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My Through the Breach campaign


vinush

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Hi guys.

The first session of my TtB campaign took place tonight in adventure called Death on A Train. This saw the four fated travelling to Malifaux when disaster befalls the other passengers and they all die mysteriously.

I'll post up more detail later, but just wanted to say we all had an absolute hoot playing it, and despite only planning on addressing one of the fated's destinies I managed to get a two for one and fulfil a step of one of the other characters too.

We also invented a new drink, Ginner...

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The players first started at the station Earthside waiting to board for their journey to Malifaux. There were lots of ominous descriptive words used in this preamble to the meat of the adventure beginning, and the players found themselves sharing a compartment on the train. Once the journey began the players immediately decided to go to the dining car and see what misadventures they could get themselves into.

Our wastrel, Effel (Played by Proximocoal) immediately got involved in a poker game and almost doubled his script due to some amazing flips from the fate deck, and on the last hand managed to trigger a free pickpocket action which succeeded like a boss and netted her a deck of marked cards and a further 5 script.

Meanwhile, Bo (our gunslinger played by Big Ned) tried to act all nonchalant and immediately raised the suspicions of Jack, the mercenary in the group, who then got involved in a bar fight (the first of many, no doubt).

Bo, trying to act all manly and seductive like, escorted the poor damsel in the dining car back to her cabin, and offered to buy her a drink. She asked for a large gin, so he went back to the dining car (now empty following the fight) and ordered the strongest, cheapest gin (which one of the players referred to as paint thinner and as the joke continued resulted in crossing out the paint th part and replacing it with a G, hence ginner.)

Our dabbler, Elle, tried to gain access to the Guild car and managed to get a good look inside at the prisoners being transported, one of whom was chained to a chair in a cell of his own. She then immediately used teleport on one of the guards to get them off the train (and technically killing him due to the speed of travel plus the height of the mountain the train was traversing at the time).

 

Ending dramatic time, the four fell asleep back in their compartment only to be awoken during the middle of the night by an unearthly wail rippling through the train and all lights going out. When they began to investigate they discovered that all of the other passengers were dead. The prisoner in the cell was missing.

Bo came to the realisation that if all of the passengers and staff were dead, then the train was out of control!

Rushing to the engine car he saw the dead driver begin to rise and go about driving the train. He wasted no time in drawing his gun and dispatching the only person (or should that be thing?) capable of driving the train... He then tried to pull the brake on the train, but managed to snap the handle off leaving them with no way of stopping it.

Effell managed a blinding flip to try and work out the controls to at least keep them going.

Following a slight bit of prompting from me they realised they should ask more questions of the only other living person on the train that they had encountered. Cue Bo and his seductive, bewitching ways. Whilst acting out what he was doing while talking to her by pretending to unbutton his shirt and rub his nipples, Big Ned managed to flip the Black Joker and immediately failed the attempt, prompting her to break down into floods of tears.

Eventually, they managed to get the information out of her that her travelling companion, Professor Kristof, was responsible and had headed to the back of the train.

 

Elle and Jack raced back there and had to climb to the top of the baggage cars where there was a brief exchange of fire (some magical which was rather uninspiring, and some of the more mundane gunpowder kind) and then thanks to the quick witted actions of me the only other person up there surrendered and explained that he had taken the fall for Kristof in the past and that Kristof was trying to rescue him by using necromancy. As it just so happened, he knew how to drive a train so that they could get to Malifaux safely (although they did jump the train before it reached the station for fear of being linked to the train full of dead bodies).

 

This session managed to get a two-for-one on fulfilling destiny steps so in addition to Elle's "You shall sup upon your pride and dance with cadavers" we managed Bo's "an idea will betray you" (can you guess which one?)

 

All of the players were keen to get another session in next week, which is awesome.

