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Kaos

Leveticus omnicomprensive guide

61 posts in this topic

Since I started to play with Leveticus I felt the need for a list of available models from hire and what they exactly do. 

I think many people before or later would have said "I need a model that does this in my Levi list, does it exist?". And it's not a easy question to answer, since you need to go trough all the books, all the factions, skim on constructs and undeads and then forget what you were looking for and do it again.

So here we are, in the attempt to list all the possible models hirable and all the interactions with Leveticus and crew.

Please note:

[Reactivate]: this model can give reactivate

[Negative Wp flips]: this model can force negative WP flips (good for Levi)

[Ignore cover]: this model give ignore cover

[Improve constructs]: this model will give bonuses to other construct

Please feel free to add any opinion so I can add it to the original posts and we can have everything in the same place!

So starting from the master and his "core" crew.

We consider here what have the same interactions as Leveticus. Meaning the content of the base box (Rusty Alice, Abominations, hollow waif), Desolation engine and Ashes and Dust. 

Leveticus: Leveticus has no synergy whatsover with his crew, so he isn't really tied to take anyone of his base box buddies. Apart from the character. The only interaction he has is adding one damage to the unmade trigger. It requires you to win a defense duel with a tome. And discarding a card. Considering the defense value of abominations and the overall cost of this interaction, we can pretend is not on the card and we are not going to lose anything of value.

What he does best (apart dying and coming back) is to shoot things around. But since his channeling ability was changed, his shooting isn't so effective. Or better, is effective if you can hit. Once you hit, the damage track is quite modest (2/3/4), but the damage kinda stick, since it ignore hard to kill and hard to wound and cannot be reduced (so any other damage reduction shenanigans like armor, will not work on Leveticus attack). It has 2 interesting triggers, power leech, that impede soulstone use to prevent the damage, and aetheric breakdown that give slow to the target. If you're attacking a master you want probably burn a soulstone to add a tome so the damage cannot be prevented and if you have the upgrade to the earth return you can trigger unnatural wasting and making damage equal to target current wounds rounded up. Anyway if you are not attacking something very tanky isn't generally worth it. In fact you need to get a ram and you need to flip a moderate or severe damage. If your target had less than 9 or 10 wounds you can see how isn't really worth to waste so many cards to make just one more damage. On the other hand we got desolate soul that can summon an abomination on a kill and looks a better upgrade if you're sniping out squishy supports. 

Last but not least, Leveticus unmkaing is resisted by Wp and not Def. Since in average models have more Wp than Df (even bruisers strangely enough) isn't easy to hit. And since has the :ranged symbol, it's affected by covers. Yeah I know, it does sucks. Since the change of channeling, he can get just one focused shot, so if you want him to really hit something he need some help. Isn't about killing one model per turn, is about being able to do something at all (remember, apart of hitting things, Leveticus doesn't do much else).

His second hitting ability, death touch, has a strange track (1/3/8) so it can inflict terrible pain. You can focus trough channel to have positive flips and it had 2 interesting abilities. 

Face of Death make you discard cards to gain :+fate to damage flips (so you can really fish that high card, just be careful to not fish a black joker instead) and desolate warping to summon more abomination friends. Since strangely enough he has a built in :crow instead of a :tome you need to have a tome in your hand to trigger these abilities. 

Consider anyway this damage can be reduced, so if you do not get that high card, unmaking is better than death touch (also mostly death touch requires a charge and probably a rebirth tactical action to go off effectively).

So because of the changes (grunt) we can say Leveticus need help to hit stuff. When it comes to pile damage up he is still pretty effective. 

But is mostly strong characteristic stay the same and is about dying and coming back. This is strong for 2 main reasons: he can move around the board in a non linear way and he is very hard to kill. Since we know to come back he need a waif with a anchor, the best thing to do it's to divide Leveticus crews in 3 small subgroups and having Leveticus cycle between them to help where he is needed the most. Some schemes like secret entourage are very congenial to Leveticus. His crew is usually killy so he also benefit from schemes where killing other stuff is required. Look out instead for schemes like frame for murder where you can easily give away VPs to the opponent. He is good in board control, due to his movement ability, and generally in staying alive. 

