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List: Master Queeg - The wonderful world of extra 0 actions


Hagisman

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Put the Fear in ‘em
Target friendly minion must pass TN # horror duel. If successful, target can perform a 0 action.

The following is a list of models that can benefit along with their 0 actions and a brief description. The descriptions are deliberately vague and not reprints from the books. 

Read as:

  • Name of Model = Horror Duel Flip >= Number to match
    • Action Name
      • Action effect

Guild
Wave 1

  • Guild Guard = flip >= 7
    • None
  • Death Marshal = flip >= 6
    • None
  • Witchling Stalker = flip >= 7
    • None
  • Austringers = flip >= 7
    • None

Wave 2

  • Guardian = IMPOSSIBLE
    • Immune to horror duels
  • Guild Hound = flip >= 7
    • None
  • Hunter = flip >= 7
    • Pounce on Chest
      • Force Move, trigger attack, negative Ml to target
  • Lawyer  = flip >= 6
    • Impassioned Defence
      • Hard to Wound
  • Watcher = flip >= 7
    • None
  • Pistoleros = flip >= 7
    • Shrug off
  • Warden = flip >= 7
    • None
  • Brutal Effigy = flip >= 7
    • Fear not the sword
      • Does not stack
  • Guild Rifleman = flip >= 7
    • None
  • Guild Pathfinder = flip >= 7
    • Set the Trap
      • Summon Clockwork Trap
    • Reset Trap
      • Move Clockwork Trap
  • Luna = flip >= 7
    • Warning Back
      • Gives out Defensive +1
  • Wastrel = flip >= 7
    • None

Wave 3

  • Mounted Guard = flip >= 7
    • “Mount Up! Rank and File!”
      • :+fate to Df, does stack
  • Orderly = flip >= 7
    • None
  • Sanctioned Spellcasters = flip >= 6
    • Singularity
      • Stop force movement
      • Does not stack


Hoffman ms&u models:
Wave 1

  • Metal Gamin = flip >= 8
    • Magnetism
      • Force movement, damage, slow
  • Steam Arachnid = flip >= 7
    • None
  • Steam Arachnid Swarm = flip >= 7
    • Devouring Swarm
      • SELF repair

Wave 2

  • Large Arachnid = flip >= 7
    • Temporary limb
      • Destroys scheme marker but it's not its activation. 
  • Soul stone Miner  = flip >= 7
    • None

Wave 3

  • None

Mourning Minions:

  • Nurses = flip >= 8
    • None

Lucius Mimics:

  • Changlings = flip >= 7
    • In the blink of an eye
      • Force Movement


McCabe declared as 10t:
Wave 1

  • Dawn Serpent = flip >= 6
    • Calls unto the Chi
      • Heal
  • Monk of the Low River = flip >= 7
    • Calls Unto the Chi
      • Heal
  • Oiran = flip >= 6
    • None
  • Rail Worker = flip >=7
    • Shovel Faster
      • Attack Action, requires burning
    • Implacable Assault
      • Does not stack if taken twice
  • Illuminated = flip >= 6
    • Brillshaper
      • Heal
  • Thunder Archer = flip >= 7
    • None
  • Torakage = Wp6 <= 6
    • None

Wave 2

  • Kamaitachi = flip >= 8
    • At the Crossroads
      • Push target friendly model
  • Ten Thunders Brother = flip >= 7
    • Dance of the Heavens
      • Either
        • Armor +1
        • 4 inch range melee
        • Draw a card then discard a card. Or heal.
        • Force move
  • Shadow Effigy = flip >= 7
    • Blend into Shadow
      • Does not stack
  • Komainu  = flip >= 7
    • Spirit Scent
      • Force move
  • Fermented River Monk  = flip >= 7
    • Ready for Another Round
      • Reactivate
    • Have a sip
      • Self gains poison
  • Monk of the High River = flip >= 7
    • Wander the Earth
      • Force move
  • Tengu  = flip >= 8
    • Still the Earth
      • Destroy scheme marker
  • Katanaka Sniper = flip >= 6
    • Blow Dart
      • Target gains slow

Wave 3

  • Wandering River Monk = flip >= 7
    • Leap
      • Force Move
  • Obsidian Oni = flip >= 7
    • The Strong Grow Stronger
      • Damage target
  • Jorogumo = flip >= 6
    • Vicious Bite
      • Attack action
    • Wander the Earth
      • Force Movement

Lucius declared as Neverborn
Wave 1

  • Poltergeist = flip >= 6
    • None
  • Beckoner  = flip >= 6
    • None
  • Silurid = flip >= 8
    • Leap
      • Force Move
  • Sorrow  = flip >= 8
    • None
  • Terror Tot  = flip >= 7
    • None
  • Waldergeist = flip >= 7
    • Germinate
      • Markers that are removed when action is used again.
  • Young Nephlim = flip >= 7
    • None

Wave 2

  • Gupps = flip >= 8
    • Leap
      • Force Move
    • Juvenile’s Wail
      • Does not stack
  • Insidious Madness = flip >= 7
    • None
  • Stitched together = flip >= 7
    • Creepy Fog
      • Does not stack
  • Wicked Doll = flip >= 7
    • All Sewed Up
      • Target Heal, +flips to attack
  • Mysterious Effigy = flip >= 7
    • Rapid Acceleration
      • Does not stack
  • The Depleted = flip >= 8
    • Drawn to the Light
      • Force Move

Wave 3

  • Corrupted Hound = flip >= 7
    • None
  • Changeling = flip >= 7
    • In the Blink of an Eye
      • Force Move
  • Bloodwretch = flip >= 7
    • None
  • Bunraku = flip >= 7
    • Obscene Preparations
      • Focused +1, trigger +m

Mercenaries
Wave 1

  • Desperate Mercenary = flip >= 8
    • None
  • Freikorpsman = flip >= 6
    • Reference the Field Guide
      • Gain suit for activation
  • Ronin = flip >= 7
    • Seppuku
      • Sacrifice for resources
  • Hog Whisperer = flip >= 8
    • None
  • Oiran = flip >= 6
    • None
  • Torakage = flip >= 6
    • None

Wave 2

  • Performer = flip >= 7
    • None
  • Freikorps Trapper = flip >= 6
    • Retreat into Cover
      • Force Move

Wave 3

  • Bloodwretch = flip >= 7
    • None
  • Orderly = flip >= 7
    • None

Note: Queeg has a tactical action that can allow minions to perform 1 interact actions as 0 actions. So any model that says None can at the very least drop a scheme marker if Queeg gets his tactical action off.

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32 minutes ago, Gnomezilla said:

Units that are immune to horror duels (e.g. Guardian) cannot benefit from passing a friendly horror duel, though, can they? Thought I saw that in a rules clarification.

They can't. I accidentally left the Guardian's target number in their, but the description I gave for it was it cannot benefit. Updating now.

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  • 11 months later...

On a quick pass I see these minion options with usable 0 actions

TT

Yokai (Interact at the cost of Flicker, Trigger for heal)

Terracotta warrior (Upgrade switch)

Misaki

Wokou Raider ( Move a scheem marker 6"0

Guild 

Witchling Thrull (push into base contact with Friendly model)

 

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