Welcome to Wyrd Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
FrumFrim

Mei Feng, our enemy

14 posts in this topic

Hi again!

The last week my gremlins were destroyed by Mei Feng, she has a fog that give to her allies a negative flip againts shots.

She broke my strategy...she pis on my francoise, burt and somer. She and his cheerleaders guarded the stash perfectly.

I havent got mancha roja, neither the emisary...and on wednesday we repeat again...how could i beat her?

Maybe mah tucket? I have a Somer crew, Mah, Zipp, Zoraida, Ophelia, effigy, Burt, Grace, Slops...

Could anyone giveme a piece of advice?

Thank you and sorry for my English!

 

Share this post


Link to post
Share on other sites

Francoise and Burt are both good melee units, especially with a little bit of support from Lenny.   Remember, Lenny reduces damage from ALL sources, including dumb luck!    And Lenny is also a good melee unit as well.   Gracie is also a good choice, as her ram trigger lets her hit for 4/6/8.    Considering Lenny gives out rams, that works wonders for you!

Also, if you bring Somer's upgrade Encouragement, you can have your units take a damage to gain a plus flip, allowing you to ignore her aura altogether.

The crew I'd recommend is as follows

  • Somer
    • Encouragement
    • Dirty Cheater
    • Do Over
  • Francois Lacroix
    • Stilts
  • Lenny
    • I'll love it and pet it
  • Burt Jebsen
    • Dirty Cheater
  • Gracie
    • Saddle
  • Slop Hauler
  • 2x Stuffed Piglets

This gives you 8 models (So you probably won't be out-activated)  But gives you a Very Elite VERY killy crew.    If Gracie walks up to her opponent (and then gives herself reactivate) she can bring Lenny with her.   This means that Lenny's protection bubble will be up the field, allowing the rest of your melee units to move/charge up anywhere 3" from him.  Standing next to Lenny, your crew hits as follows: Gracie hits for 4/6/8, Fanc hits for 4/6/10, Lenny hits 3/4/5, and Burt hits 4/5/6 (With crit strike... he can hit even higher with extra rams from Somer or played from hand) Slop Haulers to keep your guys healed up (With both Gracie and Burt being hard to kill, you want to save them for healing one of those two when they get down to the line.)   Punch your opponent until they are dead.

Note:  You will have a lot of problems running schemes with this crew.  Trading Francois and Lenny for Trixibell and some Bayou Gremlins (and swapping encouragement for Family Tree)  Will give you much better battlefield control (to deny your opponent schemes) as well as give you the opportunity to score more schemes.    Adjust as needed to win the game.

But No one out-kills a gremlins crew.   NO ONE.

1 person likes this

Share this post


Link to post
Share on other sites

I ate her alive (almost) with Zipp.  My opponent made the assumption that my pianos were on the First Mate, so he fired her right up his butt and killed him, but at that point she was Zipp's plaything.  Reposition her to where I want and there wasn't much left to do in retaliation.

1 person likes this

Share this post


Link to post
Share on other sites

Thank you!! Aaaaaand zoraida????? Could be a good choice?? I could proxy the emisary and punch in her noise with him...obey and obey and obey...

Share this post


Link to post
Share on other sites
3 hours ago, FrumFrim said:

Thank you!! Aaaaaand zoraida????? Could be a good choice?? I could proxy the emisary and punch in her noise with him...obey and obey and obey...

Nope! One unit with recalled training or two and she's doomed.

If your opponent focus on not shooting, than just don't :) keep in mind that is not going to work and elabourate another strategy :) if you'd like to share what strategies/schemes you had in the game you explained, it would be a pleasure to maybe give a second opinion on it :) 

1 person likes this

Share this post


Link to post
Share on other sites

Guard the stash

Dig their graves

Claim jump

Leave your mark

Hunting party

Mark of death

And close deployment!!!

 

Thanks again!! And brew master? Whisky golem, trixie , 1 akaname, wesley, 3shinobis...maybe?

Share this post


Link to post
Share on other sites

To start off, close deployment doesn't mean you have to deploy as closest as possible to them, especially if you're playing a summoner.

