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August 3rd - The Other Side


Lucidicide

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40k is a completely different animal - even Warmahordes is apples and oranges compared to other games. And ungodly expensive at that.

 

The way I see it, the cost and scope of the game depends largely on the playtesting and core mechanics of the game. Confrontation would be a better example than GW and PP here, where lower model counts can still make a widely varied game. If 'The Other Side' maxed an army out at 15-20 models for tournament level, I wouldn't be mad - figure a leader, a couple squads, a couple heavy hitters. 

 

Give the developers a chance :)

I'm going to give them a chance :P. I'm just saying I would be very sceptical to a company level game at 28 mm, a little sceptical to platoon level. If it ends up being 6-15 mm I immediately more interested. Giant robots/monster can actually be giant then without looking like they are standing on a postage stamp when you deploy them on the tabletop. Titans in Epic = Awesome. Titans in 40k = Eye-roll.

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I think the most interesting bit about this will be people using the through the breach stuff to send players back to earth and have it be worse than Malifaux.

 

I will reserve my judgment until we get all the details, but I typically shy away from larger games, and I've been playing Malifaux for so long I don't think I have the heart to pick up something else. :P

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I actually think this has a lot of potential. I'm hoping for about 20/30 models as an average. I don't think that massive armies would suit me do to painting restrictions. However I love the more army like feel of it! Reading the short fluff on the Black Powder Wars I am even more excited!

Thinking of armies based upon nations with Magical as well as Steampunky armory in a setting that is alternate earth baesd makes me squeal in excitement! Im picturing Cthulhu-like cults as fully fledged armies fighting against British Royal Guard with some gentlemen mages helping along.

Sorry, my imagination went haywire there, but thats my hope and (based on what I've seen) idea.

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OMG i am so hyped for this game, concerning model numbers required to play, guild could use a lower model count than the bayou invasion force! i would love to see a ton of gremlins storming through the breach ;) i am thinking 15 for guil and 50 for gremlins? 

i hope most malifaux models may be used in THE OTHER SIDE, i mean with fewer rules of course but whats the point of beeing in the same game universe if you can´t use the models

really looking forward to this

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I'm hoping for all new factions! I don't mind seeing resemblances, but please give us more new design stuffs! From what I can see in the art it looks like its Eartside Guild (which doesnt so much have Ortega's, Witchling Stalkers etc.) vs something that makes me think of...Slurids!

I'm thinking we get certain factions from Alt-Earth and maybe one or two monsterous/alien factions mixed in. Doesnt mean the Earth factions need to be all Human though ;). The Blackpowder wars already hint at constructs, undead and magic practinioners.

I am hoping that the characters are still there, like hero leaders with special abilities and such. A bit alla Warma/Hordes, with the Casters being the bad-asses.

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I actually want it to focus on the factions we already have but take the spotlight away from the individuals to an extent.

 

The Guild I just want to be your regular grunts plus the odd specialist, or fancy new 'technology'.

 

I want the Arcanists represented by the M & SU  and maybe some shadowy characters behind the organisation.

 

I am finding it hard to see how the resser faction can be logistically brought in.  Neverborn will most likely be the main antagonists in all shapes and forms.

 

Outcasts might be a small faction of solos or small units.

 

Thunders might be the same.

 

But I don't want the likes of Ramos, or Hoffman for example to appear..I want new, fresh characters I can discover.  I want units to be small (5-10), I want new weapons of the experimental sort as well as your more traditional.  I want big beasties and constructs.

 

Overall I want "armies" to be the same sort of size as Warmachine, but I am hoping it will be a better game!

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I think that the factions will be new/different except for the Guild and maybe Ressers/Arcanists (in some form or another)

We know that the Guild is basically controlling Earthside, even more so than they do Malifaux. The forces we see in the Preview look more like battlehardened soldiers than simple Guild guards and the walker looks way more advanced than anything we know in Malifaux.

I honestly don't expect Neverborn and Gremlins to show up in force because they can't traverse the Breach with a big army.

The Three Kingdoms will be a big player as it is mentioned in the Fluff a lot.

Maybe there will be some large scale rebel force against the guild which include the Arcanists and the Union?

The creatures in the preview really remind me of Obliteration though. Maybe the Tyrant manages to open portals from the Void to Earth and sends his minions to conquer the planet.

And i want to see at least one other completely new force which then starts influencing Malifaux as well..

The possibilities are endless and i think we will not be dissapointed :)

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Hasnt it been said the factions are not going to be the same? I can see some coming from and to Earthside but not all.

Guild: sure thing, I'm thinking earthside goverment style. So armies with soldiers, mech and tech.

Tyrant Cults: Cult of December being one already hinted at. Im thinking norse barbarians in Victorian times.

Ten Thunders: in the aftermath of the Blackpowder Wars they might be moving in en masse... Well organized crime syndicate trying to take power during the chaos, why not!

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would you prefer nation states as factions (germans/prussians, austrians, russians, etc.) or would you prefer guild, resser, arcanists and have (idk. american guild, italian guild, etc. as sub factions?)

i would prefer keeping the factions from malifaux mostly intact, what´s your opinion on that matter? (i wan´t a gremlins state)

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I think the Malifaux factions as presented would fit very poorly Earthside.

 

Guild is obviously around but quite different from their Malifaux organization.

 

Neverborn/Gremlins care about their homeland and not much else, so why would they go to earth en masse? Some (new) individuals from them could reasonable show up as Mercenaries, but that's it.

 

Outcasts/Resurrectionist/Arcanists are people who ran away from Earth because they didn't like it. I don't even think there will be factions that correspond to them, as the whole underground rebel think doesn't fit very well in the larger conflict. I think these types will be around as Mercenaries. 

 

Ten Thunders I think will be subsumed by a Three Kingdoms faction as they are definitely a powerful nation Earthside. I don't think there will be actual Ten Thunders units among them though, rather lots of little call outs in the fluff.

 

I think factions will be based on nations instead, as I understand it they are still around and rule themselves. Guild is just very influential through soulstone sticks and carrots. And some monster invader faction(s) of course. There might be more than one that are rivals, which would fit well if they are Tyrant based.

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This. 

 

The Guild is the Malifaux Illuminati (Malifinati?) and controls everything behind the scenes. In Malifaux they have free reign because Malifaux exists for soulstone and who has all the soulstone?

 

I am REALLY interested in the alternate history aspect of it all. A lot of events in North America and Europe would have been changed due to the timing of the Black Powder Wars, so the political landscape may be completely different than what we know.

From the Fluff in the TTB Players Guide i always got the notion that the Guild are practically ruling Europe as well, not only Malifaux and those guys in the preview look pretty guildish to me as well

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