In gaining ground 2017 he is incredibly strong if Eliminate the leadership is picked, as long as you're the one killing Leveticus (trough sanguine evocation) and not your opponent. But be careful because you can easily give away 2 VPs if you leave him in the open. This scheme before was very bad for him since he automatically gifted 2 VPs to the opponent.

Leveticus has some summoning upgrades, but because of the ludicrous requirements for the ability to go off, we aren't going to discuss them.

You can eventually take desolate soul but don't even consider from ash. 

 

Core crew

 

Abominations: I consider these quite interesting pieces. They do absolutely nothing in terms of hitting and killing stuff but they can be incredibly obnoxious. Their best abilities are Caustic Aura and Anomaly. Caustic Aura force a TN 10 DF duel and Anomaly shut down 0 actions and suits in casting. A TN 10 duel isn't nothing to write home about but it affects all models in :aura 2. This means you usually get more than one model, that someone will fail and your opponent will probably cheat some cards to avoid 2 point of damage. Since this trigger automatically at the end of activation, we are just happy to run abomns up the field and stay there being incredibly dickish. You can also charge and try to hit stuff, but as I said is not really super effective.

The other interesting ability (unluckily with a cost of 1) is Vile Reclamation. Put 2 damages on a friendly construct and you can draw a card. This action can be taken only once per turn. But you're gonna love have aboms hitting Lazarus for 1 damage (due to Armor) and then heal him back. Same thing with Desolation Engine. 

Last but not least, abomns can summon a desolation engine. In case you manage to have enough on the table or better, if you hired a desolation engine that got killed, they can remake one easily. Especially id the engine managed to kill something in his destruction spread. 

Desolation engine: Since we already discussed the abominations, it's obvious to discuss the big brother. Mostly people debate is 13 SS are worth for this piece. I think they are. Not because he is a outrageous beatstick (he is but not the best in the game) but because he is even more dickish than the normal abomns. 

He of course hit and hit hard, with a 3/4/6 damage track, a in built tome, the possibility to heal himself and trigger desolate warping to summon more cute little brothers on a kill. And this is all good. But what make him a incredible nuisance is 2 particular abilities: Industrial nightmare and Desolate supplication. Desolate supplication is a 0 action that damage the engine for 3 and all models in :pulse 6 need to take a TN 13 duel or suffer 2 damages. This means if he is in the middle of a enemy crew, not only he is tarpitting them with 3" melee range, but in the meanwhile he can damage them even without spending actions. At the end of his activation thanks to industrial nightmare he does another 2 damages in :pulse3. This means he can do 4 damages to enemies in 3 without spending a single action. The best thing is, if you can keep him alive, albeit damaged badly, you can just reactivate him with Rusty Alice, swing, heal back, desolate supplication again and then end your activation for another 2 damages. You can already understand which mammoth card drain this guy and abominations are. And when your opponent doesn't have cards to cheat, it means Leveticus, Alyce and whoever else you got are going to do whatever they please. Also if this guy die, he generate two abomns, meaning two activations, then they can hit each other, giving you two cards, then they will reform, making another desolation engine that is going to activate AGAIN. 13 ss isn't a bad price to pay if you consider what this guy can do alone. A desolation engine can potentially activate 3 times in a single turn (if stars align, you need to generate 2 more abominations with his attacks and have a way to reliably kill him, usually hitting him with other abominations to draw cards), and even if he is slow, since he has supplication and industrial nightmare he is still going to do a ton of damage.

Rusty Alice [Reactivate]: apart being a beater, apart having decent hth and shooting attacks and being able to summon yet other abominations (trough upgrades or attacks, anyway all card intensive stuffs), she has 2 interesting perks. Burn out and Snares. We already discussed how Burn Out is amazing with desolation engine. Is still amazing when you want to put it to an abomination than need a extra walk to reform a desolation engine. So he is flat out amazing in most of the cases involving Leveticus core crew. Not so amazing with other constructs you want to keep alive, unless their sacrifice is actually worth it. Snares avoid charges in 3" and so this is kinda good since you're going to reduce the opponent threat range, yada yada, if you play Leveticus you know what Alyce does already.

