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"Shifting Loyalties" Campaign 8/26 – 9/23 in Bloomington, IL


JSKrush

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*** Reposting due to forum issue ***

Location: Red Raccoon Games, Bloomington, IL

 

Welcome to the all-new Malifaux M2E campaign at Red Raccoon Games!
 
This campaign will be a casual, fun event for both new and experience Malifaux players over multiple weeks. Players will start with a small crew lead by a Henchman looking to make it big in Malifaux and growing to be the best crew with the swankiest Hideout this side of the Bayou and Malifaux City!
 
This is a very interesting way of playing Malifaux. The idea is to link multiple games to create one long interactive story. The campaign will last for 5 weeks and over that time your models will gain injuries, curses, find unique weapons and learn new skills. Campaign games are played using the same rules as normal Malifaux, but after the game is finished, you will determine what happened to your injured crew members and try to find new upgrades for the survivors in the way of Skills and Equipment. These changes to your crew will carry over from game to game until the Campaign is completed. In addition to this, there will sometimes be Campaign events which affect the game, such as special terrain, scenarios, or other fun challenges.
 
Games will not be required to be played at the store but the usual Wednesday night (5:30pm to Close) and Saturday morning (10am to 1pm) times will be available for people to show up for pick-up games or arrange plans in advance. A Player must have their campaign sheet initialed by their opponent for their points to count.
 
Registration
This campaign will be free to play.
 
Campaign Duration and Schedule
The campaign will run for 5 weeks, starting on Aug 26th and completing Sept 23rd. Each Wednesday night will be the weekly event night and signify the start of a new week and a new event will be announced.
 
Starting Crew Requirements
The first Wednesday (Aug 26th) each player will declare a single faction for the campaign and hire their models. The players’ starting arsenal will consist of up to 35 Soulstones of models including a single Henchman as your declared Leader (using the cost of the henchman) and a maximum 1 non-campaign upgrade which can be assigned to a model in your arsenal. Masters may not be hired at this time. They can be earned in later weeks according to the campaign rules.
 
Hide Outs
At the start of the campaign each player chooses a specific type of Hide Out they will be building. This choice is permanent for the crew and can be expanded upon over the course of the campaign.
 
Rare 1 models & Drafting
Each model with the characteristic of ‘Rare 1’ will only be hirable by the first player to acquire them in their arsenal throughout the campaign on a first come, first serve basis. During the first week of the campaign we will run a draft to hire the players starting crews. Players will be assigned a number at random and will draft their models into their crew in a 1,2,3,4,5,6,6,5,4,3,2,1,1,2,etc. format until all players have their starting crews selected.
 
New Hires
The start of each week is the only time players may hire new models for their arsenal. The player with the lowest combined arsenal may choose first, followed by the next lowest, and so on drafting models like the first week.
 
The first model a crew hires each week costs 5 script less than it normally would. Every player must hire a minimum of one new model. Non-campaign upgrades are also purchasable at this time for double their normal soulstone cost.
 
Masters
During week 3 and after, during the New Hires phase of the week, any crew which has completed at least one Bounty may pay 10 script to purchase a Master for their arsenal.
 
Before ‘The Event”
This campaign will take place before “The Event” in the Malifaux timeline. As such no Avatars or Emissary models will be allowed to be hired by a crew.
 
For the Love of Money
A player may ‘loan out’ one or more models in their arsenal to other players that may legally hire them for a negotiated value of script less than or equal to the models’ normal soulstone cost. If a player does this, the owning player may not hire loaned out models during any of their games that week. The models become unavailable to the player they were loaned to and available to the owning player at the start of the next week. Any campaign upgrades, skills, or injuries a model has/acquires or loses while loaned remain as such when a model is loaned out or returned.
 
Stay Dead
If a Rare 1 model or Master is annihilated from a player’s crew, the model become unavailable for all players and remaining games of the campaign.
 
