Popular Post Lucidicide Posted March 30, 2017 Popular Post Report Share Posted March 30, 2017 Hello, Attached is the March 2017 FAQ update! This takes into account a variety of questions that have come up for players. I apologize for it coming so late in the month, but it should answer a number of questions to ease play of the game. Below is a look at changes: 51 - Conditions gained during Upkeep can process during the Upkeep step. 52 - Headhunter Markers are placed after the Action is fully resolved. 72 - This has been updated, and now clarifies that bonus damage (such as from Bigger They Are) does not apply to additional damage. 102 - Anna Lovelace's Auras are clarified that they only effect enemy models via enemy effects. 119 - The Stutter Time question has been updated because of the errata from January. 126 - The Drinking Contest question has been updated because of the errata from January. 130 - The Drinking Contest question has been updated because of the errata from January. 141 - Yokai that get an extra action on a charge do not get the Frenzied Charge bonus to it. Additionally, a few old questions have been deleted: Old 113 - Black Blood Pustule question removed due to clarity from January errata. Old 117 - Stutter Time question removed due to clarity from January errata. Old 129 - Drinking Contest question removed due to clarity from January errata. Please remember that FAQ questions only apply to the specific issue addressed. While we understand there were more questions, we felt these were the top priority to address. There will be another FAQ (assuming it is needed) in May. Thank you! M2E FAQ (March 2017).pdf 15 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted March 30, 2017 Report Share Posted March 30, 2017 The bonus damage reduction makes me sad. Sam Hopkins had actually become usable for a little while. Quote Link to comment Share on other sites More sharing options...
Kirby Posted March 30, 2017 Report Share Posted March 30, 2017 2 minutes ago, 4thstringer said: The bonus damage reduction makes me sad. Sam Hopkins had actually become usable for a little while. I'm unfamiliar with Sam; what bonus damage was he using with a trigger? Quote Link to comment Share on other sites More sharing options...
Tris Posted March 30, 2017 Report Share Posted March 30, 2017 4 minutes ago, Kirby said: I'm unfamiliar with Sam; what bonus damage was he using with a trigger? Debt to the guild with the ricochet trigger Actually, it's quite bad for debt to the guild in general Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted March 30, 2017 Report Share Posted March 30, 2017 Ricochet schmicochet (boy, was that difficult to type properly ), what about Raking Fire?! Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted March 30, 2017 Report Share Posted March 30, 2017 Quote Headhunter Markers are placed after the Action is fully resolved. Thank goodness this got spelled out. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted March 30, 2017 Report Share Posted March 30, 2017 55 minutes ago, Tris said: Debt to the guild with the ricochet trigger Actually, it's quite bad for debt to the guild in general I used to use it with vengance bullet too. 1 Quote Link to comment Share on other sites More sharing options...
Flib Jib Posted March 30, 2017 Report Share Posted March 30, 2017 So just to make sure I got this right, Allison Dade targets an enemy Ryle using her "One More Question" She is within 6" of a friendly guardsman so she makes a 1/2/3. and flips week She gets the "How Do You Explain What Happened at Innocence?" forcing Ryle to take 2 damage. Ryle gets his Df: Grind to a halt and gains +2 armor for a total of 3 Armor. Dade was at a negative during the duel and flipped weak for 1, then because of the FAQ's her trigger is "a part of the Action which caused them" so she does a total of 3 damage which is reduced to 1. as opposed to doing 1 damaged from the attack then an additional 2 which would be reduced to 1 but for a total of 2 damage. Is this correct? Quote Link to comment Share on other sites More sharing options...
Rabbitknight Posted March 30, 2017 Report Share Posted March 30, 2017 No, there are still two instances of damage. Ryle will take 1 damage twice. What this reduces is Alison pops Debt, does a damage flip+1 and also 2+1 damage on the trigger. Now she does damage flip+1 and 2 damage on the trigger. 1 Quote Link to comment Share on other sites More sharing options...
Azkral Posted March 30, 2017 Report Share Posted March 30, 2017 So Abuela Ortega Sawed Shotgun trigger receives Focus and accuracy modifiers? Quote Link to comment Share on other sites More sharing options...
Mason Posted March 30, 2017 Report Share Posted March 30, 2017 2 minutes ago, Azkral said: So Abuela Ortega Sawed Shotgun trigger receives Focus and accuracy modifiers? Yes, but that was true with the last version of the FAQ as well. Quote Link to comment Share on other sites More sharing options...
Azkral Posted March 30, 2017 Report Share Posted March 30, 2017 4 minutes ago, Mason said: Yes, but that was true with the last version of the FAQ as well. Played that wrong then. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted March 30, 2017 Report Share Posted March 30, 2017 Just now, Azkral said: Played that wrong then. ...so did I. Oof. Well, I suppose that counterbalances losing Debt off of triggers. Quote Link to comment Share on other sites More sharing options...
