An aura is centered on a model and radiates out in all directions from the edge
of the model’s base and moves with that model as it moves.
Quote
A pulse is an instant effect that is centered on a model and radiates out in all
directions from the edge of the model’s base.
The Rules also say that the Aura has the same Ht as the model, I assume this is in regards to LoS and blocking terrain restrictions but otherwise "radiates out in all
directions"
Quote
An aura has the same Ht as the model it comes from, unless specified otherwise.
So unlike Range and LoS, Auras and Pulses are measured in the 3rd dimension much like Vantage Points are, am I correct?
A tricky side-note, if a piece of terrain like a bridge or balcony wasn't specified as having the 'Blocking' trait it wouldn't block LoS beneath the model and the Aura or Pulse would radiate through the floor the model was standing on and bellow correct?
Question
Flib Jib
So in the Small Rule Book Pg. 58-60 it reads:
The Rules also say that the Aura has the same Ht as the model, I assume this is in regards to LoS and blocking terrain restrictions but otherwise "radiates out in all
directions"
So unlike Range and LoS, Auras and Pulses are measured in the 3rd dimension much like Vantage Points are, am I correct?
A tricky side-note, if a piece of terrain like a bridge or balcony wasn't specified as having the 'Blocking' trait it wouldn't block LoS beneath the model and the Aura or Pulse would radiate through the floor the model was standing on and bellow correct?
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