Ashes and Dust: He's a Swift MI 7 beatstick with a 9" charge threat that's immune to basically everything (this unfortunately include being reactivated). Not being able to be charged is a huge drain on enemy AP, especially since many of the models wanting to engage it would much rather charge. His large base size and 2" range let him lock down a decent area, and if needed he can chase down scheme runners or drop markers himself.

He lets your crew Alpha-strike something turn one with Levi or gain cards when you need them. He's a perfect target for Levi's Rebirth (0) action, is it possible to sacrifice him on the first turn  for more activations and more board control. If deployed correctly, he triple walk with Swift 15" up the board, then Levi moves 4" (which puts him in the 10" Rebirth range due to base size), use is tactical action to put himself in base contact, and then finds himself 22" from your table edge with 2 AP and a 12" range on Unmaking, letting you lay down some serious hurt on an important minion or Enforcer. If a way to push Levi before he activates is employed, so he doesn't have to move, then he'll have a full 3 AP. Of course whether you want to do it depends on the terrain, the enemy crew, and the schemes/strats, but having the option can be devastating. 

Lazarus: this guy is incredibly tough and he has Armor +2, meaning he will probably receive an average of 2 / 3 damage even from models with a good damage track. Having 10 Wd and a healing ability makes him extremely durable. He has a very good shooting attack (nothing incredible in terms of damage track, but he can shoot 3 times if he uses rapid fire) and he is no slouch in HtH either. The best thing about him is he is a excellent target for the abominations Vile Reclamation ability so you can draw some sweet extra cards. Not a so good target for Alyce burn out since generally you want to keep him alive. He can also copy an ability from another construct and this isn't really efficient with Leveticus crew, since you generally want to hurt your opponent instead of himself, but very good with the incredibly hiring pool Leveticus can deploy.

Guild

Guild constructs are very interesting in Leveticus crew, since they give him several support much needed.

Core book

Pacekeeper [Paria of Iron]: A big bad beatstick but with few synergies. The good stuff here is the Chain Harpoon. Drag stuff out of covers and finish it with Leveticus. Also Advanced protocol can be good to remove enemy schemes. At 11 SS he isn't a bargain...

Crossroads of fate

Ryle [Paria of Iron]: he is basically guild Lazarus with more HtH power and a extra push he can use to increase his movement. Choosing him over Lazarus is a matter of preference I suppose. If you need blast templates, go for Lazarus, if you need to hit harder, go for Ryle. His ability to reactivate constructs is unfortunately restricted to an upgrade he cannot take is you hire him with Leveticus.

Guardian [Paria of Iron]: not incredibly exciting on the offensive side, he has Protect, an ability granting Defensive +2 to a target model. I'm not sure if it's so much needed.

Hunter [Paria of Iron]: another model with Chain Harpoon and good offense.

Watcher [Paria of Iron] [Ignore cover]: now we are talking. He is squishy but he has several good abilities. Always watching negate cover in a :aura 3, he has a shooting attack doing the same thing with a range of 14" and with his tactical action he can give line of sight on a target model from him. This means you can keep Leveticus behind a obstruction, having this guy use this ability and then shoot across the obstruction. So keep your master safe while he does the work of finding line of sight. His abilities can be copied by Lazarus for extra cover ignoring.

Pale rider [Paria of Flesh]: he does what every ride does. Wreck face and drop schemes. Good as standalone piece, not incredibly synergic with the rest of the crew.

Warden [Paria of Iron]: nothing exciting, just another average beatstick

Brutal Effigy [Paria of Iron]: has accomplice like all the effigies so he can have some interesting chain activation shenanigans. His tactical action give to Levi the possibility to draw an extra card. Not bad but no incredibly good compared to hodgepodge.