Cut ‘Em Up for Parts
In between games, any crew may annihilate any crew members it wishes to gain an amount of Script equal to half of the model’s soulstone cost rounded up. The if the model was a Rare 1 model see the “Stay Dead” rule above.
 
Games per Week
Each player may play a maximum of two games against other players in the campaign per week. Any others games played above two will be strickly for fun and will not have an Aftermath phase for either player.
 
Re-hire / Late Start
If a player wishes to stop playing with their current arsenal, they may choose to restart with a new arsenal at 35 soulstones for that week. All models / upgrades they previously had are removed from their arsenal and all Rare 1 models are made available again to be hired by others. The player restarting may not rehire any of their old Rare 1 models during their initial re-hiring.
 
A player joining for the first time during a running campaign may do so at any time. They will start a new arsenal as normal following the above restrictions and Rare 1 model availability.
 
A player then playing with a re-hired arsenal or joining the campaign for the first time may play up to three games that week to attempt to catchup with the other players in the league.
 
Painting
Fully painted is encouraged but not required. An additional 2 script will be awarded to a player each week if they have a fully painted arsenal at the start of the weekly Wednesday gaming session.
 
Proxies
Proxies are allowed at the discretion of the event organizer. Any model which can be used to logically distinguish to a reasonable level to the official Malifaux model / art should be allowed.
 
Winning
Three winners will be determined at the end of the campaign
  • Mastery – Player with the best record of Campaign Points / Diff / Victory Points over the 5 weeks. A player may count a maximum of two games per week. (If a player starts late or re-hires their arsenal they may count three games for their initial week with the crew)

 

  • Best Hide Out – Player with the most fortifications on their Hide Out. In the case of a tie on number of fortifications, then the player with the most flair is the winner. If still tied, play the best of three rock-paper-scissors for winner takes all!

 

  • Best Painted – Player with the best crew of at least 45 soulstones comprising of only models which are part of their campaign arsenal.
 
If you have any questions, please feel free to post here, PM JSKrush on the forums, or email james.kroesch@gmail.com
Edited by JSKrush
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  • 2 weeks later...

Week 1 - "Something is not right"


A creepy wind is blowing through the world of Malifaux.  The winds of magic are fickle, the masters are scheming on their own, and now is the perfect time for those looking to move up the power ladder to gain recognition… and scrip!  The henchmen are on the prowl to grab what stashes of riches have been left behind before others can so they can build their own hideouts.  Some have old vendettas to settle, some are looking to distract or trap the competition, and others completely running for the hills while they can.  Find your friends, followers, or the scroungers you can afford and set to building your own fate.  Just remember… Bad things happen….

If you play your games using all of the following, each player that does not Strategically Withdraw before Turn 3, gains 2 additional scrip.
    Event:  Dead Zone
    Strategy:  Guard the Stash
    Deployment:  Standard
    Schemes:  LitS, Breakthrough, Distract, Spring the Trap, Vendetta

Current Hired Rare1 Models:

Gremlins

  • Old Major (Jeff W)
  • Francois (Jarrett K)
  • Remi (Jarrett K)
  • Lenny (Jarrett K)
  • Burt (Jarrett K)

Arcanists

  • Cassandra (Jeff K)

Outcasts

  • Hannah (Aaron W)
  • Sue (Aaron W)
  • Hodgepodge Effigy (Aaron W)
  • Montressor (James K)
  • Bishop (James K)
  • Pride (James K)

Ressers

  • Valedictorian (Adam B )
  • Dead Rider (Adam B )
  • Sebastian (Nate L)
  • Rafkin (Nate L)
  • Carrion Effigy (Nate L)

Guild

  • Francisco (Jordan K)
  • Santiago (Jordan K)

Neverborn

  • Angel Eyes (Allen)
  • Doppelganger (Allen)

Annihilated Models:

None

News from the 'Vox:

A heard of pigs ran into some Performers out on a smuggling run.  The girls got away unscathed though.