 

Vinush

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Session 2 last night saw our fated hired by a shadowy gentleman (Mr Lyall) to retrieve a journal his business partner, Dr Hope Langstrom, had tried to recover from within the Quarantine Zone. He was paying the handsome amount of 50 script upon accepting, then a further 50 script upon returning the journal to him. This session was focusing on the fate of Jack, our Mercenary, in particular "When hope drowns in but three tears".

 

Effell, our wastrel played by Proximocoal, asked to see his credentials and was given a business card that said "Mr Lyall. I will find you..." He provided them with a bottle of the highest quality ginner while "negotiating" (read: "This is my offer, take it or else")

Upon accepting they were given a map of the sewer system to use to get into the QZ, and told they couldn't miss the house they needed to go to.

 

Following the map, and dispatching a couple of mindless zombies (they're not particularly good in combat, so I started them off gently), they emerge into the Quarantine zone to a scene of utter devastation with the solitary house the only building standing. A brief scuffle with some canine remains, and they were inside the grounds where they found two of Dr Langstrom's companions lying dead, both with very large bullet holes in their foreheads and the ground sodden with water (despite the ground outside of the compound being dusty and dry).

There are signs of an obvious struggle inside the house, with another of her companions impaled upon the destroyed remains of the large dining table, and a bullet hole in his forehead.

 

As they moved out through the house they encountered more water and another dead body, again with a bullet hole in his forehead. Everything they found was rotten and decayed within the house, and parts of the building were crumbling or had collapsed. Going upstairs they found two well used bedrooms which were untouched by the decay, so clearly in use. They were still yet to find Dr Langstrom and the journal...

 

Just as they were about to give up and leave they heard footsteps and a man talking, they took up a defensive position and prepared to face the new threat, the zombified Dr Langstrom and a strange looking man with a runed stave. Dr Langstrom wasted no time in luring one of the party to herself before attacking him, while the others did what they could to assist (or in the case of our wastrel, loot the corpse!).

 

They then faced off against the vile necromancer, and shortly dispatched him after taking a few wounds themselves to his rotten necromantic magic. They then returned, relatively unmolested, out of the QZ and into the creepy house they had encountered prior to this (there was nothing of note earlier, other than a sense of dread in the air) to find a deranged surgeon performing a vivisection on a living victim. Just before they dealt with the situation, the victim torned his head and screamed silently in agony as Bo (Played by Big Ned) realised his vocal chords had been severed.

Wasting no time, Jack dispatched them both with his awesome shooting of sheer awesomeness (double focus, custom grip, shooting using both hands for a treble positive flip to hit!) but alerting the guild guard in the area to the trouble.

 

Elle, our mysterious dabbler, then used her magic to help them escape without the need for guild interaction (teleport is sooooo broken!).

 

The party then returned home, got their fee and Mr Lyall said he would be in touch...

 

A jolly good time was had by all.

 

Vinush

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  • 2 months later...

I am working with some revisions I am planning if I get a chance to run a campaign myself.  My current ones to magic are *Might come up with more later or a different system but right now*:

 

Telekinetic Push: The target is pushed 3 yards plus an additional 1 yard for each margin of success directly away from the Caster.

 

Beckon: Reduce to 1 AP.

 

Teleport: Range 1 Melee.  Effect: A target within range of this spell is teleported to a safe location within 5 yards.  The range of the teleportation can be increased by increasing the TN by 2 for each 5 yards.  The target may choose to relent to teleportation, in which case the caster must make a Simple Challenge Duel instead.  Objects may also be teleported, but if the object is in the possession of someone, they may resist the Spell.  If they choose to resist the object in their possession being teleported they may perform a TN10 Willpower duel.  If they succeed the spell fails.

 

Conjuring: Add “If the object is in the possession of someone else they may perform a TN10 Willpower duel.  If they succeed the spell fails.”

 

Counter-Spelling: change second line from “This range is equal to their Tenacity Aspect in yards” to “This range is equal to their Tenacity Aspect in yards to a minimum of 1 yard.”

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The players once again gathered in the Lady Katherine as the season changed to autumn and an aura of glum ambivalence had settled when Mr Lyall sits at their table with a bottle of Ginner proceeds to inform them of their little task, a simple trip into the QZ, buy a mysterious box from his contact and return with it.

