh, of course! I'll sort that out over lunch...

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1 hour ago, apes-ma said:

Oh, of course! I'll sort that out over lunch...

Ha, only if you get to eat your sandwich too. 

 

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apes-ma   

OK! These are just the Df5 and lower ones...

9 WOUNDS:

papa loco
santiago ortega - HARD TO KILL
whisky golem - ARMOUR 1
izamu the armor - ARMOUR 2
mr graves - ARMOUR 1, HARD TO KILL

8 WOUNDS:

vanessa
friekorps specialist - ARMOUR 1
lelu
sue - HARD TO KILL
gracie - ARMOUR 2
yin the pengalan - MADE OF GUTS (neg flips)
cojo - HARD TO KILL
doppelganger - MANIPULATIVE
convict gunslinger - BULLETPROOF
johan - HARD TO KILL
tuco
envy - ARMOUR
raphael lacroix - ARMOUR?

7 WOUNDS:

burt jebsen - HARD TO KILL
the forgotten marshal - HARD TO WOUND
chiaki the niece - MANIPULATIVE
pere ravage - I DON'T THINK I HAVE EVER HEARD OF THIS MODEL

6 OR FEWER WOUNDS:

friekorps librarian - ARMOUR 1
mr tanen - MANIPULATIVE
guard sergeant - ARMOUR 1
jaakuna ubume - INCORPOREAL
big jake
karina
rami lacroix
samurai - ARMOUR 1
gremlin taxidermist - ARMOUR 1
nino ortega
oxfordian mage - MAGIC ARMOUR

 

 

So the list is a LOT smaller! That said, I think it's worth trying to hit a Df6 enforcer if you have a chance to merk it straight away...

 

 

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9 hours ago, Seadhna said:

All the theorycrafting, and then you start playing with proper terrain.

True, but, with deploy from the shadows and an unwitting enemy, there is a chance. 

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Virtus   
8 minutes ago, SurreyLee said:

True, but, with deploy from the shadows and an unwitting enemy, there is a chance. 

And a built in plus to help against soft cover.

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