 

Arcanists

Arcanists have also a range of interesting constructs, let's see what we can find!

Core book

Joss [Paria of Iron]: monstruous beatstick with a reactivate condition that drop scrap markers for every model killed. Can be good but has no interesting tactical actions.

Ice golem [Paria of Iron] Another beatstick

Electric creation [Paria of Iron]: a walking mine. If you do not summon it, it doesn't have so much value. It cost 4 SS and just explode. 

Howard Langstone [Paria of Iron]: yet another beaststick with an ability to generate soft cover. He has a quite interesting trigger on his attack, that autokill a model unless he discard 2 cards or 2 soulstones. Since you have some ways to force lots of duels and so empty a opponent hand he can be good. He has however a very steep SS price.

Ice gamin [Paria of Iron]: useless, it synergies with other arcanists models

Metal Gamin [Paria of Iron] [Improve constructs]: Give Def 6 to a friedly construct. A Def 6 Desolation engine is nothing to scoff at but the model need to be in 3" of the gamin. 

Rail golem [Paria of Iron]: A beatstick that synergize with burning conditions. 

Steam arachnid & Swarm [Paria of Iron]: if you cannot summon them they're not so interesting. On other hand they have an ability to remove scheme markers.

Crossroads

Coryphee & Duet [Paria of Iron] [Negative Wp flips]: it has an attack with a trigger that gives a negative flip on WP, but since need to engage is not incredibly useful.

Mannequin [Paria of Iron]: quite useless outside Colette crew.

Large Arachnid [Paria of Iron]: nothing to write home about, he can remove a scrap marker to get positive flips. He can have some synergies with Rusty Alice, but really?

Mechanical Rider [Paria of Iron] [Reactivate]: maybe one of the best model in the game. He can summon, get extra cards on attacks and give the reactivate condition. But consider he can only summon arcanist models (meaning you need to get arachnids probably) and he has a very steep cost of 12 SS. Also he can use the reactivate condition only after he accumulate tomes with chasing creation.

Soulstone Miner [Paria of Iron]: very good stuff. He can damage himself to provide you 2 SS, add soulstones on a kill, can start buried and unbury where he wants. Also he can use soulstones like a henchmen, just in case you need something extra. This piece is very strong since eventually it can help you to achieve some schemes like undercover entourage or schemes where you need to place markers on opponent table half.

Mobile Toolkit [Paria of Iron] [Improve constructs]: for 3 SS I like it. Can give your constructs +1 ARM, positive flips on attacks or damages. Your desolation engine or Lazarus he is suddenly much more dangerous. His ability can be copied by Lazarus that can so discard a card to get a :+fate damage flip. Not bad uh?

Arcane Effigy [Paria of Iron]: synergise with burning conditions. If you really need it for cleanse fate... But I don't think so. Unless you want a superfast summon or Deso reform with slow condition removed.

 

That's the first 2 books for Guild and Arcanist. Resurrectionist will follow.

 

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Resurrectionists

Core book

Madame Sibelle [Paria of Bones]: Henchmen model giving some advatages to undead belles. You can consider if you want to play Belles. 

Graveyard Spirit [Paria of Bones]: thoretically strong, gives +2 ARM to models in base contact. But he is a totem, meaning no Waif. 

Bete Noir [Paria of Bones]: This is a melee model with some utilities (for example some ranged protection). Also has an ability to come back, but not if sacrificed.

Canine remains [Paria of Bones]: don't do much, since they generate corpse token and synergize with poison.

Crooked man [Paria of Bones]: The Shafted ability looks a bit situational. He is tough vs shooting but doesn't have other abilities

Flesh Construct [Paria of Bones]: for 6 SS is a excellent wall of meat. Very subject to be attacked since his low defensive stats but not bad. If you can hand out paralyzed, he can kill models instantly with Devour.  

Mindless Zombie [Paria of Bones]: A walking corpse token. it could be theoretically used to sacrifice to move Leveticus around but since he is speed 4 and slow doesn't look really excellent. 

