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Search the Community: Showing results for tags 'silurid'.



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Found 5 results

  1. Hi everyone, today I finished first model for my Zoraida crew - leaping Silurid, so I thought that I would share some pictures and thoughts. The hardest part was the colour scheme. I wanted the model to look natural, so I looked up a lot of pictures of frogs, catfishes and lizards on internet and tried to imitate features that they have in common (e.g. light abdomen and dark dorsum). The colour scheme is mostly inspired by frogs, because their life cycle reminds me of the Silurids' one the most. Eggs hatch into Gupps and Gupps mature into Silurids (and some Silurids metamorphose into Spawn Mothers). Well... they are actually more like salamanders and newts, but those are usually not green so I decided to go with frogs. Another issue was the model's posture. When i dry-fitted it to the base it looked very unnatural. In the end I pinned its leg and kept repositioning it until it looked like on the render and I was sattisfied. Originally, I wanted to finish the model with Citadel Technical 'Ardcoat, a gloss varnish, to make it look wet/slimy, but when I applied matt varnish and it was still wet, I realized that that's how it would look like and decided against it. Next model will be crouching Silurid. That one and the one standing on a rock have crests much taller, so theirs will be either brighter towards the top (off-white or orange) or painted off-white with pink/blue shades.
  2. From the album Neverborn

  3. So just wondering if there's a definite answer on this. The Silurid's have the rule that allows them to still get cover, as models may not ignore LoS and Cover when targeting them. But the Watcher from the Guild says that models within 3" do not get the benefits from cover. So which one overrules which? Is benefiting from cover the same as somebody ignoring their cover? I would like to think that the Watch overrides the SIlurid but I'm not 100% sure and I haven't been able to find a definite answer, so I figure I would ask it here!