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godswearhats

godswearhats' Beginner's Guide to Ressers

31 posts in this topic

I would say that I think Tara always wants Obliteration Symbiote and Knowledge of Eternity. On the other hand Dead of Winter is somewhat less useful, since Face of Oblivion allows the Tara player to take Void Wretches and Nothing Beast anyway. It's now really just for taking Death Marshals, which would require another box purchased, so probably isn't on the cards at this point. Obliteration Symbiote and Knowledge of Eternity allows Tara to play her offensive bury game, and I wouldn't take her without them. Spare Parts can be a handy third upgrade for Tara, as six AP a turn (and the right cards and enough corpse markers) allows her to produce a fair few Guild Autopsies.

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Hey thanks for the big and detailed write-up. I just started reading and will have to come back to this later but i already saw what i think is a small mistake: the emmissary cant summon chiaki because she is not undead. correct me if i'm wrong, i don't have my cards with me :-)

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Superb thread, clearly must have taken a great deal of thought and time, well done!
 

One thing I noticed: Yan Lo does not gain 2 chi from the zombie kill.

Harvest Chi

Gain +1 chi when a model within 8 aura is killed by a model it considers an enemy

Therefore Yan Lo gains +1 chi if an enemy kills the zombie. he does not get chi for a friendly model or himself killing the zombie.

Revitalise (built in trigger on spirit barrage)

Gain 1+ chi after killing the target or dealing severe damage

Therefore if Yan Lo Kills the zombie with a mid damage he gains +1 chi, if he hits a severe (which will also kill the zombie) he will gain +1 chi. In turn 2, he could theoretically spend 1x chi to give the zombie armour +2 then hit severe for +1 chi, not kill the zombie, then hit again to kill it and get +1 chi - but that's just rubbing it in to your opponent how many resources you don't need to beat them.

Perhaps you meant 1x chi from Focus Chi + 1x chi from the Revitalise OR 1x chi from Harvest Chi, but currently the sentence is misleading.

I wonder if it might be useful to add a paragraph on Yan Lo's chi gathering? Yan Lo's chi seems to be one of the more enduring points of confusion in the whole game system.

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Nice read :) 

I gotta be a nitpick tho, Killjoy can only get a Charge for a (1) action if its the first action he takes during his activation, in his Blood Price ability. Still though, having Molly make him do a Hooked Chain for a (0) action outside his own activation is great, since it can pull a model into murder range

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Thanks for all the nitpicks! These details are important :-) I'll get those tidied up today.

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Well, Ressers are no longer slow thanks to Carrion Emissary. Also there are no longer suffer from the lack of range attack - just looking at Reva ;)

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Those are definitely examples of models which are exceptions though. Mobility isn't the key trait of the faction, unlike e.g. Ten Thunders.

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That's true but considering that Carrion Emissary is basically a staple in almost every Resser crew plus movement shenanigans i.e. from Doxies/Belles makes Ressers surprisingly quite mobile.

BTW, it is really good write up. Well done!

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I'm a brand new player and I plan to start with Seamus and McMourning as you suggest! I'm looking to make some purchases to start these two masters and had a couple questions about your recommendations. For the Seamus starting crew you say you can "Swap out Datsue Ba for Hanged" but you have Hanged in the list and not Datsue Ba so I assume you mean to swap the Hanged out for Datsue Ba?  However, you don't give too many reason to do so! What does Datsue Ba bring over the Hanged?  Also, if I did want to try out Seamus with Bag o' Tools, would you have a different recommendation for a starter crew for that build?

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I may have missed it but wouldn't it be a good idea to add the Generalist Upgrade Deck to the next step or recommended list? I think you mention some upgrades found in them such as Maniacal Laugh with Nicodem and Spare Parts with Tara (both of which Reva can appreciate the help of as well.) 

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Pinning this to help out new players. Thanks for putting in the effort! :)

One thing I would suggest as a strength of Ressers in general is "Fate advantage" (for lack of a better term). There are many models within the Faction that either have built-in :+fate to already powerful actions (Punk Zombies and the Rogue Necromancy, for example), or who can create that advantage for others (widespread Adversary among the Spirits, Nicodem and Toshiro's auras, etc), which makes Resser crews highly card-efficient.

The other strength I would attribute to them is "Manipulation" or perhaps "Control". The most obvious examples are the Belles with their cheap and reliable Lures, and Nurses with their Meds, but there are loads of Resser models that can inflict debilitating Conditions, move friendly or enemy models into more favourable positions, and force the opponent to discard cards from their hand.

(I would also rail against the relegation of Nicodem to the "Summoner" box, because I've personally found he does far better in the "Aggro" role, but people can read up on that in other threads.)

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According to the above post, Ressers can play a card advantage game not only by getting possitives and the like, but also from draining the opponents hand. Yesterday I played a 35ss list with Seamus, Sybelle, Yin, belles and the copycat. Apart from the 3 terror models, the aura of -2 WP and the discard on lures, decapitate an the likes were depleting my oponents hand. In my list, every model had a way to make my opponent discard, and with hard to wound, you tend not to spend high cards to put on negatives the damage flip.

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I agree that Ressers are good at both those things, but so are other factions and some are even better (e.g. Ten Thunders/Arcanists for card advantage, Neverborn for control). That was the caveat I put at the end of the strengths section.

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Fair enough, it's your guide. ;)

Don't the Outcasts have the Ressers soundly beaten on "Incidental Summoning"? Levi and Hamelin's themes both have a ton of that stuff.

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Hmmm, you could well be right. I don't see a lot of those masters on the table so it's hard to judge. I should probably have summoning in general as the strength: a combination of the direct summoning power we have plus the incidental stuff. 

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Great write up!  As someone whose getting into Ressers it's proving really helpful.

 

Would you say the erratta on Tara and her crew affect her section much?

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Not really: I was aware of the errata when I wrote the article so I kept things so I wouldn't have to edit :-) The errata were mostly for clarity and simplicity for her. The best bit about the errata is that now the Nothing Beast is a henchman, which pairs well with Scion's abilities. 

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3 hours ago, godswearhats said:

The best bit about the errata is that now the Nothing Beast is a henchman, which pairs well with Scion's abilities. 

Not to mention becoming much more durable thanks to being able to use stones.

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Wish  I had read this before jumping in and buying Ressers! Thanks for this though :)... You have helped me get over that "what now" stage!

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you didn't mention Toshiro with the reanimate upgrade. Is it that bad or does it never fit to anything?
I thought vs. Mei feng for example to remove the Scrap markers und buffing ashigarus?

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22 hours ago, Lord Malkom said:

you didn't mention Toshiro with the reanimate upgrade. Is it that bad or does it never fit to anything?
I thought vs. Mei feng for example to remove the Scrap markers und buffing ashigarus?

Toshiro is not a bad model, he just has a very particular niche. The aim of this guide was to provide a broad overview of the faction and the different masters to help people get started, without going too deeply into scheme, strategy or opponent specifics.

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Ah ok.

Well in my case it is actually the exact order I bought or I want to buy the masters. So I've done everything right. I should have known earlier that the emissary is THAT good.

 

I'd love to see another guide, you've done it really well.

I still do stupid things in game. Going mid with Sybelle and getting her killed in the 2nd round... :-/

But the next guide would be harder. Where to start and where to end? Maybe strategys and schemes? Good models/masters for them and bad ones. Because I never know if I'm doing something good or something terrible.

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Are you going to add more to this?
 

I'd do it but I'm still a noob

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I might write another guide but I'm in no rush. This one took many weeks to research and write. 

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