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Found 17 results

  1. wong

    Hello. Playing Malifaux not for a long time and playing only Sommer. After buying Wong box for lightning bugs i've decided to try some Wong magic but i dont even imagine what he needs to his crew. Atm i have Sommer box, Wong box, Ophelia box, Brewmaster box, Pigapult, Burt and Gracie, Lucky Effigy, Merris and going to buy Mah Tucket box. Can i make a playable 50ss team of those guys? PS:dont like McTavish much ;\
  2. Hi, I first picked up some Malifaux minis a long while ago and then never got much of a chance to see the guys I was planning to play with, and they've been sitting on a shelf since. I recently decided to get them painted up and actually get ready to play (and couldn't resist picking up some new ones), but the problem is, some of the minis I have are the old 1st edition ones. I've got hold of the updated card packs, but it's left me in a bit of a quandary over how I'd get hold of certain models. I have the old metal Somer boxed set, and the old plastic Wong single. That means that I have the masters, but not their henchmen/enforcers or totems. Is there any way of getting hold of the models I want without having to buy doubles of the models I already have? Failing that, does anyone have suggestions for proxies? Thanks for any help you guys can give.
  3. I currently play Ulix and am just starting to get a sense of how to play with a plan rather than just flailing around randomly with pigs. So I'm not dead set on interrupting my learning, but I've been contemplating what master I might try next. Because I still feel like a complete noob, I think I'm still finding my feet with my particular playstyle soooo I think the basis for my choice is initially going to be based on synergies with models I already own. And since I pay Ulix....no surprise....I have a case full of plastic bacon. I think I own: every flavor of pig slop haulers hog whisperer Lucky Emissary Sammy LaCroix taxidermists My impression is that Wong has some decent synergy with pigs and Zoraida may as well. Brewmaster sort of interests me, but I think that's a poor choice. As for Ophelia and Som'er I'm just not all that interested at the moment. But...I'm taking all advice I can get. So, if my goal is to maximize use of models I already have, am I sane to be considering Wong and Zoraida as my next expansion?
  4. Gremlins are the faction that got me to play malifaux. Although I started with ten thunders I found them kinda boring and not very thematically fun so I only played occasionally. Gracie hooked me and i've been a gremlin player since (who doesn't want to play a pig in armor from the kitchen). I don't post on the forums much but i've been having serious problems running gremlins. As this is the only faction I have I thought I'd look for some advice here before I sell them and try to start over. I've played for 2 years almost, over 100 games, and I own every gremlin model in the game. During this time I've gotten so badly beaten by even the newest of players that I'm having a hard time reconciling the balance of the game when it comes to playing gremlins who seem to crumble by the middle of turn three. I'm disheartened to the point of just selling off my models and finding a new game to get into. So to get deeper into it.... I tend to play Zoraida and Ulix most followed by Somer. I've not gotten much play time in with Wong or Brewmaster and I dislike how ophelia plays. I tend to try to focus on strategies and schemes that require scheme markers as I expect to be able to out activate opponents for a turn or two and can get 3-4 points this way easier. I typically avoid points requiring long term terrain holding as this has always failed when gremlins get into combat.... they always just die in droves so I lose models and often gain zero points. Most of my games are basically over by the end of turn 2 or middle of turn 3. I understand that the out-activation that gremlins bring because they are cheap to purchase and have reckless abilities is how they should be powerful. However, in my experience the extra AP and activation control is only relevant until the end of turn 3 as by that time I've lost so many models, been forced to retreat or hide out in terrain, or just can't stand up to even a moderate sized opponents hand that the extra power in AP and activation is gone. I've had several games where I've lost a huge number of points in a turn and a half (turn 2 to middle of 3) and can't claim points beyond maybe 3 or 4. Comparing equal points model to model I can't see the balance in abilities and stats. Although many gremlins can get extra AP with reckless/drunk and reckless, the payoff isn't enough to make them that much better compared to models of the same points that can do the same or better actions without a down side that can cause them to get killed in one shot. Example: Nino (the big guild sniper) compaired to Rami. Nino can kill models by focusing quite easily with a high damage flip. For Rami to do the same I've had to reckless, get the ram trigger to knock myself to half health to get the same effect. If you consider the damage level a gremlin can do with a Ram trigger they are decent hitters but they also blow themselves up in the process and cost me models when this