EpicWaffle Posted February 23, 2017 Report Share Posted February 23, 2017 47 minutes ago, Joel said: I have another event coming up this Sunday - 40 players. I'll probably be using Zipp once more, so if I am, or if I face gremlins, I'll feed back the details Great! Good luck for the event Quote Link to comment Share on other sites More sharing options...
Joel Posted February 24, 2017 Author Report Share Posted February 24, 2017 19 hours ago, EpicWaffle said: Great! Good luck for the event thanks - I still need to give those lightning bugs a go... I'm considering trying some other mercs too, but we'll have to see. Quote Link to comment Share on other sites More sharing options...
EpicWaffle Posted February 25, 2017 Report Share Posted February 25, 2017 22 hours ago, Joel said: thanks - I still need to give those lightning bugs a go... I'm considering trying some other mercs too, but we'll have to see. I'm thinking about getting a trapper, tho I'm not a big fan of mercs. I instead can't wait for Cursed swine, they seem so good. Quote Link to comment Share on other sites More sharing options...
Joel Posted February 25, 2017 Author Report Share Posted February 25, 2017 Mine are on order 1 Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 25, 2017 Report Share Posted February 25, 2017 Swine Cursed look really good esecially when you expect so ething with Armor or Incorporeal. And they can heal themselves. With Wong and Ooo Glowy they deadly and with Zipp they should be goid too. Quote Link to comment Share on other sites More sharing options...
EpicWaffle Posted February 26, 2017 Report Share Posted February 26, 2017 21 hours ago, daniello_s said: Swine Cursed look really good esecially when you expect so ething with Armor or Incorporeal. And they can heal themselves. With Wong and Ooo Glowy they deadly and with Zipp they should be goid too. I think they'll excel with Wong, but will rock the house with anyone Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 26, 2017 Report Share Posted February 26, 2017 7 hours ago, EpicWaffle said: I think they'll excel with Wong, but will rock the house with anyone I'm hoping t check them myself soon 1 Quote Link to comment Share on other sites More sharing options...
Joel Posted February 27, 2017 Author Report Share Posted February 27, 2017 So, event now over and I've managed to get a little sleep, so it's time to feed back on the day. it was a 39 player 3-round event. the games were: guard the stash, flank deployment vs. Hoffman extraction, standard deployment vs. Lynch (NB) interference, corner deployment vs. Nellie I took a nearly fixed list once more - one that is becoming a little too familiar at the moment for me: zipp (diatribe, hovering, gift of gab) earl first mate (cap can't see, treasure map) francois (do over, dc) burt (dc) 2 iron skeeters (spotlight, PHE) stuffed piglet the changes I made to this list were: game 1: tried no quarter instead of gift of gab for the first time. This had no real effect as Zipp was never in a position to apply its aura and never gained a condition. game 3: dropped 2 soulstones for an extra stuffed piglet. the schemes I chose were: game 1: frame for murder (iron skeeter) - 0 points despite feeding it to a peacekeeper. claim jump - 2 points - due to game only going to end of turn 3. I got 2 strategy points too, finishing 4-2. game 2: hunting party - 3 points, killed mysterious effigy and a stitched together in turn 2, then the last minion, a terror tot, in turn 3 to score points due to wipeout of minions. leave your mark - 3 points, first mate doing his thing on a flank I also scored all the extraction points for a 10-1 win, my opponent scoring an extraction point in turn 2. game 3: claim jump - 3 points, burt (who had got into position via a skeeter) and Earl did this in a corner while Zipp kept things off their backs. show of force - 2 points. Lost one when first mate died to a bossy Nellie making a peacekeeper repeatedly punch him and her RJ of a propaganda damage. I couldn't move in anything else as I needed to hold quarters for the strategy. i got all the strategy points and ended 9-4, my opponent getting 2 for leave your mark, 1 strategy and 1 claim jump. Thise results left all of the podium on 3 wins, but I nicked it on score and diff by a couple of points to take the win and best gremlin. 2nd place was also gremlins (Somer). In fact, all the top 3 tables for the last round featured a gremlin player (the other being Zoraida). As regards Zipp and crew, nothing revelationary to report other than using up we go on models with black blood is mean - placing them for splash effects. 4 Quote Link to comment Share on other sites More sharing options...
