Jump to content

Search the Community

Showing results for tags 'wishlisting'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice

Forums

  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
    • [Campaign] - The Obsidian Gate
  • The Other Side
    • TOS - Discussion
    • TOS - Allegiances
    • The Other Side Rules Discussion
  • Other Games
    • Board Games
    • Card Games
  • Super Secret Forum
  • The131's Upcoming events

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Location


Interests


Biography:


Location:

Found 1 result

  1. Just got an idea I thought I'd share with y'all... There's been some mentioning of getting a little unwieldy because of the high model count, possibly raising the bar somewhat for new players joining. Some have mentioned the possibility of splitting factions up in the next edition to counteract this (still many models, but fewer in each faction). There's been some chatter about some mercs being problematic as mercs, but not in their own faction. How about reorganizing how mercs and factions are used? First, split up some of the factions to get more, smaller factions (ie Arcanist split into Mages and M&SU). Second, give the Merc traits to ambiguous units that could go either way. Create a system of alliances (Mages allied to M&SU), and allow mercs to be taken only from outcasts or an allied faction. Outcasts have no allies, but can hire mercs from any faction. This should lower the amount of potentially game-breaking combos in the game, but still allow most crews to stay somewhat intact. It would add a sense of distinction to outcast, which I think could be good. (Not saying this is needed or going to happen, just throwing out a possibility. I think this could help reconcile Wyrd's need to constantly release new models with the game eventually suffering from too much bloat.)
×