Fetid Strumpet Posted August 8, 2016 Report Share Posted August 8, 2016 On going would be bonkers powerful, especially if the only limit is rare 1. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 8, 2016 Report Share Posted August 8, 2016 4 minutes ago, Fetid Strumpet said: On going would be bonkers powerful, especially if the only limit is rare 1. You discard it after use. Quote Link to comment Share on other sites More sharing options...
Rathnard Posted August 8, 2016 Report Share Posted August 8, 2016 Curfew is one use only. Quote Link to comment Share on other sites More sharing options...
Justin Posted August 8, 2016 Author Report Share Posted August 8, 2016 3 minutes ago, Rathnard said: Curfew is one use only. One Guild Master can get more... 5 Quote Link to comment Share on other sites More sharing options...
tadaka Posted August 8, 2016 Report Share Posted August 8, 2016 So I am guessing mccabe/10T is not going to be able to get the dashel upgrade? Quote Link to comment Share on other sites More sharing options...
Rathnard Posted August 8, 2016 Report Share Posted August 8, 2016 3 minutes ago, tadaka said: So I am guessing mccabe/10T is not going to be able to get the dashel upgrade? No, it's Guild only. Quote Link to comment Share on other sites More sharing options...
tadaka Posted August 8, 2016 Report Share Posted August 8, 2016 Aw figures dashel has not been worthwhile for me with mccabe but was hoping he would become useful. Bought a whole damn starter just for him. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 8, 2016 Report Share Posted August 8, 2016 50 minutes ago, Justin said: One Guild Master can get more... ...You...you didn't tag it 'modification'...did you? (I know, rhetorical question, no hope of being answered aye or nay until someone's book ships and I didn't pre-order it myself.) Quote Link to comment Share on other sites More sharing options...
Rathnard Posted August 8, 2016 Report Share Posted August 8, 2016 8 minutes ago, Gnomezilla said: ...You...you didn't tag it 'modification'...did you? It's not a modification. Just Rare 1. Justin's right though - there is a way to use Curfew more than once. I'm curious to see how long it takes for people to figure this out. ;) Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 8, 2016 Report Share Posted August 8, 2016 6 minutes ago, Rathnard said: It's not a modification. Just Rare 1. Justin's right though - there is a way to use Curfew more than once. I'm curious to see how long it takes for people to figure this out. Oh...I see. Fortunately I have that kit too. Quote Link to comment Share on other sites More sharing options...
Pyrflamme Posted August 8, 2016 Report Share Posted August 8, 2016 Would it be the Mimic from 10T that can switch upgrades? 1 Quote Link to comment Share on other sites More sharing options...
Cinnamon Bear Posted August 8, 2016 Report Share Posted August 8, 2016 That would require someone playing Lucius Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted August 8, 2016 Report Share Posted August 8, 2016 21 minutes ago, Pyrflamme said: Would it be the Mimic from 10T that can switch upgrades? Tell me more about this mimic... 2 Quote Link to comment Share on other sites More sharing options...
Rathnard Posted August 8, 2016 Report Share Posted August 8, 2016 11 minutes ago, Vorschlag said: Tell me more about this mimic... Terracotta Warrior. Ten Thunders Minion who happens to be a mimic. IIRC Damage against him from actions that didn't target him can be ignored with a discard. So Lucius can essentially use him as a soulstone battery, dealing 3 damage to him whenever he wants to burn a soulstone and discarding a card to prevent the damage. He can also throw a condition on Minions/enforcers that gives them a one-time damage redirect from them to the Terracotta warrior, which as per above he can then ignore with a discard. Then there's upgrade swapping - he's basically got a spell that replaces an existing friendly upgrade with another upgrade, paying soulstones for any difference in cost (eg. swapping a 1SS upgrade for a 2SS upgrade). This guy is basically one half of the answer to most of Guild Lucius's problems, the other half being the Witchling Thrall (a high cost melee minion who auto-passes horror duels). 7 Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted August 8, 2016 Report Share Posted August 8, 2016 That sounds wonderful, time for me to start proxy sculpting/converting for when the book arrives. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 8, 2016 Report Share Posted August 8, 2016 1 hour ago, Rathnard said: It's not a modification. Just Rare 1. Justin's right though - there is a way to use Curfew more than once. I'm curious to see how long it takes for people to figure this out. I'm not sure if I like using the Terracotta as a Devil's deal target. It's essentially an exchange of SS for cards. So unless I have a crappy hand I won't use it. Quote Link to comment Share on other sites More sharing options...
Rathnard Posted August 8, 2016 Report Share Posted August 8, 2016 1 minute ago, Hagisman said: I'm not sure if I like using the Terracotta as a Devil's deal target. It's essentially an exchange of SS for cards. So unless I have a crappy hand I won't use it. Having a bad hand is what I see as Lucius's biggest weakness. He's incredibly reliant on having high enough cards of the right suits to do what he needs to, so being able to ditch bad cards for the suit you need (or a positive flip at least) helps him out ALOT. It also lets you swap surprisingly Loyal (which mainly just grants access to out of faction Mimics and Guardsmen) for a more useful upgrade in the first turn. Which helps you mitigate the cost of taking an upgrade purely to hire those out of faction models. Same with Brewmaster and Running Tab. 3 Quote Link to comment Share on other sites More sharing options...
trikk Posted August 8, 2016 Report Share Posted August 8, 2016 So its 1SS Rare1 After I'm done with my activations I spend a SS and discard it and all unactivated enemy models get slow? Very good upgrade Quote Link to comment Share on other sites More sharing options...
Ludvig Posted August 8, 2016 Report Share Posted August 8, 2016 Running an elite Lucius list and cramming upgrades on him and then switching them for the slow for multiple turns could be fun. Also a nice trick from Rathnard with surprisingly loyal turning into debt/hidden assets. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 8, 2016 Report Share Posted August 8, 2016 A Debt is non-master, so its a no-no. Still you can get Watch My Back, Curfew or even Badge of Office which are way better 1 Quote Link to comment Share on other sites More sharing options...
daniello_s Posted August 8, 2016 Report Share Posted August 8, 2016 3 hours ago, trikk said: So its 1SS Rare1 After I'm done with my activations I spend a SS and discard it and all unactivated enemy models get slow? Very good upgrade So it is one trick pony? Good Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 8, 2016 Report Share Posted August 8, 2016 1 hour ago, daniello_s said: So it is one trick pony? Good It would be one trick pony even if it could do that one trick several times. 4 Quote Link to comment Share on other sites More sharing options...
daniello_s Posted August 8, 2016 Report Share Posted August 8, 2016 Still it is a nice trick. I like it. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted August 8, 2016 Report Share Posted August 8, 2016 Curfew is one of those things that's more powerful when it goes unused. It will rarely do anything overtly powerful, but it has a strong effect on your opponent's activation order. Until you use it, the opponent generally has to activate models sooner than they'd probably like to avoid the upgrade getting used to its full potential. 1 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 8, 2016 Report Share Posted August 8, 2016 14 minutes ago, LunarSol said: Curfew is one of those things that's more powerful when it goes unused. It will rarely do anything overtly powerful, but it has a strong effect on your opponent's activation order. Until you use it, the opponent generally has to activate models sooner than they'd probably like to avoid the upgrade getting used to its full potential. It will also allow you to use Companion with impudence in the early turns. That has the potential to annoy the living crap out of your opponents. 5 Quote Link to comment Share on other sites More sharing options...
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