happens. One of my worst outcomes was losing Francois to a massive hit (admittedly killing the minion he hit) followed by losing Bert because of a ricochet trigger (flipped late and couldn't cheat to change), then because my two big hitters that were protecting Somer were gone he also died that turn. All because of one turn of damaging myself. My local Henchman has been extremely patient working with me to either get better or figure out lists to play for certain schemes etc. However, we've run out of ideas. I've tried playing conservatively, which helps with gremlin survival but I often still only get 3-5 points because my opponent has had two turns of free roaming for points. I've tried being aggressive with expendable models but find that I'm just spending two turns and 3-4 models to nullify one 5-10 point model, often losing 8-15 points of my own models in the trade. I've tried being more selective with schemes and strategies by focusing on what other gremlin players play (from podcasts and tournaments) but inevitably lose so many models so early on that I'm just waiting for my opponent to get max points and end turn 5 with a 4-6 point spread between us. I'm extremely positive and excited about playing every game (one to three games a week). I listen to and read hours of malifaux posts and podcasts every week trying to learn to play better. But by turn 2 or 3 in most games, even against new players, I'm just wanting the game to be over because i've lost so many models and will only be able to get half or less than half points and feel like i'm just waiting for my opponent to max out their points while I wait an hour for the game to end. I understand that it's possible, and very likely, that I'm playing extremely badly and can't figure out what to do to get better. But I also can't see the balance of the game when looking at a gremlin card compared to other factions. I love the game and how it plays but I'm very close to just selling all my models...... ANY advice would be great, any ideas for lists, advice on schemes and strategies to choose, any help with understanding how gremlins are even close to other factions in power level would be great before I decide to dump them. Thanks in advance
  5. Hi all! I'm returning to Malifaux after a three year sabbatical on the Other Side. There's a Fast Grow League (2015 packet) kicking off in a few weeks at the FLGS, and my wife and I have already signed up. In the past, I've always been a Guild toady (Sonnia & Hopkins are my heroes!), but the Gremlins are just too much fun to stay away from! That said, I've never run Gremlins outside of manning demos, so I could use some advice from fellow bayou brethren! Here's what I have access to: Wong (Explosive Solutions): fully painted Zipp (The Sky Pirates): un-assembled I also have just about all the Guild stuff, and nearly all the crews from the other factions. Many of them are older metal kits (we're in the process of updating). All that said, what do you folks recommend for additions? The league grows weekly: 26ss/30ss/40ss/50ss. The first two weeks are pretty easy-peasy (boxed crew plus upgrades), but the following two weeks get a bit tougher. I thought I'd ask early as I'm a terrible stickler for having models painted before playing with them. Thanks in advance!!!
  6. PHEW!!!! It's been a busy week! These guys are finally ready to hit the table! I wish I had a better camera, but hey, it's something!
  7. Is the lightning storm trigger continuous with a accumulating - 1 to Ca each time, or just once per action? thanks
  8. Morning all. I am looking at expanding my wong crew because I only have 1 model for my Wong crew which is M1.5 Wong (which is the same model for M2E I think). I also have the M2E cards for Wong. My question is should I buy the Wong crew box for the other models in the box or should I buy a box of lightning bugs? What else works well with Wong where my money is better spent? Thanks, Matt
  9. this week I will pick up my Wong Crew Box and was just wondering what people feel about Him as a master and what good add on's are to his Crew? I feel like McTavish could be good with his hunting screen and Wong's own Iron Fan of Tsu Li "Poof" trigger having a crew that is pretty hard to get a bead on. I have read PMF and know about the Glowie KillJoy Etc. but wanted to hear more real experience thoughts with the Crew.
  10. I played against the below Wong list and I struggled against it. It seems very powerful and seems to do everything Sonnia does but better, and has lots of synergy and some very tough combinations. Could I get some advice on how to build a crew to beat it? WONG with Glowy 1 and Explosive Solutions 2 Lovely Assistant 3 Burt Jebsen 7 Merris 6 Gracie 10 with Saddle 1 Lightning Bug 5 Pigapult 8 3 Stuffed Piglets TOTAL 49 SS What do people think of Wong's force? I'm wondering if it's even balanced. Gracie with the saddle and the Pigapult with stuffed piglets both seem ummm, good. You can fire a stuffed piglet forward 24" ignoring cover and without needing LOS then target it with Wong for mega blasts that stack hugely. Several models get powers to force models to bunch up. Gracie's saddle drags Burt forward for free. Gremlins can generate the extra AP so can easily get the drop on Sonnia and fire first. Anyway, advice please.