EpicWaffle Posted February 27, 2017 Report Share Posted February 27, 2017 GG do you have any idea of what models/lists the player that arrived 2nd brought? I'm getting back to use Somer more often and I'm quite curious Quote Link to comment Share on other sites More sharing options...
Joel Posted February 27, 2017 Author Report Share Posted February 27, 2017 Somer, 2 skeeters, multiple bayou gremlins (and summoned more), pigapult, burt - don't know what else Quote Link to comment Share on other sites More sharing options...
EpicWaffle Posted February 27, 2017 Report Share Posted February 27, 2017 41 minutes ago, Joel said: Somer, 2 skeeters, multiple bayou gremlins (and summoned more), pigapult, burt - don't know what else Thanks that gives the idea tho Quote Link to comment Share on other sites More sharing options...
Joel Posted February 27, 2017 Author Report Share Posted February 27, 2017 thinking back on my last game, taking the taxidermist instead of frank would have been the right play. It could have gone in fast and reckless and chopped up something easier with its pos flips on damage, gotten those corpse markers down and begun to flood that quarter with extra stuffed piglets. ah well, next time maybe. 2 Quote Link to comment Share on other sites More sharing options...
EpicWaffle Posted February 27, 2017 Report Share Posted February 27, 2017 Could had been a good idea I've started to play around with iron skeeters again, after being kinda deluded by how fragile they were and I have to say I was wrong. I was just using them badly, now I have easier time finding a place for them in the crew. Only thing I'm not getting much use off is Airship spotlight 1 Quote Link to comment Share on other sites More sharing options...
Joel Posted February 27, 2017 Author Report Share Posted February 27, 2017 I use the spotlight rarely, but its to get the 2" push or the burning effects if I have the suit in hand or earl nearby granting it - this has been able to either free my own models or block theirs for interference or to free up claim jump markers by moving models away so they could score. I take it because its free 1 Quote Link to comment Share on other sites More sharing options...
EpicWaffle Posted February 27, 2017 Report Share Posted February 27, 2017 2 hours ago, Joel said: I take it because its free Impeccable logic Quote Link to comment Share on other sites More sharing options...
Joel Posted February 28, 2017 Author Report Share Posted February 28, 2017 TBH, I'm slightly suprised and pleased that I'm getting to use so much of the actual Zipp box - It's not often that you use nearly every model in one. The Iron Skeeters have been in and out and back in lists for me, but they certainly have their uses. 1 Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 28, 2017 Report Share Posted February 28, 2017 Oh, they do. 'Free' taxi for heavy hitters and then being annoying or scheme running model. What's not to love in them?... Quote Link to comment Share on other sites More sharing options...
Joel Posted February 28, 2017 Author Report Share Posted February 28, 2017 they do drop a little too easily for 6ss IMO, but that's about it really. Quote Link to comment Share on other sites More sharing options...
Starrius Posted February 28, 2017 Report Share Posted February 28, 2017 wonder how the paralyse Pandora would do vs zipp. if she can get that first hit in? Quote Link to comment Share on other sites More sharing options...
Joel Posted February 28, 2017 Author Report Share Posted February 28, 2017 1 hour ago, Starrius said: wonder how the paralyse Pandora would do vs zipp. if she can get that first hit in? Zipp removes all conditions on him when he activates at the cost of a soulstone or two cards depending on the upgrade he's carrying. Also, on the attack that put paralyse on Zipp, he's get his trigger and place 6" away getting out of LoS probably. If Zipp gets in then Up We Go is nasty for Pandora as she can't get away from it. Quote Link to comment Share on other sites More sharing options...
