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"Move" and Terrifying


Kromp

Question

If a model ends a "move" within engagement range of a Terrifying model, does it need to take the horror duel?

Specifically: A Changeling uses In the Blink of an Eye to "move" into base contact with the Widow Weaver. Horror duel?

For reference:

(0) In the Blink of an Eye: Immediately move this model up to its WK, ignoring intervening models and terrain during the move. This model must end the move in base contact with another model.

Terrifying (All) 11: Enemy models must pass a TN 11 Horror Duel if they end a Walk Action within this model's engagement range or target this model with an Action.

In this game, the Changeling was an enemy model to the Widow Weaver. Is the "move" considered a Walk Action? Was the Widow Weaver targeted by the Blink of an Eye?

I would guess "No" to both questions, but I'd like to hear your interpretations or if these things are explained officially somewhere.

Thanks!

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No. Walk action is a specific action. Any other action that "moves" you follows all the same movement restrictions as a walk (e.g. half movement through severe terrain), but isn't a walk for the purposes of interactions that specifically name the Walk action, which terrifying does.

 

Essentially, Walk is a subset of move, albeit the most common one, not the other way around. It's like how all squares are rectangles but not all rectangles are squares.

 

 

For some citations: pg 39 of the big rulebook lists tactical actions that all models may take. This includes the Walk action which reads: "(1) Walk: This model moves up to its Wk." Rules about movement are then found on pg 42 which explain what movement is ("Any time a model is moving across the table it is called movement, or the model's move"), pg 43 says that pushes are not moves. The terrain traits on pg 60-61 define Severe and Climbable as affecting movement. The rules on Disengaging Strikes and Terrifying, however, specify Walk Actions, so moving any other way does not affect them. And Pushes are not moves and are also not generated by the Walk action, so they also aren't affected.

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