  11. Hey im new like in i borrowed a crew LOOOOVEEEEEEEEEEEEEED the game so so god damn much and now i need my crew. like other post i do not care about the "bank" i just want a competitive crew to start with (prefer wong) so i can play with my friends which are rather competetive aswell pls help a noob start fast ^^
  12. Hello all, as the title suggests, I'm looking to expand my Bayou presence here soon, and I'm looking for more experienced recommendations to aid me in my nefarious, green-skinned plans. Currently, I have the "Closing Time" Brewmaster box, Burt, Trixie, Nurses I'm turning into "bar serving girl" slop haulers, a whiskey golem, and a lot of Arcanists, which I mention for merc-Performer purposes. My next step is to get Wong's box and Gracie for sure. Also thinking about Sammy & Merris. I know I'll get them eventually, just not sure if they should be an immediate purchase or if I should wait. So what would you recommend beyond that to work well with one or both of those crew boxes, and why? Piglets? Stuffed Piglets? Bayou Gremlins? What crew boxes would you suggest after Wong? What are your thoughts concerning Sammy & Merris? Lay it on me!
  13. Hey! So I'm about to finally do it, to go green! I've been eyeballing Gremlins for a long time, and after painting/playing with all my other crews/factions I'm about to pull the plunge and dive in. I'm going to start out with Wong, 100% due to looks, haha. I know there are other threads similar to this, and I've been reading them all, believe me. But is this a good start? Anything I'm missing to get a good first experience with Gremlins/Wong, or anything which I wont be needing (I'd love to save some money if that's the case, ha!). This is what I've been thinking of getting: Wong box Burt Jebsen Gracie Merris Lacroix Slop Haulers Sammy Lacroix Cheers!
  14. Hi all! Just after a 1-word Critique from whoever's happy to leave me their opinions! This is my first time venturing into writing, let alone fan fiction. I'm participating in a little Shifting Loyalties campaign with a good little group of guys here in New Zealand, and a couple of us are doing some fluff background for our crews. I'm running Mancha Roja to start, with a view to building up to Wong, so I'm putting Wong on the trail toward his loyal Henchman. I'd really appreciate any critique that anyone has to offer, and thanks for reading! (apologies if I inadvertently contradict canon here - I don't know enough about the Malifaux universe yet to reliably avoid those kinds of mistakes) The Wong Stuff, Part 1: Last Train to Spotsdale (Stop). Little Lucy hated living in Spotsdale Stop. All the townspeople looked wrong to her somehow - just shuffling around with no energy, their eyes locked on their feet. They made her sad. Made her feel heavy. That's why she would usually spend as much time as she could in the swamp out back of town, catching baby skeeters and lizards, and listening to the noises of the frogs (they were singing to her!). AuntyMummy had stopped her going out there now. She'd come home a couple of weeks ago with her best Sunday dress full of mud and slime and stench, and that'd been the last straw. So now, the best fun to be had was to just sit at the town's eponymous railway station and hope that someone interesting might arrive on the 11:55 daily from Malifaux. That hadn't happened though, on any of the seven previous days that Little Lucy had spent sitting on the edge of the platform. She just whiled away the day there, sometimes running up and down till she was spent, then collapsing on the solitary bench that faced out to the swamp, flushing her with bitter anguish because AuntyMummy had forbidden her to go out there again, on pain of losing her prized possession - her magic set. Lucy used to pack up her "Wong's Patented, Prodigious, Phantasmagorical & Probable, Efficiency Enhancing Ectoplasmic Enchantment Kit! (now, in "Super-Sterile"!!)", and toddle off to the bayou to put on a practice show for her amphibious friends (she still thought of them as friends, even though many of them had met instantaneously sticking ends, becoming plastered in the process against various trees, vines, stumps and genuinely shocked alligators-in-hiding). Lucy was still working on retaining the physical presence of her audience, before putting on a show for the townsfolk in Spotsdale Stop, but how was she meant to get better now, when she had nowhere to practice? Today, on Lucy's eighth day of her railway vigil, she'd decided to bring her magic set with her. Yesterday, on the way hone, she'd gone a different way (around the back of Virgil Awlins' hardware store, instead of down the main street in front of it), and had suddenly seen Mr Awlins' nice big stockyard with new eyes... Of course! Here was somewhere that she could practice her magic! Behind, between and around the corner of so many piles of metal, lumber, timber, slumbers and hammers, no-one would could see what she was up to - not even from the station next door! She happily went straight there with a packed lunch of peanut butter bread and a gallon of milk, her "Wong's 3P By 4E Kit", and a box full of frogs that she'd captured and brought home the last time - the last time - she was allowed in the swamp. The morning hours flew by in a flash (and a few "WHOMPF!!'s", "POOF!!'s" and "'ribbet'-BLAM!!