Starrius Posted February 28, 2017 Report Share Posted February 28, 2017 ahh I didn't know he could do that. Quote Link to comment Share on other sites More sharing options...
wizuriel Posted March 7, 2017 Report Share Posted March 7, 2017 Hey so played in a tournament over last weekend placing 3rd of 13th. Ran Zipp for 2 of the 3 games. Just going off memory Game 1: Start: Headhunters, close deployment Schemes: -Claim Jump -Frame Murder (Trixie) -Leave Your Mark (Opponent picked) -Mark for Death (Picked) -Recover Evidence (Opponent picked) Zipp -Gift of Gab -Earl Burns -Fingers + Stilts -Trixie -Iron Skeeter + Hovering Airship -2x stuffed pigs -slop hauler -Gracie + Dirty Cheater Seamus Copy Cat Killer 2x rotten Sybelle 2x necropunk forgotten marshall (don't remember the rest). So Turn 1 Trixie got lured into the middle of the board and got taken out by Sybelle getting me 3 points. The 2 necropunks tried to go down 1 flank for Leave Your Mark and I used my iron skeeter and Slop Hauler to stop both of them. This forced the forgotten marshall to try and go down that flank to salvage some points for search the ruin (he didn't have much luck doing that). In the center of the board Gracie and Fingers just mucked up my opponents plan. Zipp spent the game using masks from Earl to go between the center and the left flank to keep my opponent locked down. Game ended: 10 - 2 for me. 2nd game Stake a Claim with std deployment -Accusation (picked) -Frame for Murder (Warden and Slop Hauler) -Hunting Party -Inspection (opponent picked) This time I took Zipp +1SS -Gift of Gab -Earl Burns -Fingers + Stilts -Trixie + hide in the mud -Iron Skeeter + Hovering Airship -slop hauler -Gracie + Dirty Cheater -Taxidermist Lucius Scribe Ryle Francisco Warden Hunter 2x orderly lawyer Opponent deployed with the orderlies on both flanks and the rest in the middle. I put the Gremlin Taxadermist to go against 1 orderly and trixie, slop hauler and iron skeeter the 2nd. First turn Lucius spent some time trying to reposition the warden and hunter to back up the 1 flank, but Trixie just lured them both back into their deployment (she kind of kept both models locked up most of the game). The taxidermist did struggle to kill the orderly, but he did it in the end and managed to summon 2 stuffed pigs. The warden and hunter eventually got free from Trixie and managed to kill my slop hauler getting me some frame for murder points. Zipp 1st turn managed to grab Ryle and throw him beside Burt and after winning initative first turn quickly took him out. This game saw the most amount of claim markers I have even seen dropped in a game. At 1 point we both had 3 claim markers in play denying each other points (Fingers took an unlucky RJ to the face from Francisco and I squeeled him away letting Lucius run into my deployment to start getting claims). Game ended 6 - 0 for me. Game 3 I took Wong against the Dreamer losing 9 - 6 5 Quote Link to comment Share on other sites More sharing options...
EpicWaffle Posted March 8, 2017 Report Share Posted March 8, 2017 Good job for the result Quote Link to comment Share on other sites More sharing options...
EpicWaffle Posted March 13, 2017 Report Share Posted March 13, 2017 Didn't want to start off a whole new topic, but since Swine curse are coming out soon (at least I hope so), I had this question going through my mind: are they good not in a Wong crew? To better explain, I think that with Wong are absolutely bonkers, even "broken" (at l east on paper, since I never tried them), but with another crews, I don't know if they're that worth. Sure, they still have solid stats but are they worth the 7ss? Guess that the 5 and 7 ss spot in gremlins is highly contended, and I'm not sure if they outclass something like a taxidermist without glowy. Maybe against Arcanists and resurrectionists are still solid even without the oohglowy buff, but in other cases, I don't know. Anyone has any expirience with them to share? Would you pick 1/2 with a master like Zipp (aside from the fact that they are awesome models)? Quote Link to comment Share on other sites More sharing options...
Joel Posted March 13, 2017 Author Report Share Posted March 13, 2017 The ability to switch between pig and gremlin, and keep healing, means they can take part in some interesting tricks and can tank pretty well - something a lot of our other choices don't do. They also hit well enough so that you don't feel disadvantaged. I will be trying them out when they arrive, I can see them in headhunter and collect the bounty games when I want killy minions with push effects as opposed to enforcers. 1 Quote Link to comment Share on other sites More sharing options...
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