Recently we had a discussion at the tournament about timing for 'after damaging' triggers. The issue was: I hit Lucas McCabe with my Mech Rider and tried to used his Arcane Ritual trigger which says 'after damaging enemy model place a Scheme Marker'. Attack went through and I flipped 2 damage which McCabe prevented with soulstone. My argument was I should still place Scheme Markers even when the actual damage was prevented and I used this entry in the latest FAQ as my argument:
14) Q: When a Gremlin deals damage and activates the Dumb Luck Trigger, does the gremlin take half of the total damage flipped, or half of the damage actually put onto the target? For example, if Dumb Luck caused the target to suffer 4 damage, but the target had Armor +2, reducing that damage to 2, would the Gremlin take half of the original 4 damage, or half of the 2 damage suffered after accounting for Armor?
A: The Gremlin takes half of the total damage flipped, so the Gremlin in the example would suffer 2 damage (4 divided by 2). This answer applies to any Triggers which generate something based on the amount of damage
My opponent (TO) and other players said that if there is no damage (as it was prevented) then trigger didn't kick off. I was arguing that once the damage flip is done then the trigger kicks off (after damaging) as damage prevention/reduction come after damaging as well.
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daniello_s
Recently we had a discussion at the tournament about timing for 'after damaging' triggers. The issue was: I hit Lucas McCabe with my Mech Rider and tried to used his Arcane Ritual trigger which says 'after damaging enemy model place a Scheme Marker'. Attack went through and I flipped 2 damage which McCabe prevented with soulstone. My argument was I should still place Scheme Markers even when the actual damage was prevented and I used this entry in the latest FAQ as my argument:
14) Q: When a Gremlin deals damage and activates the Dumb Luck Trigger, does the gremlin take half of the total damage flipped, or half of the damage actually put onto the target? For example, if Dumb Luck caused the target to suffer 4 damage, but the target had Armor +2, reducing that damage to 2, would the Gremlin take half of the original 4 damage, or half of the 2 damage suffered after accounting for Armor?
A: The Gremlin takes half of the total damage flipped, so the Gremlin in the example would suffer 2 damage (4 divided by 2). This answer applies to any Triggers which generate something based on the amount of damage
My opponent (TO) and other players said that if there is no damage (as it was prevented) then trigger didn't kick off. I was arguing that once the damage flip is done then the trigger kicks off (after damaging) as damage prevention/reduction come after damaging as well.
Was I right or wrong?
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