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June 27 - Zipp


Lucidicide

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13 hours ago, Rob Lo said:

Frankly, we're lucky he doesn't have some scatter dice (scatter card flip?) mechanic to determine where he ends up.

"Flip a card (literally flip it in the air!) and Zipp moves 10" in the direction of the card. If the card doesn't land on the table, Zipp takes two damage which cannot be prevented and you are allowed to remove one model from the table to your left (if that model is a 40k Knight, you get a VP)."

Little known fact: the Gremlin rulesmaking is powered by copious amounts of moonshine.

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On 6/30/2016 at 5:23 AM, Math Mathonwy said:

"Flip a card (literally flip it in the air!) and Zipp moves 10" in the direction of the card. If the card doesn't land on the table, Zipp takes two damage which cannot be prevented and you are allowed to remove one model from the table to your left (if that model is a 40k Knight, you get a VP)."

Little known fact: the Gremlin rulesmaking is powered by copious amounts of moonshine.

Man, no one around here plays Knights, I'm never going to get any VP.

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