Jump to content

Enforcer Brawl at the Dragon's Hoard, Hackettstown, NJ 4/30/2017


TedThunders

Recommended Posts

The Dragon's Hoard would like to invite you to a quick and dirty Enforcer Brawl at approximately 2:30pm on the 30th of April, 2017. Standard Enforcer Brawl rules apply, copy/pasted below, with the only other caveat being a painted Enforcer to play with. Please feel free to message me directly or find our Facebook Group, "Malifaux at the Hoard," to join up. We are likely looking at 2 rounds, with a prize for first place. No entry fee! Please find us at:

 

The Dragon's Hoard

199 Main St

Hackettstown, NJ 07840

 

Enforcer Brawl Rules are as follows. Thank you!

 

Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example).

The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model.

Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first).

Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal..

Restrictions

The Enforcer Brawl has the following restrictions/rules:

                        Players have a hand of 4 cards, instead of the usual 6.

                        Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).

                        When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried).

 

Scoring

At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:

                        3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did.

                        1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did.

                        -3 VP for each time the player’s model was killed or sacrificed.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information