Necropunk [Paria of Bones] [Paria of Iron]: your trusty scheme runners.

Punk Zombie [Paria of Bones]: Decent beaters with a area attack. 

Rotten Belle [Paria of Bones]: Decent model with Lure. Since they've been changed recently, read the new card first! The lure ability is now less powerful

The Hanged [Paria of Bones]: expensive model that force several horror duels. Since it doesn't really help Leveticus I don't think he is a good investment for him.

Crossorads

Datsue Ba [Paria of Bones]: Synergize with other spirits. I'm not sure a Spirit Leveticus buils is viable, one can try...

Philip and the Nanny [Paria of Bones]: Model that interact with scheme markers. 8 SS is a bit steep for a non exceptional statline.

The Valedictorian [Paria of Bones] [Paria of Iron]: Beatstick with some interesting triggers. 

Guild Autopsy [Paria of Bones]: handle away poison counters. If you can build a poison build can be interesting.

Rogue Necromancy [Paria of Bones] [Paria of Iron]: monstruos beatstick with impossible to wound and capable of inflict the poison condition. It also has stalk and can prevent some shooting heavy armies to shoot. Also it has synergies with Leveticus with smell fear. I will promote this guy in a Leveticus list as alternative beatstick. He is also a construct.

Dead rider [Paria of Bones]: I don't particularly like him in respect to the other riders

Crooligan [Paria of Bones]: another excellent scheme runeer with the ability of generatig cover and with the ability of adding to area damage. Hello Lazarus!

Dead Doxy [Paria of Bones] [Negative Wp flips] : excellent model working as anchor and with a push plus if you cheat a mask (or flip it) the target get a negative flip on all opposed duels. Leveticus gonna love it. Also should she dies, she give fast to something for maximum carnage.

The Drowned [Paria of Bones]: Not bad model, gives away paralyzed conditions meaning you can combo with the Flesh construct for a autokill. 

Carrion Effigy [Paria of Iron]: He is good with zombies but you cannot take him with zombies since you need Paria of Iron. Yeah counter intuitive. It heals a leader model but you really want to heal Leveticus?

Ashigaru [Paria of Bones]: quite uninsteresting

Student of... [Paria of Bones] [Paria of Iron]: average beatsticks with some very specific bonuses vs some kind of models. Situational at best.

Neverborns

Even if neverborns aren't really construct heavy or undeads, we can maybe find something interesting...

Core book

Teddy [Paria of Iron]: solid construct similar to the Rogue Necromancy, with Terryfing, impossible to wound and postive flips. On many ways is even better, since he has a cast action to push in base contact with range 8. It also has range 8. Since it has regeneration, is even more durable and can be used as vile reclamation engine on a certain degree. He also have smell fear, meaning if Leveticus hit something in 6" of him he get to make a free attack. He can also push enemy models when he is in HtH, good for example to fish people in cover or to give range to Leveticus spending all actions shooting.

Crossroads

Vasilisa [Paria of Iron]: Incredibly interesting Henchmen. It gives a Wp debuff, it has a ton of interesting triggers and can make a obey action. It also few wounds but high Def and a Run Away home Df trigger on masks. Other puppets can also take extra actions but I doubt this will be useful.

Stiched Togheter [Paria of Iron]: piece with some discutible abilities that reactivate when he is at 1 life and is hard to kill. It has some kinda of shenanigans with gamble your life and hard to kill but is not extremely interesting in Leveticus crew.

Wicked doll [Paria of Iron]: this piece is made for Collodi since give bonuses to models that act outside activations but... Since we know already Teddy can make actions out the activation and Leveticus has an attack that causes a friendly model to make a MI action, we can see some usefulness here. Not bad... not bad at all... Not easy to make it work, but it can work. Also he is Accomplice, so if you want a cheap accomplice you can take... ok there is the hodgepoge effigy. But I do see potential.

Hooded rider [Paria of Iron]: another rider. Still think mechanical rider is better but you know, all the riders have uses. This one offers some movement shenanigans.

