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Henchmen Hardboiled (Austin, TX) 1-21-17


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Henchmen Hardboiled

January 21st, 2017

2:00 PM to 6:00 PM

Dragon's Lair - Austin

 

SCHEDULE

2:00 PM to 2:30 PM - Check-in

2:30 PM to 3:15 PM - Round One

3:15 PM to 4:00 PM - Round Two

4:00 PM to 4:45 PM - Round Three

4:45 PM to 5:30 PM - Round Four*

5:30 PM to 6:00 PM - Awards Ceremony

 

*Round Four will only occur if there enough players to limit the chance of a repeated match-up.

 

ENTRY FEE:  $10 US

 

CHECK IN:

To check in at the tournament pay your entry fee at the front register and then provide the Robert (the TO) with the receipt.  You’ll also need a written copy of your crew with upgrades and costs broken down.  We’d also like to take a picture of your crew to help decide on the Beautifully Bruised Award.

 

PAINTING REQUIREMENTS (Gaining Grounds pg. 3)

 

Part of a miniature game is the hobby aspect, and we aim to promote that in official Wyrd tournaments. Painted models are required for play, with the expectation that players are attempting to field a Crew that they can be proud of.

 

Players will have a wide range of individual skill, and there is, therefore, a considerable amount of leeway to this rule. There is no guideline or painting rubric, rather the player is simply expected to put in some effort. Bare models or those with just primer are not allowed.

 

Models made from non-gray plastic may be unpainted, as paint would defeat the translucent or day-glow effect.

 

Note: This rule is not meant to exclude inexperienced painters from playing, it is simply an expectation that players are making an effort.

 

AWARDS

Mystery Boxes, LE Models, LE Cards, and Store Credit (based on turnout).

 

1st Place

2nd Place

Coffin Nail - Lowest rank to complete all rounds

Warrior’s Honor - Most enjoyable opponent voted on by the participants

Beautifully Bruised -  Best Painted Crew

 

Note: Efforts will be taken to ensure as many people are possible win award.  Prizes may also vary based on player turn-out.

 

HENCHMEN HARDBOILED RULES

RESTRICTIONS

  • All Crews must be led by a Henchman, not a Master.
  • The game size is 20 Soulstones.
  • All Crews must contain exactly 4 models, no more, no less.
  • Upgrades may be purchased, as allowed by the standard rules of Malifaux.
  • The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.
  • Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).
  • The same Crew must be used in each round of the event.

SET UP

  • Deployment: Close
  • Strategy: Emergency Extraction.  This Strategy uses the Extraction rules (Gaining Grounds 2017 pg. 10) with the exception that VP may be scored on the first Turn.
  • Scheme Pool: Eliminate the Leadership (Gaining Grounds 2017 pg. 12) and Mark for Death (Gaining Grounds 2017 pg. 15).  These are the only schemes available and must be taken.

TOURNAMENT RULES

Use Gaining Grounds 2017 to determine pairings and score the event to determine the winner.  Only the round times are different from Gaining Grounds tournament standards:

All round times are 45 minutes.

Emergency Extraction

Set up Place an Informant Marker at the Center of the table. At the end of every Turn, after scoring VP, the player with the most non-Peon models within 6" of the Informant Marker may place the Marker up to 3" from its current location, not into terrain or base contact with a model. Victory Points At the end of each Turn, a Crew earns 1 VP if it has two or more non-Peon models within 6" of the Informant Marker.

Eliminate the Leader

The first time the enemy Leader is reduced below half of their starting Wounds, score 1 VP. The first time the enemy Leader is reduced to 0 Wounds, score 1 VP. If there is no enemy Leader in play at the end of the game, score 1 VP

Mark for Death

All non-Peon models in this Crew may take a (1) Interact Action to give a target non-Peon enemy model they are engaged with the following Condition for the rest of the game: “Marked: This Condition may not be removed or ended.”  When an enemy model with the Marked Condition is reduced to 0 Wounds or leaves play, gain 1 VP and remove this Condition from that model.

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