iamthefly Posted February 5, 2017 Report Share Posted February 5, 2017 Hi, wanting to get into TTB, but with 2E coming in the autumn, so I just have to wait? Are there any of the one shots or penny dreadfuls that I could run without having to invest in the 1st ed rule books? Cheers Quote Link to comment Share on other sites More sharing options...
Shadowopal Posted February 5, 2017 Report Share Posted February 5, 2017 Trouble is, the rules are in the Fated Almanac. If someone has access to that, there are many one shots that have pregen characters. But then if someone has the Fated Almanac, you have the rules for creating characters. So..... Quote Link to comment Share on other sites More sharing options...
iamthefly Posted February 5, 2017 Author Report Share Posted February 5, 2017 I'll just wait then Quote Link to comment Share on other sites More sharing options...
Sernus Posted February 5, 2017 Report Share Posted February 5, 2017 The "Free RPG Day" scenarios are designed as introductions to TtB: in addition to pre-generated characters, they also have basic "quick-start" rules of the game. Both "Recruitment Drive" and "Sixteen Tons" are available as PDFs at DriveThruRPG. 3 Quote Link to comment Share on other sites More sharing options...
Shadowopal Posted February 6, 2017 Report Share Posted February 6, 2017 Do the pdf's have the quick start rules? Quote Link to comment Share on other sites More sharing options...
Sernus Posted February 6, 2017 Report Share Posted February 6, 2017 2 hours ago, Shadowopal said: Do the pdf's have the quick start rules? I'm not actually sure on that point.... I've got hard-copies of both of them, so I haven't needed to get the PDFs. If they're 100% identical, they'll have a quick-start version of the game play rules.... but I don't know for sure that they are in fact identical. 1 Quote Link to comment Share on other sites More sharing options...
maneeper Posted February 6, 2017 Report Share Posted February 6, 2017 Do we know when ttb 2e is actually being released? I can't seem to find anything. And how do i get involved with the Feb 13th 'A Stich in Time'? Quote Link to comment Share on other sites More sharing options...
Shadowopal Posted February 6, 2017 Report Share Posted February 6, 2017 3 hours ago, Sernus said: I'm not actually sure on that point.... I've got hard-copies of both of them, so I haven't needed to get the PDFs. If they're 100% identical, they'll have a quick-start version of the game play rules.... but I don't know for sure that they are in fact identical. I just checked my pdf versions from drivethrurpg. They do not include quick-start rules. Just the adventure and characters. Quote Link to comment Share on other sites More sharing options...
iamthefly Posted February 6, 2017 Author Report Share Posted February 6, 2017 I've just signed up for 'A stitch in time' here https://app.smartsheet.com/b/form?EQBCT=bfe34d41ec33428bba863f3d6fa8e683 Quote Link to comment Share on other sites More sharing options...
Mason Posted February 6, 2017 Report Share Posted February 6, 2017 17 hours ago, maneeper said: Do we know when ttb 2e is actually being released? I can't seem to find anything. We're aiming for early summer. 3 Quote Link to comment Share on other sites More sharing options...
NobbyTheKing Posted February 8, 2017 Report Share Posted February 8, 2017 Will that be a soft release at Gen Con again? It sucks having to wait until October to get them in the UK (I know I'm being whiny and entitled, but I just really like running this game and the delivery costs eat into my gaming budget from the US). Really excited though. It's loads of fun to run and doesn't require a massive amount of prep work. I ran a session last year where the only goal was for the fated to go and get some Milk from the local store. Dozens of people were killed and half the slums were burned down. I love my fated. 1 Quote Link to comment Share on other sites More sharing options...
Mason Posted February 9, 2017 Report Share Posted February 9, 2017 On 2/8/2017 at 4:49 AM, NobbyTheKing said: Will that be a soft release at Gen Con again? Ideally, we'll have it out before GenCon, but a lot of that is just going to come down to the binders and shipping times. Quote Link to comment Share on other sites More sharing options...
iamthefly Posted February 10, 2017 Author Report Share Posted February 10, 2017 I haven't read it anywhere, but it's a stitch in time playtesting for 2nd ed? Quote Link to comment Share on other sites More sharing options...
Mason Posted February 10, 2017 Report Share Posted February 10, 2017 43 minutes ago, iamthefly said: I haven't read it anywhere, but it's a stitch in time playtesting for 2nd ed? TTB 2.0 playtesting is finished. So it's more of a preview of a few of the rules and some of the new Talents. Quote Link to comment Share on other sites More sharing options...
iamthefly Posted February 10, 2017 Author Report Share Posted February 10, 2017 Cool. Using the quick start rules in a stitch in time, could I play the penny dreadfuls? Quote Link to comment Share on other sites More sharing options...