Misterious Effigy [Paria of Iron]: is funny if you feel to play dickish with Disguised fate. Still compete hard with Hodgepodge.

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Just as an aside, Reactivate is a condition, and Ashes and Dust cannot gain conditions. His 3AP a turn is all he's going to get, without turning him into Dust Cloud and Ashen Core.

Pieces of Myself for Ryle is a Guild upgrade and can't be taken when he's an Outcast.

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5 minutes ago, Freman said:

Just as an aside, Reactivate is a condition, and Ashes and Dust cannot gain conditions. His 3AP a turn is all he's going to get, without turning him into Dust Cloud and Ashen Core.

Pieces of Myself for Ryle is a Guild upgrade and can't be taken when he's an Outcast.

You don't reactivate it, you generate additional activation activating the different pieces after he dies. So you can or example sacrifice him (after he wrecked face), summon the core, use industrial age or overcharge, activate Dust storm, walk 2 times to reach the core and reform.

Meaning you get to activate 3 pieces instead of just one. Your opponent need then to move his pieces between activations and you can react accordingly. But you can make actions with 3 pieces instead of just one.

Regarding Ryle I had a big doubt if he could or not buy the upgrade. If not then will remove the reactivate tag.

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I'll point out you'd be mad to hire the mobile toolkit as it would stop you from hiring waifs.

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25 minutes ago, Khoregard said:

I'll point out you'd be mad to hire the mobile toolkit as it would stop you from hiring waifs.

No, it wouldn't. The toolkit is a peon, not a totem.

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I strongly disagree about Leveticus having no synergy with the crew. What he does for them is provide a tangible threat so that other models don't get hurt, while they provide anchor points for him to come back.

They set each other up for sweet kills with his (0) that lets him teleport or draw cards.

Therefore, his thematic crew should be any models that are both construct and undead.

 

As for "ludicrous costs of summoning", if you take Desolate Soul you can get a whole lot of Abominations from enemy smaller models. Granted, Leveticus won't be doing much else in a turn he summons, but those aboms are just crazy good with their denial aura and free damage aura.

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Desolate soul is the only good summoning tool, since he let you get desolate warping on your shooting attack. At least you can shoot and summon at the same time. A Leveticus not hitting something is a sad Leveticus.

Anyway you're subject at the difficulty of killing things with modified channeling before you can think of summoning. If you can kill something. And you still have to cheat the right suite or spend a stone to get it automatically.

From ash is not worth anything. You need a high card and you need the right suite. Requirements are ludicrous.

Rebirth is not bad but generally want two sacrifices. One undead model and one hollow waif, since you cannot use your sanguine evocation (and Leveticus is going to die most probably). Unless you manage to do the trick and the end of the turn, win the initiative (hopefully) and then activate Leveticus to slap something else and then summon the waif. This ability is exponentially more powerful if you win the initiative the turn after.

Sacrificing models to draw cards isn't ideal. Is better to use vile reclamation. Unless you're sacrificing something that can come back (but not the desolation engine, since he will not spawn abominations).

Anyway I rest my case. He doesn't do anything for his crew. Is the crew that does things for him so he can be delivered.

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7 hours ago, Kaos said:

Anyway I rest my case. He doesn't do anything for his crew. Is the crew that does things for him so he can be delivered.

^ This x 100

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8 hours ago, Khoregard said:

I'll point out you'd be mad to hire the mobile toolkit as it would stop you from hiring waifs.

How so? Toolkit is Peon, not Totem.

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Most of the interesting construct totems are master exclusive. Even if you want to come up with exotics no waif built, best stuff are Ramos totem for the free activate and really not much else. But being master specific doesn't let Leveticus make use of them. The toolbox is, as said, not a totem. So it's a small cute model you can use to give that extra pump to your constructs. It has a nice little sharpen ability for positive damage flips not mentioning it works only in hth so you can... well, shoot sharpened grenades with Lazarus and make more damage. Or have a more accurate deso or whatever beatstick you decide to use (barred ashes and dust, since if I'm not mistaken that abilities works with conditions)

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I'd like to point out peon and totem are different

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Updated with Resurrectionist models

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Dropping a line about Vanessa in a pariah of iron crew might be ok too, wouldn't it be?

