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M2e Colette

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Mrbedlam   

I played Colette last in a Guard the Stash game vs a ramos crew. My list was:

Colette (Nothing up My Sleeve, Reservoir)

Carlos (Practiced Production, Stunt Double)

Joss (Warding Runes)

3 Mages (Temp Shield and Wards)

Performer

Raptor

I took Accusation! (since vs Ramos its a target rich environment) and Leave Your Mark (of course)

Ended up winning. The list was pretty strong and being able to prompt mages was amazing. I pushed the enemy Joss back into deployment zone on turn 2 which practically took him out of the game.

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1 hour ago, Mrbedlam said:

Ended up winning. The list was pretty strong and being able to prompt mages was amazing. I pushed the enemy Joss back into deployment zone on turn 2 which practically took him out of the game.

I've found that Joss is particularly vulnerable to either pushes or slow (barring Blood Ward/Warding Runes), and that both combined make Joss a complete liability. By himself he lacks the ability to get places in a timely fashion.

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Strats, my absolute favorite with her is Headhunter, but I play her enough that about the only strategy I don't enjoy her in is Ineterference/Recon.

Schemes: any and all scheme marker based schemes, any and all Interact based schemes, and in general I find Undercover Entourage to be easy in hwr crew, either from her teleporting or Cassandra pishing away from whoever she's engaging and walking into their deployment. Killing schemes take a little more planning with her, but that's mostly deciding how many killy models you want to hire.

There's not a lot she can't do, our Showgirl of Many Talents.

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Mrbedlam   
6 minutes ago, Fazza92 said:

I haven't Carlos and Joss at moment :(

Is finished the time of Coryphee?

Coryphee are ok. There's a LOT of armor ignore in my local meta so I tend to stay away from them because that's pretty much all they have as far as defense. 

30 minutes ago, spooky_squirrel said:

I've found that Joss is particularly vulnerable to either pushes or slow (barring Blood Ward/Warding Runes), and that both combined make Joss a complete liability. By himself he lacks the ability to get places in a timely fashion.

Yup, but Colette can counteract that a bit thanks to Prompt and Joss with Warding Runes is nearly immortal. 

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Fazza92   

Yeah,in my metà too there's a lot of outcast that ignore,oxfordian mages with all masters..but there's 0 guild players so I can evade Perdita...Ok,so are disappeared the Colette lists with Howard/step too ,and Carlos is the new star I read..

 

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Mrbedlam   

yeah I think the consensus is that Howard is just to much of a point sink these days and it is all too easy to take him down. Carlos is definitely the new hotness. Envy is still a solid choice too

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Adran   

Duet is still super fast but fragile. Howard is probably still the most powerful prompt target, but now he can only be targeted once per turn you are often better hiring 3 less powerful models.

Carlos is a solid choice, but does not hit anywhere near as hard. He is just a real pain to kill. I'd probably expect to use him in a similar way to Joss. 

 

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On 6/8/2017 at 6:27 AM, Sybarite said:

Well considering Carlos isnt even out in stores yet, some of us still play with other models ^^

Yeah, wasn't Carlos supposed to be out this month? I want him quite a bit.

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Bengt   
6 minutes ago, iamfanboy said:

Yeah, wasn't Carlos supposed to be out this month? I want him quite a bit.

thewarstore seems to have him in stock. Some other stores says he'll be in stock at the end of the week. In general Wyrd's release dates are the end of said month.

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Tephel   

Hi everybody!

What do you think about this?

50 SS Arcanists Crew
Colette Du Bois + 2 Pool
- Cabaret Choreography (2)
- Seize The Day (1)
The Captain (10)
Carlos Vasquez (9)
- Stunt Double (0)
- Imbued Energies (1)
The Firestarter (7)
- Imbued Energies (1)
Gunsmith (7)
Gunsmith (7)
Union Miner (5)

It can be a competitive?
Suggests are acepted!

Tnks!!

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Adran   

It looks like a very generalised list . Its got a little hitting threat, its got some durable options, its got a decent amount of speed for scheming,.

Personally I wouldn't pick it for any one of the strategies, because it doesn't do any one thing as well as you could do it. 

If you were trying to pick an all comers list, then my question is why? 

If you are wanting to pick a list to learn the game with, then I wouldn't suggest this because you have lots of different models (and if I was going  to suggest a list to learn with, I try to include multiples of models because that makes it easier).

If you are picking it as a fixed list to make purchases for, then buying this list will give you plenty of extra models to adapt your list. 

If you are picking it to play a fixed list event and they haven't told you any of the strategies then its probably competitive. Although, assuming equal skill, you will lose to a specialised list in games their list is built for, but beat them in games they aren't built for. 

One of my favourite things about malifaux is that you don't build fixed lists. You wait and see what the table looks like, and what strategies and schemes there are, and then build your list to do them. 

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Mrbedlam   

you also have 7 models and not one is a dedicated beater. Captain can do ok but for 1 less SS you can take Myrandabus or Envy + Imbued. Focusing too hard on the burning aspect just to make Gunsmiths good is a bit too much of a set up. Much easier to just take good models if you want to be competitive. 

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15 hours ago, Mrbedlam said:

you also have 7 models and not one is a dedicated beater. Captain can do ok but for 1 less SS you can take Myrandabus or Envy + Imbued. Focusing too hard on the burning aspect just to make Gunsmiths good is a bit too much of a set up. Much easier to just take good models if you want to be competitive. 

