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Search the Community: Showing results for tags 'stuffed piglets'.
Found 2 results
so playing gremlins for a few months now and I am starting to feel bad taking stuffed piglets against everyone apart from specific some combinations of factions and strats....im looking at you wind gamin in headhunter. the out activation is so powerful and the game feels like it is creaking. I am playing list with like 11-12 activations turn 1 and 2 which is allowing me to pick and kill what I want in early turns and making teh game a real NPE for opposition. However i feel our faction is such a glass hammer that playing without activation control is just asking to lose. what are your guys thoughts?
Hi, I am having some trouble getting my head around stuffed piglets and specifically, when they drop corpse markers. As I understand it, if a model is killed it drops a corpse marker and if it's sacrificed, it doesn't. The "Bacon Bomb" action says that if the model's still in play after the action, it's sacrificed, suggesting that it can be killed by the damage it deals, giving a situation where if the bacon bomb deals enough damage to kill the piglet, it leaves a corpse marker, otherwise it's sacrificed and doesn't leave one. Is that right so far or am I missing something? The "It Goes Pop" ability allows the piglet to take the "Bacon Bomb" action when it's killed before being removed from play. At this point it's been killed so should leave the marker, but it takes the action, can't be killed by damage as it's already killed, and as it's still in play at the end of the action, it's sacrificed as well as being killed, so does it leave the marker or not? I've got a feeling I'm making this more difficult than it really is, but I'm getting really confused. Can someone explain this simply for me?