I saw a couple discussions around, but none that were specifically focused on Defensive, and none with a conclusive answer.
Collodi, with the Fated Upgrade, takes an action to go Defensive. All his minions and puppets within 6" gain Defensive +1.
When does Defensive end on his minions? I see three interpretations:
1. It ends on Collodi's next activation, because the action says "The model gains defensive until its next activation." Its refers to Collodi.
2. It ends on each minion's activation, because the its refers to the model that has defensive.
3. Defensive is just a condition that gives +flips. Since the only thing that sets an end time is the action, and the minions didn't take the action, there is no set end time on Defensive, so it follows standard "Conditions end at the end of the turn unless otherwise noted" rule.
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Ergonomic Cat
I saw a couple discussions around, but none that were specifically focused on Defensive, and none with a conclusive answer.
Collodi, with the Fated Upgrade, takes an action to go Defensive. All his minions and puppets within 6" gain Defensive +1.
When does Defensive end on his minions? I see three interpretations:
1. It ends on Collodi's next activation, because the action says "The model gains defensive until its next activation." Its refers to Collodi.
2. It ends on each minion's activation, because the its refers to the model that has defensive.
3. Defensive is just a condition that gives +flips. Since the only thing that sets an end time is the action, and the minions didn't take the action, there is no set end time on Defensive, so it follows standard "Conditions end at the end of the turn unless otherwise noted" rule.
I'm leaning towards #3.
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