 

They were instructed to keep away from the warehouse next to the theatre where the purchase was to go down, but players being players this might as well have been a flashing sign saying "Come in".

 

They were to travel to the QZ through the basement of one of Mr Lyall's associates which leads to the sewers under the wall. Within this basement complex was some kind of operating room/morgue, a torture chamber and a meeting room of sorts. They encountered a sad, lonely zombie in one of the cells off the torture chamber which was rapidly dispatched.

 

Entering the sewers they could hear echoing footsteps from a sewer maintenance crew, but managed to avoid drawing their attention as they made their way towards the sewer exit outside of the warehouse they were told not to go into. They went in. Granted, it was after they had been set upon by guards from the three kingdoms, but they went in none-the-less. A brief skirmish resulted in them freeing their captured companion (one of the players arrived to the session late) and they were warned off by the lady in charge who threatened them and knew they had something to do with Mr Lyall (she also had a rockin' Southern Belle style accent!) and they wisely fled from the building and made their way into the theatre.

 

TBC...

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Once they stepped into the theatre they were met with a grim sight. The audience was made of corpses in various stages of decay, all dressed appropriately. On the stage the performers were also dead and fastened to wires to make them look as if they were mid performance. It was clear that this was the work of someone who was a bit whimsical in the brain pan... The sounds of music was drifting through from back stage, and they players made their way there (after the dabbler in the group resurrected one of the dancers by flipping a 12 of Crows!) This had set off the pulleys and wires, making the corpses on stage dance and swirl to almost, but not quite, the same music that was coming from back stage.

 

They cautiously approached Sinbad (played by the Desperate Mercenary model) who was dancing in time to the music. Slapping him to bring him out of it, he pointed them in the direction of the box they were after before going full on fetal in a corner. Bo approached the box, which was open and playing the music, but failed the willpower to resist its unearthly sway and he began dancing along to the music, seeing the theatre as it was back in its heyday. Jack (who has since been touched by December - an interesting session involving a ghost snake entering a bodily orifice) slapped Bo out of it while Effel went and closed the box (Proximocoal had ALL of the cards in his hand, so cheated the WP duel to succeed). They handed off the cash to Sinbad, now totally back to normal, and began their return to Mr Lyall. Elle stopped briefly to free her resurrected performer from the wires and send her ahead in what we dubbed "Operation Canary".

 

They returned to the sewers to find their exit blocked by the maintenance crew who were under attack from some unseen creature (there were wet tearing sounds and screams being cut off mid shriek!) forcing them to enter a crumbled part of the sewer tunnel which led to a wooden panel with light coming through it. However, there was something clawing and scratching at the wood at about 4' high (Some kind of big clawed creature). Effel took her first shot of the campaign to date (she has a gun, she knows how to use it but up until now hadn't felt the need to) and clipped the creature's claw. Bo then used his new found powers of elemental enchanting along with the focus object of the recently acquired soul stone tooth (What could possibly go wrong with this down the line?!?) to make lightning bullets which allowed them to break into the torture chamber where the creature was lying on the floor convulsing from the lightning. While prone, Bo carefully aimed the gun into the creature's eye socket and fired, killing it thanks to a red joker for damage, the third of the session from him!

 

Returning to the Lady Katherine they handed the box to Mr Lyall who proceeded to smash it with a hammer, gave them their payment and vanished.

 

The session ended with Effel and Bo completing destiny steps.

 

Vince.

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  • 2 weeks later...

Next session I believe I will aim to complete one of El's destiny steps and draw her more into the game as I feel she has been a bit part up to now.

 

Her destiny steps are:

 

When you sup upon your pride and dance with cadavers

She will sit alone among your misery

as the gathering mocks your gift.

Again you turn the wheel and move the stone

and you stumble upon the line of life and death.

 

I know where the last step is going, as I am going to tie it in with another player's destiny.

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