Jump to content

Jack Daw box set


Steinwand

Recommended Posts

I'd grab the Generalist Upgrade Deck 2, for Montressors free upgrade. Also Montressors new card off Wargamevault, or just make sure you use his errata'd rules. The crew box isn't 50ss, so you'll want new models anyway. Crooken Men, The Drowned, Dead Outlaws (I think they're out?), The Hanged, Jakuuna Ubume and the Crossroads Seven are all Tormented and good with him, so just pick what you want to go with.

Some other models you might want are Hannah, Sue and Johan.

  • Like 1
Link to comment
Share on other sites

I have yet to use all three Guilty (used two at most, and the third one unnerves me, the dismembered guy) or Lady Ligeia.

Montresor will be quite good with the new 0 SS "Brick by Brick" upgrade once the errata hits (they're giving him some extra Wounds)

 

Otherwise, it's a solid box, but lacks punching power.

Gonna list the options in order of my personal preference:

1. I would greatly recommend Sue (he's just overall boss), Johan (cheap heavy hitter) 

2. If you can get Dead Outlaws (also dunno if they're out), that's basically an auto-include.

3. If you're willing to go out of faction, Jaakuna Ubume has never disappointed me with her lures and area denial.

4. The Hanged are a scary force, but at 9 SS you're probably not taking more than one of them.

5. I've seen people get moderate success with Hans, but if you ask me it's a useless model.The Crossroads Seven are too expensive a purchase for a box of moderately useful models (don't get me wrong, they're all decent, but not too flashy aside from Greed and Lust).

6. If you have the Von Schill box, Freikorps Specialist is great with Jack, otherwise don't bother (they're good models, but i kinda regret buying that box).

7. I've also got some decent mileage out of Strongarm Suit, but he can be replaced with any 8-10 SS enforcer/henchman, of which the Outcasts have plenty.

 

 

 

Link to comment
Share on other sites

16 minutes ago, Steinwand said:

Is Jack Daw's box good to go, or are there any extra models to get with it?

Daw Box, like pretty much all crew boxes doesn't have enough for a full 50ss game. Think of them as a thematic and occasionally competitive core you can build up from. Daw Box specifically has 28ss worth of models, if you play a full cache it goes to 33ss, and then up to 40ss if you use all upgrades from the box. Odds are it's not a very optimal 40ss list for most scheme pools, but as long as you add 10ss worth of models/upgrades it's "legal", so to speak. I vastly prefer 50ss game size, but you can of course play 35ss games with it as is if you have willing opponents.

 

@Seadhna

I'm a prospective Outcast player. Care to elaborate your opinion on Von Schill box?

Link to comment
Share on other sites

6 minutes ago, Nikodemus said:

 

@Seadhna

I'm a prospective Outcast player. Care to elaborate your opinion on Von Schill box?

@Nikodemus

They're just so woefully generic I can't justify playing them.

All they do is heal things, punch things and shoot things.

Compare that to any other Outcast master who can do any of those things, just not at the same time, and suddenly there's not a list of schemes where i'd not take someone else.

 

Then again, I like my crews to combo and interact, so that might be a matter of personal preference.

The Freikorps are just a bubble of armored, self-healing, pseudo-hard to kill space marines whose only trick is being able to charge while engaged (which Misaki does better because she can do more damage).

 

Even if you're not playing VS himself, I'd take Sue over Specialist and a Void Wretch/Bandido over a Freikorpsmann and really anything over a Trapper.

 

Recalling why I really bought that box, it maybe was to get a space marine-loving friend to play with me, but they never got through the rulebook.

 

If you ask my personal opinion, the best way to start Outcasts with a single crew box (assuming 35 SS games) would be Parker Barrows or Tara, depending on whether you like to shoot or smash face.

Jack Daw is probably a stronger Master overall, but he needs quite a few additional models to really get going.

Link to comment
Share on other sites

12 minutes ago, Steinwand said:

What makes Dead Outlaws so good? I haven't seen anything about them. I'm thinking I might get a box of Hanged and Drowned to go with it, as they give the same feel as The Guilty.

Min dmg 3 on 6 SH action versus models with upgrades (min 4 dmg if enemy model has that curse with additional dmg). 
Nice CA for some crazy stuff. Funny ML attack, mostly because of triggers.

Also not so easy to take down, with some ways to heal.

Link to comment
Share on other sites

2 hours ago, Steinwand said:

What makes Dead Outlaws so good? I haven't seen anything about them. I'm thinking I might get a box of Hanged and Drowned to go with it, as they give the same feel as The Guilty.

As jafar said, they're tough minions, with a pretty nasty CA action jack can copy, and they can dish out some solid damage as well as, under certain conditions, deny enemy schemes really well. Being naturally tormented is really handy. Drowned are solid tough little guys as well, great in melee and even better with hazardous terrain around. Hanged are lovely models, and very thematic, but as a hire at 9ss they are not the greatest. I got a box when I first started the game (to go with jack), but as my model pool has expanded I've found they rarely hit the table now. That said, with the new changes to montresor there might be a fun list with Monty, the hanged and lady ligeia to make a nasty horror duel bubble.

Link to comment
Share on other sites

Its all about your the way you play the game, what you choose to do that should really drive your builds. I personally like the Trappers and board/scheme runner when I'm playing against a more melee-centric faction (Neverborn). If I'm going against Guild, Librarians to blast off models to hit the master. A Tormented Ashes can keep up with and support Jack,  especially when upgraded with the bigger they are. The 7 are a toolbox, just know they will help you to deny your opponent, rather than  help you achieve your schemes. Dead Outlaws look to be really fun to learn, with Improved Montressor being interesting as well, although more so with other masters...

All in all, only my opinion, play with everything you own that can fit into the crew and myhap you'll find the best one for you! 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information