-SQUELCH!!!'s". So engrossed in her labours was Lucy that she did not notice at all the high-pitched toots of the arriving train. It - quite literally - ground to a halt on the warped and rusted tracks that the Spotsdale Stop Town Council maintained they had no money to, well, maintain - and disgorged it's usual cargo of letters, parcels and essential goods, along with a rarity - one fully fees-paying passenger. A short man, he nevertheless stood very straight and gave the impression of being quite formidable ordinary in stature (or would have, had any of the depressed townsfolk been fussed to look up and notice him). He wore a dusty black tuxedo, slightly worn at the elbows, and he wore a very tall top hat, bedecked with fine golden symbols around the band. He carried with him a leather kit-bag of deep maroon, and with a pattern that at first suggested that it was made from the hide of an enormous snake, the scales individually being half the size of the man's hand. The clasp on the kit-bag was apparently gold, and was polished to the highest sheen, reflecting the noonday sun as the stranger made his way off the platform, toward the station entrance. Lucy was down to her last frog before she realised all that she had been doing wrong, was wanting to magically make them jump too high, and the poor fellows never had any wings! She wanted them to jump all the way up into the sky, so that they could fly home and be with their friends again (with her help!), but she hadn't given them any wings with which to do it! Full to the brim with excitement over her momentous discovery, Lucy aimed her wand at froggy final, and closed her eyes and concentrated on visualising him instantly sprouting huge, black feathery wings, just like the ones she'd seen on the vultures and buzzards out in the desert whenever she rode the train to Malifaux town. Lucy took a deep breath, opened her eyes, and willed the spell to power... When Lucy woke up, she found herself lying next to a pile of timber some 10 feet away from where she'd cast the spell. Some funny-looking man was lying a few feet away from her, starting to pick himself up off the ground and gather his wits. She looked to where the frog had been, but couldn't see him there anymore. He seemed to have been replaced by an oozing red ball of feathers and fluids that pulsated slightly every few seconds, but then shortly stopped moving altogether. The man by now had recovered himself, and Lucy could see him in profile as he reached for his hat. She realised that he wasn't really a man after all - he had green skin, and long, wispy hairs on his top lip, and his ears were huge and pointy. He was just turning to face her when Lucy realised what his silly-looking peaked hat meant. He was a wizard! The man fixed her with a frighteningly fang-tastic smile, but one which Lucy felt was supposed to put her at ease, and made his way beside her. He stretched out one hand full of claw-filled fingers to help her up, and said in a high-pitched and rapid speech, heavily accented from somewhere exotic, "Well, little lady. I think I may have just the adventure for a girl of your talents. Come, Lucy", (she started at the stranger knowing her name), "We have an awful lot to accomplish together"...
  15. Sorry if this is already a thread, I saw there was that one about Wong up fairly high, but I think most threads revolve around actually using models in game and their crew building. I'm more curious about his story, or what he's doing. It's a fairly open question, but I'm just curious what he's about, or from whence he came? He clearly uses magic, but how did that come about? My other more broad curiosity is about Faction X Arcanist crossovers, namely the notion that anything that can cast spells might be related to Arcanist. Is this how people generally view the Arcanist Faction, as the primary "Casters"? The alternative, that I subscribe to (Which better explains why Wong would not be Arcanist), is that Arcanist happen to be comprised of many mages, but represent more of an ideal or mentality, a group bound more by shared interest than vestment in the arcane. Does this seem reasonable, or is there a good reason Wong could be theoretically clumped into Arcanist? I'm just curious what the defining trait why or why not a model might be partially woven into the Arcanist (Other than purely that being their design), and the general story around Wong and any connection he has to magic or the Arcanist (Does he like them, hate them?). Thanks for the know how, half-stock-green-kin.
  16. Hi all! I'm pretty much new to the Gremlins side of Faux. I got the Closing Time box for my birthday for my Ten Thunders faction, and decided to have a look at the Gremlins stuff (I know; that way madness lies!). Anyways, nothing particularly drew me in, until I saw the magnificence of the Wong artwork! I love anything Asian-themed anyways, but the idea of a Gremlin dressed as a Big Trouble In Little China extra stuck with me. Anyways, I want to get the Wong starter. However, I know that you should get various things to be able to deal with every situation. My problem is, I have far too many minis. I've got bits for 4 factions already, and I don't want to hjave every mini possible for those factions. So I'm wondering, what would be best to get with Wong to bulk him out to a sort of all-rounder 50ss crew. If it works with Brewie, even better. But I don't want to buy any of the boxes for the other masters. They, nor their boxset henchmen, don't really do much for me. So I'd rather not go for those (plus, if I get the master box, I'll only get more stuff to go with them and so on). I've got things like Performers (from the Dark Carnival set) so don't mind adding the odd mercenary (though I don't want to venture into either Guild, Neverborn or Outcasts). Any suggestions would be great! Many thanks in advance.
  17. How do you play Lightning Jump? After damage, you flip a card for every model within 3 and the model with receive a suffer 2 damage. This is Ok, but if you have you can make Fzzzzzzap!, do you flip another card for every model within 3 ? Thanks for your help.