Hagisman Posted August 26, 2015 Report Share Posted August 26, 2015 (edited) In the passed couple of days I've been testing out crews, but I had really bad counters. I tested out Grimwell with Orderlies, Witchling Stalker, and Nurse Hearts bane. But I didn't have many reliable range attacks and couldnt keep Grimwell and Nurse Heartsbane alive. what should I keep in mind when I build my arsenal? Should I diversify my crew? Edited August 26, 2015 by Hagisman Quote Link to comment Share on other sites More sharing options...
NoHero Posted August 26, 2015 Report Share Posted August 26, 2015 Don't have any experience with Grimwell. Is your campaign running during the event? I would suggest posting there so your opponents don't know your tactics in advance. Quote Link to comment Share on other sites More sharing options...
Chumbalaya Posted August 26, 2015 Report Share Posted August 26, 2015 A Mounty seems pretty well suited to helping Grimwell out. It can buff Df, reposition models and can even shoot in a pinch. Quote Link to comment Share on other sites More sharing options...
TheVeganPolice Posted September 28, 2015 Report Share Posted September 28, 2015 I would diversify your crew. I would stick with only running one stalker to start like you have, just for condition removal if you need it. Otherwise, some good choices are:- Austringers (useful in helping others achieve schemes, shooting into combat, doesn't need LOS, generally being annoying)- Hunters (can bring your targets closer to your melee, strong in their own right)- Death Marshals (unimpeded, can pine box big targets, hard to wound)- Maybe a watcher for scheme running if you think you need it.Generally anything that can support your slow movement speed and lack of shooting would help you quite a bit I think. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted September 29, 2015 Report Share Posted September 29, 2015 I would diversify your crew. I would stick with only running one stalker to start like you have, just for condition removal if you need it. Otherwise, some good choices are:- Austringers (useful in helping others achieve schemes, shooting into combat, doesn't need LOS, generally being annoying)- Hunters (can bring your targets closer to your melee, strong in their own right)- Death Marshals (unimpeded, can pine box big targets, hard to wound)- Maybe a watcher for scheme running if you think you need it.Generally anything that can support your slow movement speed and lack of shooting would help you quite a bit I think. Very legit advice right there, those four models are fantastic. You might also want to save towards another henchman, The Judge or Ryle are both very solid at range and in melee as well as quite tanky.As for the slow part I do believe that Hagisman's starting list has some of the fastest models available in the entire guild so should have no problems running schemes.@Hagisman: Have you planned on a particular master? Quote Link to comment Share on other sites More sharing options...
Chumbalaya Posted September 29, 2015 Report Share Posted September 29, 2015 (edited) My campaign has been running for 4 weeks now.I started with the Judge sporting Unrelenting Leader, Grimwell, a Peacekeeper and a Watcher. I've since added a Witchling Stalker, Pathfinder and Austringer.Grimwell is disgusting with campaign upgrades. He currently has +1Df and to damage flips. Those two alone make his Lobotomize terrifying and with Df7 he's rather hard to hit. I just recently picked up a Gatling Gun, and now he's the scariest ranged model I have. 2/5/6 with Brutal is, well, brutal.The Judge/Peacekeeper tag team is utter filth, especially when said Peacekeeper has to Ml.Enforcers/Henchmen are nice in campaign because they can get skills/equipment to make them better at their job or just give them a new job. Edited September 29, 2015 by Chumbalaya 1 Quote Link to comment Share on other sites More sharing options...
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