The mad doctors faced of against the academics.  While the docs came out on top, there was definate hidden skills unlocked from a little librarian.

A raiding party of gremlins and a wandering band of undead constructs passed each other like ships in the night.

The Guild law men tried to wrangle up some Neverborn outlaws but they were able to stage a clean get away with only one Silurid suffering some PTSD side effects.

In the dead of night, a rag-tag band of Outcasts has arrived late to the party only to be out maneuvered by the Performers returning with their spoils.

Edited by JSKrush
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Week 2 - "...An offer you can't refuse"

 

The dust has cleared, alliances have formed, vendettas have been settled, and a few have come come out better, or worse.  Each new crew has established their base of operations and started building their little empires.  Now is the time for them to reach out and start expanding their territory and accepting new jobs to pay the bills.  Time to get to work.

If you play your games using all of the following, each player that does not Strategically Withdraw before Turn 3, gains 2 additional scrip.
    Event:  A Lucrative Offer
    Strategy:  Interference
    Deployment:  Flank
    Schemes:  LitS, Assassinate, Protect Territory, Outflank, Entourage

 

Note: IF both players are registered for the Nythera Campaign, an encounter for this week may follow the Nythera rules instead for Event/Strongholds and gain the same 2 additional script bonus if it is submitted online per the Wyrd campaign.

Current Hired Rare1 Models:

Gremlins

    Old Major (Jeff W)
    Trixiebelle (Jeff W)
    Francois (Jarrett K)
    Remi (Jarrett K)
    Lenny (Jarrett K)
    Burt (Jarrett K)
    Merris (Jarrett K)

Arcanists

    Cassandra (Jeff K)

Outcasts

    Hannah (Aaron W)
    Sue (Aaron W)
    Hodgepodge Effigy (Aaron W)
    Montressor (James K)
    Bishop (James K)
    Pride (James K)

Ressers

    Valedictorian (Adam B )
    Dead Rider (Adam B )
    Sebastian (Nate L)
    Rafkin (Nate L)
    Carrion Effigy (Nate L)
    Forgotten Marshel (Nate L)

Guild

    Francisco (Jordan K)
    Santiago (Jordan K)
    Brutal Effigy (Jordan K)

Neverborn

    Angel Eyes (Allen)
    Doppelganger (Allen)
    Scion of the Black Blood (Allen)

Annihilated Rare1 Models:

None


News from the 'Vox:

Things are really getting hot this week.

The mad doctors pulled out a close win from the performers but in the aftermath Cassandra uncovered a powerful relic. Now she's mad with power, while the Carrion Effigy found a sword that was greater than he as shown later it has given him a little bit of an ego.  Maybe it's time for Sebastian to call in the good doctor to put the little effigy back in his place.

On the Academic front they ran into the wild herd of pigs but came away unscathed.  Well except for a missing corpsman named Bob.  He wasn't in his bunk this morning.  No one knows where he's at but a bloke named Joe showed up. He's the new trapper and he brought jerky. Who wants some jerky?

In the shadow of the storm raising over Nythera, the Guild Latigo posse came up against the Band of Tormented in the town of Debtor's Delve.  Later the Tormented tried for a rematch on the Performers but it only came away with Montressor losing a few fingers to Miss Cassandra.

In the marshes outside of town, the Nephlim continue to grow their forces while the Kin have setup a pig farm. I hear they are going out to try to wrangle in that unwieldy the heard in next week.

Wait... Does that gremlin have a rocket pack!? And a barbed whip!?! Quick RUN!......

Edited by JSKrush
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Week 3 - "Working on the Chain Gang"

 

The Guild is building a new road from Malifaux City out to the badlands.  They've got some of your good friends, best of enemies, and others which owe you a few scrip working on the line.  I'm sure someone is going to raise some commotion so this is the perfect opportunity to achieve your schemes on those working on the Chain gang or targeting their own marks.

