CanYaDigIT Posted March 18, 2015 Report Share Posted March 18, 2015 Give a player with every model available to them in a particular faction, and skill and knowledge of how to play all the masters, which faction is the most annoying to play against and why Quote Link to comment Share on other sites More sharing options...
asrian Posted March 18, 2015 Report Share Posted March 18, 2015 To me that's a toss up between Outcasts and Ten Thunders. Both of these factions have masters/crews that all vary widely in what they can bring and what they can do. It's very hard to predict. Others, for the most part though there are always exceptions, you can draw some overall conclusions of what you'll face: Guild - Ranged attacks, Ressers - Undead/Conditions, Neverborn - Melee/Conditions, Arcanist - Armor/Constructs, Gremlins - Low wound models/shooting. As I said though, these are just my generalist views of the other factions and aren't always what you'll face, but give me a decent rule of thumb. Outcast and Ten Thunders, however, could be any of the above with most of the Masters/Crews. 2 Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 18, 2015 Report Share Posted March 18, 2015 Gremlins. I love their aesthetic in theory. But as a primarily Guild player it's hard to not see them as doing everything that I do, only better. I have only played a couple games against Gremlins that were remotely competitive, and never played one that I enjoyed. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted March 20, 2015 Report Share Posted March 20, 2015 Well put, asrian- I think I'd agree on those two as the wild cards. I'd maybe call Outcasts control (many masters have some form of AP manipulation/out-activation/positioning or obey/reactivate) but that's kind of a weird generalization and not much to prepare for other than not taking too elite of a crew, and I'd say TT have some of the strongest minions/general independence of pieces, but that's not that much of a counter-able play-style so much as options. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted March 21, 2015 Report Share Posted March 21, 2015 For me, the scariest thing to play against is a Master I haven't faced before. Your second game against any given Master will be WAY better than your first. I guess the faction I've played against least is Gremlins? So it'd be Gremlins, I guess. (I've played against only four of the seven Gremlin Masters.) Quote Link to comment Share on other sites More sharing options...
Adran Posted March 23, 2015 Report Share Posted March 23, 2015 Personally there isn't one, as I don't really make much alteration to my lists based on opponents faction. Quote Link to comment Share on other sites More sharing options...
xmenfan422 Posted March 23, 2015 Report Share Posted March 23, 2015 Outcasts usually give me the most trouble and semi hard to prepare for. Quote Link to comment Share on other sites More sharing options...
Dirial Posted March 23, 2015 Report Share Posted March 23, 2015 Resser and Neverborn. Simply because my best regular opponents play those, and I'm biased. Quote Link to comment Share on other sites More sharing options...
Nical Posted March 24, 2015 Report Share Posted March 24, 2015 Annoying? I vote Outcast. their style are very hard to predict and even some masters take other factions models. So I can hardly predict who opponents master is and how opponent play his crew. Quote Link to comment Share on other sites More sharing options...
Stewbert Posted August 7, 2015 Report Share Posted August 7, 2015 I would agree Outcasts, each of their masters do a different job particularly well and can lead to some potentially disastrous match ups if you're not prepared for the style of master you are facing. I'd say Ten Thunders are generally solid but hearing my opponent is playing them doesn't fill me with the same dread. Neverborn cause me to second guess my crew choices a lot more than any other faction. There seems to be a lot more to think about when facing them. Quote Link to comment Share on other sites More sharing options...
jonahmaul Posted August 7, 2015 Report Share Posted August 7, 2015 I think Neverborn are very strong as a faction but agree with Outcasts because of not knowing what you're going to get. Gremlins are a little bit ridiculous but once you know what to prioritise they're not too bad as they tend to fold pretty easily. Quote Link to comment Share on other sites More sharing options...
BigHammer Posted August 7, 2015 Report Share Posted August 7, 2015 I'll throw my hat in for Outcasts as well; you can make an educated guess at what master they might bring depending on your faction choice and the game setup, but it's never guaranteed, and playing against Levi is a very different game from playing against Tara, which is a very different game from playing against Jack Daw, which is a very different game from playing against Hamelin. The Viks are lethal, but at least they don't massively change the playstyle of the game in the same way as the above do, similarly Von Schill can be compared to a Guild crew with mostly ranged threats and a couple of melee/mobility abilities. I've yet to meet an Outcast player that gave Misaki a chance (no idea why; Scout the Field, Oathkeeper and Diving Charge are a match made in heaven). Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted August 7, 2015 Report Share Posted August 7, 2015 Gremlins. I love their aesthetic in theory. But as a primarily Guild player it's hard to not see them as doing everything that I do, only better. I have only played a couple games against Gremlins that were remotely competitive, and never played one that I enjoyed. Wow. I haven't played against Gremlins yet, but this has always been my fear. They just seem sooo powerful on paper. I love them too, but have avoided collecting them just yet. On topic: I always fear Neverborn, but that may be that I haven't faced them enough. I also worry about facing Gremlins, but again this is more fear of the unknown than real life experience. Outcasts don't really worry me overall, but if they are announced I always worry about Ashes and Dust and how to handle it. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted August 9, 2015 Report Share Posted August 9, 2015 They really aren't too powerful, I've modified my stance on that a bit with experience. They are still incredibly annoying just for existing though. 2 Quote Link to comment Share on other sites More sharing options...
zFiend Posted August 9, 2015 Report Share Posted August 9, 2015 They are still incredibly annoying just for existing though. Hahahaha, you Sir, are amazing. Quote Link to comment Share on other sites More sharing options...
jonahmaul Posted August 9, 2015 Report Share Posted August 9, 2015 They are still incredibly annoying just for existing though. Ha! Yep! Quote Link to comment Share on other sites More sharing options...
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