It's generally better to positionated further away. In a scenario like this I would either go for Somer, picking leave your mark and claim jump (your opponent will generally be busy in the center, leaving the flanks uncovered), or Zipp with dig their graves and one depending on the opposing crew.  I think your problem here is not the crew you had, rather the way you're searching a solution! If a master put you through hard times, focus on understanding the way it works and how you can play around him, rather than jumping to a crew or another :) especially the brewmaster, who might get things done against a new player, but it's so hard to control and actually have an impact on the game. Somer is definetly one of the strongest master in the game, sii he's not for sure the problem :) Instead look at Mei rent, and what gave you problems that game: was it the positioning, that led to an easy assault from Mei charge? Was the scheme selection? With your number advantage, even using a skeeter a turn to simply shut down any trigger and abuse the 7df to slow down Mei could be a good idea! Or to stick in the back and simply use bayous in waves to accomplish schemes! There are plenty of way to find a solution :) 

1 person likes this

Share this post


Link to post
Share on other sites

Ok!! You change the way that i looking for the solution....ok...i discard brew...i will use again Somer...and try to slow down a Mei feng with the skeeters. My gremlins take the middle and try to complete leave your mark and claim jump?

I promise take pictures!

But....i take grace and burt? Or again francoise and burt?lenny?

My oponent use railminers...that are hardbounds to kill...and a big guy with a machinegun....

 

 

Share this post


Link to post
Share on other sites

A samurai :) all tough models, but really slow, and a trixibelle can keep 3 of those away and slowed with the lure (if you can, give the crow with a skeeter so that it trigger automatically).

Try to beat them with speed and tactic, rather than with brute force! Also, a reckless Burt/ francois can kill the quite easily if the charge them (care tho, be sure to have the cards to do so, cause they can retaliate quite heavily, so maybe soften them a bit with bayous and Somer)

with frank, remember that you're not forced to use all the times dumb luck, and that his melee is better then his gun.

i wouldn't recommend to use Lenny, he's slow and cost too much. Gracie on the other hand could work but remember that you aim to score points, not to kill anything as a prime target. I had games that went 10/0 where I killed 1 model, period.

1 person likes this

Share this post


Link to post
Share on other sites

Trixibelle cann't because the fog affects the cast too... i have a negative flip in the lure at 4" of Mei Feng...

And a suicide squad? Its close deployment then...why dont use mah tucket, whisky golem, mancha roja, francoise plus saddle or iron skeeter?and try to explote Mei Feng in the first turn?

 

Share this post


Link to post
Share on other sites
4 hours ago, FrumFrim said:

Trixibelle cann't because the fog affects the cast too... i have a negative flip in the lure at 4" of Mei Feng...

And a suicide squad? Its close deployment then...why dont use mah tucket, whisky golem, mancha roja, francoise plus saddle or iron skeeter?and try to explote Mei Feng in the first turn?

 

you can, no problem in that (somer wong and zipp are better choices than mah tho, but it's up to what you like), i was just saying that brute force isn't always the solution. Keep in mind that, as much as in this game capabilities will almost everytime time surpass luck, when you focus your strategy on duels, you're playing with probabilities and a good dose of luck :) the hint i can give you is to read carefully through the cards of the enemy crew/faction, examine your masters and models pool (the less master you focus on, the better you'll get, even tho is funnier to switch everytime) and than try to find the best way to achive and deny points during the 5 turns you'll be playing. In short terms, be adaptable and learn how match ups go in different situations :) sometimes you'll have to ram into the enemy lines, sometimes you'll have to be more witty then your opponent :) 

1 person likes this

Share this post


Link to post
Share on other sites

Finally...i read everything and i think that with this list im going to lose but i want blood:

50 SS Gremlins Crew
Mah Tucket + 7 Pool
 - Out For Blood (2)
 - Know The Terrain (1)
The Little Lass (4)
 - Lead Lined Apron (0)
Mancha Roja (10)
Francois LaCroix (7)
 - Stilts (1)
 - Dirty Cheater (1)
Gracie (10)
 - Saddle (1)
Whiskey Golem (10)
 - Barrel Up (0)

 

I will try to charge first...and kill mei feng and the healer...

And thank you for your wisdom!!!

Share this post


Link to post
Share on other sites

Finally...i lose...mei feng get redirection like upgrade....and i couldnt kill her.

 

Was very very close, maybe in the second turn if he hadnt a red joker in the iniciative flip i could had killed her with mah or mancha roja...was close too much close...

Share this post


Link to post
Share on other sites

Important thing with Misdirection is understanding its limitations.

It's a DF trigger, so attacking WP will bypass it. Shutting down triggers will also help (Somer). You can also ignore the effect if you discard two cards, so go for quality hits over quantity. Focus+Attack is better than Attack+Attack if you want to preserve your hand.

And as always with this game, don't waste AP killing it if you don't have to. I've won games because my opponents spent too much AP to remove hard-to-remove models.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0