Envy is real.. though I've been taking him with Well Rehearsed so that I can use all of the other Scheme Marker shenanigans to push him into a shooting position before he activates. Even if you don't get the blast trigger, that damage spread, the focus-for-a-card plus an additional focus (if needed) gets you an attack on triple positives (barring cover) and double positives (base) on damage. That's usually enough to get your opponent to pay attention to the organ grinder and not your schemers.

Focusing on burning can be a trap. If you are relying on burning to get stuff done, the first time you run into a nihilist crew will feel like a train wreck. Even here in faction we have ways of ignoring, mitigating, or even exploiting burning.

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Tephel   

Tnks everybody for the suggests.

I like play colette in every builds...

so i try to create a new one... but you're right! focusing on burning condition is not the best way.

Tnks a lot!!

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KingCrow   

Haven't seen much talk about Colette's new upgrades so I wanted to give my thoughts:

For me, the Dancing Blade looks like a good upgrade to finally try a tanky, tar-pit Colette.  I know her bread and butter is Prompt but with all her defensive triggers, it might be possible to play her this way.  Automatic Slow is nice and that could pair up decently with the Scorpius to try and paralyze something.  I don't see it being a much better idea for this build than before, but it's still an interesting idea.

Audience Participation is kind of meh to me.  Getting free focus is nice but let's be honest, there are better models that could get Prompt'd (and thus benefit more from the free focus) than most of the Showgirls.  Probably the best damaging Showgirls are the Coryphee but they already have positive's built in to their attack so it just helps with the damage flip but with all the positives, it sounds like fishing for the BJ.  Now if Colette could've had the ability to make other models Showgirls, that would've made this upgrade a LOT better.  She did get that free 0 action though that lets her use the first AP from an enemy minion model that is next to a friendly scheme marker.  Wow, this is specific and so very situational although there have been some strong minions released lately.  Still seems Meh for two SS.

All in all, I really don't see myself taking these over her previous upgrades unless I am trying something finicky and out-there.  Anyone else have any experience with these yet? Any thoughts they'd like to share?

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Mrbedlam   

Yeah I just don't see Colette doing much that Sandeep can't do better. Honestly, even without the Prompt cuddle I don't know if she would stand up to Sandeep's sheer versatility. 

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Jordon   

Agree completely. Colette desperately needed something to compete with prompt and these upgrades are not that. They just seem to add a gimmic play style that is very difficult to actually play around.

Given the dramatic boost to some of our other masters. I sort if feel like Colette has dropped a tier, at least for me anyway. The change to prompt was a good one, but it also kind of puts it in league with every other obey in the game. It's still fantastic, but ultimately it kind of feels like it's most of what she has going for her now. I was really hoping for these upgrades to give her something new and fresh but it looks like I'll be waiting for some time. 

The problem with the upgrades themselves is that Dancing Blade requires two upgrades (lady's secret) to be worth it but your having to use a resource (scheme markers) that requires your crew to support as Colette herself cannot drop enough markers on her own to actually use this consistently. Not only that but by burning nearby scheme markers, your dramatically affecting her potential survive ability as scheme markers are the only thing that keeps her alive. Ultimately your better off prompting an actual beater as Colette is just not a beater model.

Audience Participation gives focus to models who hardly make use of it. Ice Dancers are too fast to stay within range and are designed as scheme runners, not beaters. Performers have no Cg and again are not really designed to punch things. They're better off using sirens call and attacking enemy scheme markers, in which case your not really benefiting much from focus. Oiran are... well Oiran and thus not worth hiring - even with focus. Lastly you have Coryphee who loose the buff if they form the duet but are still probably the best model to actually benefit from focus as they are actual melee models.

Her new (0) is just way to situational and is probably not worth the effort to what amounts to making a 4-5ss model "super slow".

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Mrbedlam   
57 minutes ago, Jordon said:

Agree completely. Colette desperately needed something to compete with prompt and these upgrades are not that. They just seem to add a gimmic play style that is very difficult to actually play around.

Given the dramatic boost to some of our other masters. I sort if feel like Colette has dropped a tier, at least for me anyway. The change to prompt was a good one, but it also kind of puts it in league with every other obey in the game. It's still fantastic, but ultimately it kind of feels like it's most of what she has going for her now. I was really hoping for these upgrades to give her something new and fresh but it looks like I'll be waiting for some time. 

 

Prompt is actually way worse now than most Obeys. You cannot Prompt models to do non-attack actions more than once, you cannot target enemy models. It does have the 3" push benefit and a smaller TN, but otherwise it has less utility than a standard Obey and her only other real trick is Disappearing Act which has its limits as well. 

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Jordon   
1 hour ago, Mrbedlam said:

Prompt is actually way worse now than most Obeys. You cannot Prompt models to do non-attack actions more than once, you cannot target enemy models. It does have the 3" push benefit and a smaller TN, but otherwise it has less utility than a standard Obey and her only other real trick is Disappearing Act which has its limits as well. 

Yeah that's definitely true. It's less utility but easier to pull off with the low TN and built in suit. So I think best case is that it's just different than most other obeys, better or worst depending on the situation. Typically I can top deck a prompt which keeps my hand pretty healthy.

Disappearing act is nice but it's usually a first turn thing for me if I can get the markers out. Otherwise i'll just prompt + walk for a similar effect.

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Bengt   
14 hours ago, Jordon said:

They're better off using sirens call

Siren's Call is opposed so Focus is useful, but I agree it's not "2 SS upgrade" useful.

In general I can only agree that Colette could really have used another AP spender that didn't take a ton of setup, we already have All Together Now for that... :|

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