Flib Jib Posted March 30, 2017 Report Share Posted March 30, 2017 So this is another instance where I will have to rely SOOOO much on my opponent remembering this. There are so many instances where I just say, "just tell me what happens I trust you" because its just so hard to know all of the other details of my opponents crew. I actually like this aspect, makes Malifaux what it is. Just have to live with the occasional aftermath of "oh that game last week actually shouldn't have gone that way..." I find that keeping things casual really helps mitigate all the complex and sometimes overlooked rule evolution. I am curious how other groups handle this? A post for a different thread I think... Quote Link to comment Share on other sites More sharing options...
Tris Posted March 30, 2017 Report Share Posted March 30, 2017 33 minutes ago, Gnomezilla said: ...so did I. Oof. Well, I suppose that counterbalances losing Debt off of triggers. No, not really - accuracy modifiers where applied before, the 'no extra damage on triggers' thing is new Quote Link to comment Share on other sites More sharing options...
DrayZed Posted March 30, 2017 Report Share Posted March 30, 2017 Does this mean that Overpower on Raspy doesn't get +1 damage to the second attack as well? I understand that it's a separate action technically but it's being generated by a trigger? 2 Quote Link to comment Share on other sites More sharing options...
Tris Posted March 30, 2017 Report Share Posted March 30, 2017 Yeah, would like to know that too - does the extra damage apply to additional attack actions generated by triggers? Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted March 30, 2017 Author Report Share Posted March 30, 2017 It is just referring to fixed damage on triggers. 2 Quote Link to comment Share on other sites More sharing options...
Tris Posted March 30, 2017 Report Share Posted March 30, 2017 13 minutes ago, Aaron said: It is just referring to fixed damage on triggers. Thanks. Could we add that somehow in the official document, as it seems to confuse people? Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted March 30, 2017 Report Share Posted March 30, 2017 Oh good, now we won't have a semi-regular "How do Anna Lovelace's auras work" thread that goes on forever. 1 Quote Link to comment Share on other sites More sharing options...
yool1981 Posted March 31, 2017 Report Share Posted March 31, 2017 Thx for the update. I feel that many things inside the FAQ would justify an errata session of the rulebook and some of the cards, if only to clarify the wording and add clarifications inside the rules. Now that we have an electronic free version of the rulebook, an update would be more than welcome. 22 pages of FAQ is getting a bit too big and inconvenient when training new players (and annoying for old players as well :p). 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted March 31, 2017 Report Share Posted March 31, 2017 Quick questions regarding 51 - Conditions gained during Upkeep can process during the Upkeep step. I have a model that reaches the end step with Burning +2 and Poison +2. I am the first player. I resolve my burning +2 and take 2 damage and remove the condition. I resolve my Poison+2 take 1 damage and lower the condition to poison +1. Then play 2 has a poison gamin and a fire gamin both die next to me. So I now have Poison+2 and Burning+1. I understand that the FAQ clarifies that I will now resolve the burning again as this is a new condition, but do I resolve the poison again since I have already resolved the condition on me? And the slightly more complicated version. I am a model with Hard to kill. I have 8 wounds poison +1 and burning +1. I am the first player. Nearby is an enemy poison gamin on 1 wound with Burning+1 and 2 enemy fire gamin with 1 wound each and poison +1 each. I resolve my burning and poison as I am the first player. 2 damage. Player 2 now starts to resolve his condition effects in an order of his choosing. He resolves 1 fire gamin, exploding dealing 1 damage and burning +1 to me. Do I now go back to resolve my burning condition as player 1 before player 2 resolved Gamin 2? (I had planed a complicated set up where if I resolved my poison a second time first i lived due to hard to kill but if I resolved buring first I die, and then realised the question doesn't need me to go so far. I also took out all reliance on he first question answer for it to work). 3 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 31, 2017 Report Share Posted March 31, 2017 @Adran Player 1 resolves first if both players have unresolved conditions so it seems to me like you go back since I don't see this changing from the errata. Quote Link to comment Share on other sites More sharing options...
Pyrflamme Posted March 31, 2017 Report Share Posted March 31, 2017 Hey Aaron, There's this rather contentious conversation that's come up on the Facebook group about Dade's hand reveal and whether it's appropriate to record the player's hand. It's also grown to incorporate the question of what's permissible as a reference in playing Malifaux. https://www.facebook.com/groups/AWYRDPLACE/permalink/617362651794136/ I've already said my piece on the Facebook group that I think it's polite to allow my opponent to record my hand when revealed, especially since people may have memory issues more severe than the average person - enough to put them in that grey space where they can function socially but need a bit of help, and it's not my place to interrogate them about whether they do (especially since they may have internalized societal stigma and feel bad about their being disabled, therefore being less willing to bring it up). I'm not sure if such things as hand recording or the larger issue of references is covered precisely, but those two things might need greater consideration for the next FAQ. Just bringing to your attention Quote Link to comment Share on other sites More sharing options...
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