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10 minutes ago, Franchute said:

Dropping a line about Vanessa in a pariah of iron crew might be ok too, would it be?

Spending 8SS to get one Obey-type action on nearby construct seems a good idea but I think it is a bit too expensive for the possible gains.

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34 minutes ago, daniello_s said:

Spending 8SS to get one Obey-type action on nearby construct seems a good idea but I think it is a bit too expensive for the possible gains.

I'll second that.

Aside from Ca 7 on her shooting she doesn't bring much to the table.

At least I haven't been able to get much use of her, especially compared to Sue or even Librarian

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Ca7 or even 9, picking up cards, changing the top of your deck and a free construct obey?

no she doesnt bring anything (lol I bring her every time)

 

also as an aside levi cant use the coryphee duet

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4 hours ago, katadder said:

Ca7 or even 9, picking up cards, changing the top of your deck and a free construct obey?

no she doesnt bring anything (lol I bring her every time)

 

also as an aside levi cant use the coryphee duet

If she has had Accomplice then yes, her the top of the deck would have some more significant effect than it is now. 

Her Ca has :ranged so it is heavily influenced by the cover and she has to randomize when shooting into the combat. To get Ca9 she must be on the centreline and she is not that tough when something gets into melee with her.

'Free' construct Obey cost 7+ so it is not that really free and you need to stick this construct quite close to her so it is easily predictable.

 

By all means I don't say she is bad model (I used her quite a lot in Viks crew with Lazarus) but for Levi and his access to Pariah of Iron/Bone yes, I think there are better options.

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Updated with Nerverborn models

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14 minutes ago, daniello_s said:

If she has had Accomplice then yes, her the top of the deck would have some more significant effect than it is now. 

Her Ca has :ranged so it is heavily influenced by the cover and she has to randomize when shooting into the combat. To get Ca9 she must be on the centreline and she is not that tough when something gets into melee with her.

'Free' construct Obey cost 7+ so it is not that really free and you need to stick this construct quite close to her so it is easily predictable.

 

By all means I don't say she is bad model (I used her quite a lot in Viks crew with Lazarus) but for Levi and his access to Pariah of Iron/Bone yes, I think there are better options.

True, making her a ten stone model by giving her Synchronized Slaying is a bit much.

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About Hooded  Rider:

- turn 2 - hits really heavy

- turn 3 - hits like a train

- turn 4 and on - you can run but you can't hide ;)

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That's good. I'm assembling my metal Hooded Rider. So many tentacles, he looks like he came out of an anime. 

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What do you guys think about Levi's and Alyce's upgrades? I've cut them down to mostly desolate soul, but even they seem underwhelming somehow. I feel like I'd rather have stones or an extra abo instead of two desolate souls which never seem to proc when you need them. Of course they kinda pay for themselves after first success (unless you have to stone for the trigger), but they seem not reliable enough.

From aether/ash I gave up on already.. am I doing it wrong? I seriously feel like Levi is best in his most vanilla form, and the stones are better spent for models/cache. This allows for a quite an elite crew as you're already getting 2 free activations.

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24 minutes ago, marke83 said:

What do you guys think about Levi's and Alyce's upgrades? I've cut them down to mostly desolate soul, but even they seem underwhelming somehow. I feel like I'd rather have stones or an extra abo instead of two desolate souls which never seem to proc when you need them. Of course they kinda pay for themselves after first success (unless you have to stone for the trigger), but they seem not reliable enough.

From aether/ash I gave up on already.. am I doing it wrong? I seriously feel like Levi is best in his most vanilla form, and the stones are better spent for models/cache. This allows for a quite an elite crew as you're already getting 2 free activations.

I always take to the earth return and oath keeper on Leveticus, but never take Alyce herself, she's a boring model. 

 

Tried Desolate soul on Levi once, made 3 abominations out of Freikorpsmenn, was fun!

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