Mason Posted February 10, 2017 Report Share Posted February 10, 2017 23 minutes ago, iamthefly said: Cool. Using the quick start rules in a stitch in time, could I play the penny dreadfuls? Yup, though the quick start rules don't have the rules necessary for character advancement. Quote Link to comment Share on other sites More sharing options...
iamthefly Posted February 12, 2017 Author Report Share Posted February 12, 2017 My group agreed to try it starting in a fortnight. Most of them don't know Malifaux is there anything I can direct them to for flavour of the universe to get them in the mood? Quote Link to comment Share on other sites More sharing options...
iamthefly Posted February 12, 2017 Author Report Share Posted February 12, 2017 Can a stitch in time run with 6 Fated? Quote Link to comment Share on other sites More sharing options...
Mason Posted February 12, 2017 Report Share Posted February 12, 2017 4 hours ago, iamthefly said: Can a stitch in time run with 6 Fated? Yes, though as with most rpgs, six people can sometimes make for slightly lopsided encounters. For the most part, though, you should be fine. Quote Link to comment Share on other sites More sharing options...
NobbyTheKing Posted February 15, 2017 Report Share Posted February 15, 2017 Potentially silly question... will my Fatemaster Screen be obsolete? Quote Link to comment Share on other sites More sharing options...
Mason Posted February 15, 2017 Report Share Posted February 15, 2017 3 hours ago, NobbyTheKing said: Potentially silly question... will my Fatemaster Screen be obsolete? * The screen itself is still a screen, so it's functional and pretty. * The city map hasn't changed. * Station Rank tables haven't changed. * The conversion table for playing card suits to Malifaux suits has not changed. * Critical Effects Tables have changed (and can be previewed in the A Stitch in Time Quick Play rules). * The formula used to determine the fate modifiers on damage flips has changed, in that it now matches what Malifaux uses (most people did this anyways, from what I've seen). Quote Link to comment Share on other sites More sharing options...
baggined Posted February 15, 2017 Report Share Posted February 15, 2017 24 minutes ago, Mason said: * The formula used to determine the fate modifiers on damage flips has changed, in that it now matches what Malifaux uses (most people did this anyways, from what I've seen). I don't mean to be pedantic, but what do you mean by this? In the quickstart rules, it looks like [-][-] = Tie; [-] = 1-4; Flat = 5-9; [+] = 10+; where Malifaux (and TtB 1.0) is Tie; 1-5; 6-10; 11+ (At least how our group plays Margins). So, this has me concerned on how we've been playing, lol. I guess a good question would be, does a single Margin in TtB mean your total is 5 or more /or/ more than 5 higher than the TN? 1 Quote Link to comment Share on other sites More sharing options...
Mason Posted February 15, 2017 Report Share Posted February 15, 2017 15 minutes ago, baggined said: I don't mean to be pedantic, but what do you mean by this? In the quickstart rules, it looks like [-][-] = Tie; [-] = 1-4; Flat = 5-9; [+] = 10+; where Malifaux (and TtB 1.0) is Tie; 1-5; 6-10; 11+ (At least how our group plays Margins). So, this has me concerned on how we've been playing, lol. I guess a good question would be, does a single Margin in TtB mean your total is 5 or more /or/ more than 5 higher than the TN? In Malifaux, it's as you say: Tie: 1-5: 6 - 10: No modifier 11+: In TTB 1.0, it was based on Margins, which means beating the TN by 5 points. So if the target's TN was 10, you would need one Margin to get to the "No Modifiers" tier. That meant that you had to beat the target's TN by 5 points... i.e., you needed a 15. Similarly, to get a , you had to have two Margins (i.e., you had to beat the TN by 10 points). This resulted in a chart that looks like this: Tie: 1-4: 5 - 9: No modifier 10+: Essentially, your group was playing it the way that Malifaux works... as was just about everyone else. Hence why we changed it in 2nd edition to just work the way that people thought it did. The quickstart rules were still using the 1st edition metric (oops), so I swapped them over to the 2nd edition version. This should also make things less confusing for players with Malifaux experience. 3 Quote Link to comment Share on other sites More sharing options...
baggined Posted February 15, 2017 Report Share Posted February 15, 2017 Okay, that makes more sense. Thanks for clearing that up! 1 Quote Link to comment Share on other sites More sharing options...
NobbyTheKing Posted February 17, 2017 Report Share Posted February 17, 2017 I'll make a sticker with the new bits and cover up the old bits. Exciting! Quote Link to comment Share on other sites More sharing options...
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