MightyGodzilla Posted September 5, 2014 Report Share Posted September 5, 2014 Hey,I recently bought a Bodies of Evidence. I know eventually I'll take McM ressers, but my first faction is Guild and I've got the most models for Guild. What kind of crew would you attach to Mc Mourning when you're using him with Guild? What kind of playstyle is he using? Still poison? Quote Link to comment Share on other sites More sharing options...
barghest7 Posted September 5, 2014 Report Share Posted September 5, 2014 Standard disclaimer: it should depend on strategy, board, schemes, and opponent. That said... I mostly resser, but I enjoy Guild McMourning occasionally. I like him for scheme markers, especially. You can do poison, of course, but his resser crew is way more efficient for that, generally, while the guild models really are better at scheme's, for the most part. Austringers, for standard austringer schenanigans- making others drop scheme markers especially. Executioners to eat opponent scheme markers. Tamper evidence- should be pretty self-explanatory. Cant' remember the name of the upgrade, but gives Dougie Mac an aura of undead. Works decently with Judge and (theoretically, haven't tried it myself) exorcist to expoit their shiny new undead status. There's almost certainly plenty more, but those are the one's I've used thus far personally. Mike from Malifools has a Guildougie fetish currently- check out some of his tech on the "Before We Begin" podcast. He's got some interesting synergies in there. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 5, 2014 Report Share Posted September 5, 2014 There is a good analysis of Guild McMourning on Through the Breach podcast as well. I've tried him a couple times, and since I usually play Lucius, it was so far outside my normal experience that I hesitate to give any advice. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 5, 2014 Report Share Posted September 5, 2014 I don't quite understand the "Judge is good against undead" thing. Sure he has the possibility to do 2/4/8 or what was it, but as it's a duel with not that high of a cast, he usually just does 2 damage which he would do to anyone. What am I missing in that statement? Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 5, 2014 Report Share Posted September 5, 2014 I don't quite understand the "Judge is good against undead" thing. Sure he has the possibility to do 2/4/8 or what was it, but as it's a duel with not that high of a cast, he usually just does 2 damage which he would do to anyone. What am I missing in that statement? Not much. It's still a ranged attack which ignores cover and can be cast into melee, with a good second effect, and the potential to do good damage against undead. Also he could take Flames of the Pit, but that's about it. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 5, 2014 Report Share Posted September 5, 2014 Not much. It's still a ranged attack which ignores armor and can be cast into melee, with a good second effect, and the potential to do good damage against undead. Also he could take Flames of the Pit, but that's about it. Cheers, that's about what I thought. I think it's a bit overhyped. Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 5, 2014 Report Share Posted September 5, 2014 Cheers, that's about what I thought. I think it's a bit overhyped. He is a great model, nevertheless. If McM makes him Precise, he puts out a shitload of hurt! Quote Link to comment Share on other sites More sharing options...
MalifauxMartin Posted September 5, 2014 Report Share Posted September 5, 2014 For me a big reason to play Mcmorning is access to nurses. They are so good with some of our more fragile beatsticks, like executioners. I think a list was mentioned on one podcast that was basically (executioner, nurse, witchling stalker)x2. they form two super killy teams and look after each other. Works well for certain schemes and strats, especially assassinate , reckoning etc Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 6, 2014 Report Share Posted September 6, 2014 He is a great model, nevertheless. If McM makes him Precise, he puts out a shitload of hurt! Now that's worth mentioning! Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted September 6, 2014 Report Share Posted September 6, 2014 a big reason to play Mcmorning You mean apart from the fact he's Wolverine..? Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 6, 2014 Report Share Posted September 6, 2014 You mean apart from the fact he's Wolverine..? How is he Wolverine? Quote Link to comment Share on other sites More sharing options...
LunarSol Posted September 6, 2014 Report Share Posted September 6, 2014 How is he Wolverine? Beyond the old model's claws, he's very much a close range melee killer who's constantly healing whatever damage he takes. Quote Link to comment Share on other sites More sharing options...
HowNot2Wargame Posted September 6, 2014 Report Share Posted September 6, 2014 I know his assassination tricks are not as great as his resser self, but they do help shift some stubborn models who refuse to go any other way. The fact poison ignores most things bar hard to kill really helps for me. With his poison pushes he can the slink back and hand out precise and on the governor's orders to help buff his crew. Quote Link to comment Share on other sites More sharing options...
ArcticPangolin Posted September 7, 2014 Report Share Posted September 7, 2014 The other thing to consider is using Witchling Stalkers to remove conditions such as Paralyze from models that Nurses have healed. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 7, 2014 Report Share Posted September 7, 2014 Beyond the old model's claws, he's very much a close range melee killer who's constantly healing whatever damage he takes. I always associated those claws to Freddy Krueger. Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted September 8, 2014 Report Share Posted September 8, 2014 The other thing to consider is using Witchling Stalkers to remove conditions such as Paralyze from models that Nurses have healed. This plus Executioners, path finder etc with precise. And of course...WOLVERINE LunarSol, on 07 Sept 2014 - 07:14 AM, said: I always associated those claws to Freddy Krueger. I can see why but the healing factor........., sorry I used McMourning as Guild for the first time recently, he's the only master I've used as a beat stick he crumpled my opponent 10-0. Quote Link to comment Share on other sites More sharing options...
