Aa7 Posted March 8, 2017 Report Share Posted March 8, 2017 So pretty much as per the title. Why should I run McCabe as guild rather than ten thunders? Currently I'm not sure which way I want to go with him so looking for reasons for and against each faction is what I'm asking you all for help with please. Quote Link to comment Share on other sites More sharing options...
GoldenWG Posted March 8, 2017 Report Share Posted March 8, 2017 TT has the better minions to reactivate and their emissary dove tails perfectly with what McCabe wants to do. He is a really strong master either way, TT just makes him a notch better. Also, the TCW breaks some mechanics for McCabe and makes him very strong Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 8, 2017 Report Share Posted March 8, 2017 You play him in guild because you like the look/feel of guild models. One fun trick he can't do in TT is play the disruption game with el mayor from Francisco, defensive from a guardian and promises on himself. That gets him to df 9 and wp 8 which can hold a few models in place. Other than that I'm not sure what guild offers that's better if that ia what you are asking. More companion activations for massive spikes of damage perhaps? Silly ways to bury opponents. Those are sort of the guild's "thing". Quote Link to comment Share on other sites More sharing options...
Cadaverousbirth Posted March 8, 2017 Report Share Posted March 8, 2017 I always win with 10T McCabe. I always lose with Guild McCabe. It's all in the super weasel. 1 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted March 9, 2017 Report Share Posted March 9, 2017 We have the models who add their own rams to the glowing saber (pale rider, wardens). Quote Link to comment Share on other sites More sharing options...
Mutter Posted March 9, 2017 Report Share Posted March 9, 2017 Yeah, but some you can take even in TT McCabe, so I'm not sure for how much that counts ... Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 9, 2017 Report Share Posted March 9, 2017 Both wardens and wastrels can be taken in TT and while the rider is bonkers turn four and five the minions are better turn one and equaly good turn two, and that's in a single activation. If McCabe reactivates them they have a lot higher damage potential than the rider. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted March 9, 2017 Report Share Posted March 9, 2017 11 hours ago, Cadaverousbirth said: I always win with 10T McCabe. I always lose with Guild McCabe. It's all in the super weasel. I always win with both. 1 Quote Link to comment Share on other sites More sharing options...
Mutter Posted March 9, 2017 Report Share Posted March 9, 2017 1 hour ago, Myyrä said: I always win with both. There is only one super weasel. Quote Link to comment Share on other sites More sharing options...
Franchute Posted March 9, 2017 Report Share Posted March 9, 2017 If this helps, the win ratio for TT McCabe under GG2017 is significantly higher according to logfaux statistics: https://logfaux.com/dashboard/meta Of course, take these statistics with caution. It may the case that most of guild players are beginners. In this case, it is natural that their win ratio is lower. I would play guild myself, because guild. In the end, we play this game because we love the look of the minis. Just imagine the satisfaction you would get after painting a model like the pale rider versus jorogumos. This should drive your decision. 1 Quote Link to comment Share on other sites More sharing options...
Ravenphoenixxx Posted March 10, 2017 Report Share Posted March 10, 2017 Why take the super weasel over Luna for TT McCabe? Quote Link to comment Share on other sites More sharing options...
Adran Posted March 10, 2017 Report Share Posted March 10, 2017 Luna's best ability is making hounds significant for scheme running. The Weasel provides card draw, movement and healing. If you aren't bringing a large number of hounds (and they will have to come through his infiltrate) then Luna may not be the best choice 1 Quote Link to comment Share on other sites More sharing options...
Ravenphoenixxx Posted March 10, 2017 Report Share Posted March 10, 2017 It seems to me that the hounds are kind of an auto take with McCabe. I suppose that it really comes down to the schemes and strats? I am a newbie player, if you couldn't tell ;-) Quote Link to comment Share on other sites More sharing options...
Cadaverousbirth Posted March 10, 2017 Report Share Posted March 10, 2017 47 minutes ago, Ravenphoenixxx said: It seems to me that the hounds are kind of an auto take with McCabe. I suppose that it really comes down to the schemes and strats? I am a newbie player, if you couldn't tell ;-) Like all things it all comes down to the strats and schemes. Some pools will punish having all the puppers about, Hunting Party for example, and the super weasel can fill Luna's roll quite well with its own usefulness. On paper I think GG2017 will see Luna played the majority of the time since most pools will be pretty scheme oriented. 1 Quote Link to comment Share on other sites More sharing options...
Richard matthews Posted July 31, 2017 Report Share Posted July 31, 2017 just like to say I love this post im new to McCabe (I want to play a support master to help my positioning and deployment) normally play jack daw or the viks very run in and hit everything very hard. McCabe seems (and correct me if im wrong) like he wants to be near the action but not actually in it similar to Molly so that he can get all of the shenanigans off Quote Link to comment Share on other sites More sharing options...
Ludvig Posted July 31, 2017 Report Share Posted July 31, 2017 He really enjoys being smack in the middle of the action. If you take Francisco and put el mayor on McCabe he is defence 9 when engaged with two models. You then have promises on him, give out two upgrades to some other models and charge him straight into the enemy crew turn one. Then your beaters that just got upgrades and pushed can hopefully follow him and charge into the promises aura. If neede you can give him defenaice with Luna or a guardian. Quote Link to comment Share on other sites More sharing options...
Richard matthews Posted July 31, 2017 Report Share Posted July 31, 2017 I like the super weasel and im thinking of using him as 10T Quote Link to comment Share on other sites More sharing options...
Ludvig Posted July 31, 2017 Report Share Posted July 31, 2017 2 minutes ago, Richard matthews said: I like the super weasel and im thinking of using him as 10T Then you came to the wrong part of the forums Some people consider him better in TT but I would expect them to give you more advice if you start a thread in the TT-section. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted July 31, 2017 Report Share Posted July 31, 2017 Guild has Franc and Phiona, 10T has super weasel and Yasunori. Hard to say which faction is superior. 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted July 31, 2017 Report Share Posted July 31, 2017 Brothers, oiran and those ninjas are pretty cool with the sabre too I think? Brothers and Illuminated are pretty good models in general. One of TTs main weaknesses is activations which McCabe solves nicely. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted July 31, 2017 Report Share Posted July 31, 2017 To be fair, he helps with activations in Guild a lot as well. Anyone can hire hounds, but they aren't nearly as useful with most masters. 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted July 31, 2017 Report Share Posted July 31, 2017 @Myyrä Sure, they are better with McCabe but does TT even have a native 3ss model to just spam activations with any master? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted July 31, 2017 Report Share Posted July 31, 2017 No, but they do have some summoning. 1 Quote Link to comment Share on other sites More sharing options...
Richard matthews Posted August 3, 2017 Report Share Posted August 3, 2017 no but they have wastrels which are both but can be quite useful and if fast they can walk not combat hit twice at min damage 4, cards permitting, and then gain defensive +1 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 3, 2017 Report Share Posted August 3, 2017 27 minutes ago, Richard matthews said: no but they have wastrels which are both but can be quite useful and if fast they can walk not combat hit twice at min damage 4, cards permitting, and then gain defensive +1 Sorry to burst your bubble, but wastrels aren't considered very good by the wider audience. Quote Link to comment Share on other sites More sharing options...
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