If you play your games using all of the following, each player that does not Strategically Withdraw before Turn 3, gains 2 additional scrip.
    Event:  Chain Gang
    Strategy:  Extraction
    Deployment:  Close
    Schemes:  LitS, Assassinate, Bodyguard, Deliver the Message, Plant Explosive

 

Note: IF both players are registered for the Nythera Campaign, an encounter for this week may follow the Nythera rules instead for Event/Strongholds and gain the same 2 additional script bonus if it is submitted online per the Wyrd campaign.

Current Hired Rare1 Models:

Gremlins

    Old Major (Jeff W)
    Trixiebelle (Jeff W)
    Francois (Jarrett K)
    Remi (Jarrett K)
    Lenny (Jarrett K)
    Burt (Jarrett K)
    Merris (Jarrett K)

    Ulix (Jeff W)

Arcanists

    Cassandra (Jeff K)

    Ironsides (Jeff K)

Outcasts

    Hannah (Aaron W)
    Sue (Aaron W)
    Hodgepodge Effigy (Aaron W)
    Montressor (James K)
    Bishop (James K)
    Pride (James K)

    Big Jake (James K)

    Strongarm Suit (Aaron W)

 

Ressers

    Valedictorian (Adam B )
    Dead Rider (Adam B )
    Sebastian (Nate L)
    Rafkin (Nate L)
    Carrion Effigy (Nate L)
    Forgotten Marshel (Nate L)

    McMorning (Nate L)

Guild

    Francisco (Jordan K)
    Santiago (Jordan K)
    Brutal Effigy (Jordan K)

Neverborn

    Angel Eyes (Allen)
    Doppelganger (Allen)
    Scion of the Black Blood (Allen)

    Tuco (Allen)

Annihilated Rare1 Models:

None


News from the 'Vox:

The injuries are starting to mount, tensions are escalating, and the stakes are getting higher!  This week was especially bloody on all fronts.

All out war has erupted in the streets of Malifaux with the Neverborn and Ressers duking (and ducking) it out as our fair citizen workers try to make this city more civilized.  These are truly terrifying sights to behold!

Even our fairest (yet blood thirsty) lady Performers have hired in some muscle to iron out the competition against the Academic escapades of the honorable, and always for hire, Freikcorps.  You'd think those dancers are trying to run the show around here or something.

Out in the lesser 'settled' parts of Malifaux's graveyards, wastelands, and bayous, the Undead and the Doctors continue to look to continue to draw up their army.

While we thought we could see the ultimate Gremlin Hoot'i'nany, tis not to be this week.  Another feller with a bow is out to shape the mangy heard of pigs into a lean, mean, bacon machine.   Mmmmm Bacon...

And finally in what can only be described as an all out war at the edge of Nythera, the Band of Tormented clashed with the Kin.  People were branded, where pigs punched, things let ablaze and at the end no one left unscathed but a single Tall man wandering in the middle of the wastelands.  The band quickly regrouped though with them and the Performers fighting to a draw again at Nythera.

Now the winds have shifted.  The noose swings.  And bad music can be heard on the horizon.

Edited by JSKrush
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Week 4 - "The Hatter's bullet"

 

With Nythera rising, the shards of Kythera will not be forgotten are calling to those seeking power.  Revenge is on the wind and the stakes are high this week.  Can you kill your mark and strike it big?  Or draw the suffering and murder out on the underlings?  Your fate is yours.  Or is it...

If you play your games using all of the following, each player that does not Strategically Withdraw before Turn 3, gains 2 additional scrip.
    Event:  A Bullet with Your Name @ Kythera
    Strategy:  Stake a Claim
    Deployment:  Standard
    Schemes:  LitS, Protect Territory, Bodyguard, Make them Suffer, Murder Protege

 

Note: IF both players are registered for the Nythera Campaign, an encounter for this week may follow the Nythera rules instead for Event/Strongholds and gain the same 2 additional script bonus if it is submitted online per the Wyrd campaign.

Edited by JSKrush
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