MightyGodzilla Posted September 9, 2014 Author Report Share Posted September 9, 2014 I just got my Bodies box in the mail yesterday. Where's the option that lets him take nurses as Guild?I plan on using that 2x(Executioner, Witchling Stalker, Nurses) Looks fun! Quote Link to comment Share on other sites More sharing options...
jonahmaul Posted September 9, 2014 Report Share Posted September 9, 2014 It's the On the Clock upgrade. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 9, 2014 Report Share Posted September 9, 2014 Nurses are amazing, the more I field them, the more I love them Quote Link to comment Share on other sites More sharing options...
Jewomie Posted September 12, 2014 Report Share Posted September 12, 2014 I had a game this week (my first ever with McMourning as guild) and I loved it. I had stake a claim.. I think... but had already made up my mind that I wanted to try mcmourning... so I went with it. Took a nurse, the Chihuahua, the lone marshal, the judge, a death marshal and an austringer. I don't remember what the other upgrades I had (aside from on the clock obviously) it was cool. I thought it was interesting how he interacts with the guild. the Austringer was cool, healing the judge back from 1 wd was a dream come true! I didn't care that he was paralyzed. haha. also, rocketing the Chihuahua into the viks and a convict gunslinger just to drop off some poison was fun.... but how damn hard it was to kill the dog was just hilarious icing on the cake. We had to call the game due to time, but I think with a little more planning, he could be my favorite guild master. and I know there are haters out there... but I think he's a great fit. lol Quote Link to comment Share on other sites More sharing options...
Kadeton Posted September 12, 2014 Report Share Posted September 12, 2014 Was it just unlucky flips that made the Chihuahua difficult to take out? I can't see how the Viks would struggle with it, so I'm not sure if there's something I'm missing. Quote Link to comment Share on other sites More sharing options...
HowNot2Wargame Posted September 13, 2014 Report Share Posted September 13, 2014 I quite like the guardians def buff on it. Can help drain a hand with austringers. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 13, 2014 Report Share Posted September 13, 2014 Was it just unlucky flips that made the Chihuahua difficult to take out? I can't see how the Viks would struggle with it, so I'm not sure if there's something I'm missing. Well the Viks haven't even broken a sweat going through my entire Lynch crew so I am quite interested in knowing why they can't take down a chihuahua? 1 Quote Link to comment Share on other sites More sharing options...
Kapten Vendetta Posted September 17, 2014 Report Share Posted September 17, 2014 I love McMourning as a schemer for the Guild, he has so many movement enhancing options available to him (regardless of faction) such as Injection (great for plant explosives and the like) or the Nurses with a for added Wk on schemerunners, such as Hounds or Watchers. Even Scalpel Slingin' has great mobility uses. The Plastic Surgery Upgrade with That's the Stuff also allows him to get his groove on. Just park him next to the smelly handbag dog for a turn and watch him speed away for a turn or two with Poison +2. Another model I've found to be effective with the Doc. is the Brutal Effigy, for added healin' through harmin', which McM. aldready does so well, thanks to so many wallets in the streets of Malifaux with an Organ Donor card. Still, I can't help to feel that if more citizens would have had "do not resusitate" info. on their persons, the resser problem would not be so dire... And as others have already mentioned: Nurses with a Witchling Stalker and a fragile beatstick also works wonders. (Or a Peacekeeper, which becomes a truly terrifing beast with healing options and Armor +2, not to mention the ability to ruin your opponents scheming with Advanced Protocol, which combines well with the Doc.'s Evidence Tampering) The only model from the box which I can use with McM. as Guild - but don't - is Sebastian. He seems so Poison specific (and is great with the Doc. as a resser) that I can't seem to fit him in when playing as Guild. I suppose you could go the route with a Lawyer and a Performer for added Poison (and other great uses), but I feel that if you want to Poison people, you're better of playing McM. as a resser. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted September 17, 2014 Report Share Posted September 17, 2014 I just began playing Guild McM in a slow grow league and posted some of my thoughts here:http://wyrd-games.net/community/topic/103373-the-amazing-adventures-of-slow-growing-guild-mcmourning-in-helsinki/The only model from the box which I can use with McM. as Guild - but don't - is Sebastian. He seems so Poison specific (and is great with the Doc. as a resser) that I can't seem to fit him in when playing as Guild. I suppose you could go the route with a Lawyer and a Performer for added Poison (and other great uses), but I feel that if you want to Poison people, you're better of playing McM. as a resser.I sorta think the same but that three damage from activating with the Poison condition near Sebastian is just pretty damn huge. Without upgrades Sebastian is quite affordable, sorta durable and can be devastating in finishing off McMourning's poisoned victims. Heck, his own melee damage is quite obscene if you factor in the three extra damage from Poison. Quote Link to comment Share on other sites More sharing options...
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