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Found 99 results

  1. Malifaux is a great game and it motivated me to pick up my paintbrush again and again this year. Here are my first two painted crews. I hope many more will follow.
  2. We're doing some HH soon. Any tips? I haven played much of that format, but I'm thinking Valedictorian or Toshiro, a Punk Zombie, a Dead Doxy (to push the Punk Zombie, then maybe a Rotten Belle. Thoughts? Tips?
  3. So this thread keeps popping up, I thought I'd try to write up something to help you getting started with Nicodem. At this point you have probably bought the Open Graves boxset. So you have Nicodem, Mortimer, 3x Punk Zombies and the Vulture. Let's start with that assumption. Good buy, Nicodem is absolutely the boss and you are within the righteous faction of Malifaux, good for you. Nicodem is a toolbox to no end. What you need you get. Nicodem can be played in different ways, the most obvious being the Summoner he is. Do remember though, that you have the option to summon, it's not mandatory for you to summon all the time. Giving out Fast is a superb ability. To heal your models is also amazing. Slow your enemies? That is golden. He recycles cards like no one's business. Gives out to attack, defense and to damage (with an upgrade). So simply put: he's the King for a reason. You are probably wondering where to go next? What to get for him? Well let's start breaking that apart. You might want a big beatstick? That you can support, give flips to, make it even better than it is. Very solid options are: Beatsticks: Izamu (my personal favourite). Very solid Enforcer and a good carrier for Decaying Aura in a Nicodem list. Give him fast and he goes up to 4 attacks a turn with to attack and to damage built in with ml6 that are unpreventable, that will make some seriously dead models. Rogue Necromancy. Has already built in to attack and damage. Nicodem can give even more of those for him. Also Fast for this monstrosity is quite terrifying. Also Nicodem can heal him to keep him with his Three Headed rule so he keeps on getting those flips. The Valedictorian. Our beatstick henchwoman. Sold in the University of Transmortiis boxset, which is a very solid buy for Nicodem because then you can choose to summon the exact weapon you need as all the students are tailored to counter Constructs, Living or Undead threats, so you can wait to see what your opponent brings to the table and then summon a counter, beautiful. Valedictorian hits hard, is very durable, fast on it's own. Just make it worse for your opponent by giving her Fast and keep her even longer on the table with the healing. Everybody loves flips too. These are 3 solid options for a beatstick role. You want and can afford to bring one from the get go. Remember Decaying Aura to make things worse for your opponent. Support: Then the Support models. Nicodem can afford to bring more of these than others, so let's start with a few options on this department. Nurses. I rate these models as one of the best models in the game and my Nicodem always has one. Two? Some people use two, I never use more than one. What they do is make your beaters even worse than they are with +2 to damage, they can paralyze enemies from leaders to peons, everything with a very solid ca6. They also make everyone a scheme runner when in need. Or make your opponents on :-fate on all duels. Just solid gold for 5ss. (Sold separately but they also come in the McMourning boxset, a very good buy as you get a Flesh Construct, two of these, a Canine Remains and Sebastian. Plus one of the most fun masters in the game, McMourning.) Chiaki. Removes conditions, heals, pushes enemies, is durable. Synergizes very well with Nurses as you can Full Heal and Paralyze your own models. Say Nicodem or Izamu is at very low wounds. You full heal it with a Nurse and paralyze it. Then you take Chiaki and remove that Paralyze. Voila. Full wounds. (Sold in the Yan Lo boxset. You also get Ashigarus which are good minions.) Rotten Belles. Depending on schemes and points you have to spare these are solid gold. They cost 5ss so you can hire one from the get go or summon it in game if you see fit. You should get these though, they are another model that is among the very best in the game. (Sold separately but you find these in the Seamus boxset, where you get 3 of these, Sybelle who is a very very good Henchwoman too, as well as Seamus who is one of the most fun masters again in the game). Henchmen: Well you get Mortimer with Nico and he is just solid gold, one of the best movement tricks in the game for you whole crew basically with right positioning! Chatty to prevent and disrupt enemy schemes and Corpses to fuel the Summoning engine. Corpse bloat is a great upgrade for him to get even more out of him. Sybelle is a cheap and a very solid Henchwoman. She has amazing triggers with her upgrade and she becomes even worse with Fast which Nicodem as mentioned gives out like Candy. (sold in the Seamus box set) Toshiro for even more Fast, flips and support for minions. He is quite durable too, he hits quite hard and brings even more support. A solid consideration. (sold separately) Summonable minions: Now we get to where Nicodem shines. He just brings a solid list to the game from the get go and from there he builds it even better. Good go to minions that you will most likely like to summon is: Hanged. Seriously these are absolute monsters on their own, with Fast even worse for your opponent. You won't be making friends with these bad boys but you will be wrecking face. I wouldn't ever hire these with Nicodem, ever, they cost 9ss and you can summon them very easily, solid buy. (sold separately) Punk Zombies. I wouldn't hire these either. They cost 7ss which is a lot and they are quite easy for Nicodem to summon. Also they have Hard to Kill so they won't suffer from low wounds all that much. Solid solid summons. They hit hard as well. The Students. I mentioned these already but they are very solid to counter what you see on the other side of the table. Very good. I wouldn't hire them again either, because you never know what you will be facing and they are quite easy summons again. (Sold in University of Transmortiis) Mindless Zombies. These guys will be doing a lot card cycling and activation control. You take Maniacal Laugh and Undertaker upgrade, laugh up the corpses to Zombies and then start summoning out of those Zombies, so while you summon you also draw cards. Yeah. (sold separately in a 5 box.) Flesh Constructs. They have a ton of wounds, they hit quite okay but the best thing here is Devour. Which synergizes very well with Nurses Paralyze trick as they can insta kill models with Paralyze with a Ca6 and a (sold separately, but recommend getting the McMourning boxset) Rotten Belles. Board control. Get the enemy where you want and dispose of it. Just solid minions really. I can't speak highly enough of these. (sold in a 3 pack, recommend getting the Seamus box though) Scheme runners: Now we get to one more section I'd like bring out. You can bring these from the get go if you feel like it or summon them in game. Another good thing with Nicodem. Do note that the runners you summon can not interact the turn they are summoned in. Summoning sickness and all that. Canine remains. These are solid little critters with Nicodem. They can dig up corpses, do schemes, harass the enemy and when they die, you summon something even more worse out of them. Just very solid. (sold in a 3 pack) Necropunks. These are amazing. Among the very best of scheme runners in the game. With leap and 2 AP naturally that go to 3 AP with Nicodem giving them Fast. Well they do schemes like no one's business. (sold in a 3 pack, not available in plastic atm) Crooligans. Very good scheme runners too. (Sold in a 3 pack as well as the Molly boxset, good consideration to get the boxset again) Totems: Here we have 3 options really. Vulture. Nicodem's own little totem who is very solid indeed. I don't use it that much myself actually. But he is solid. Also a fun trick is to use the Vulture as a mobile pod for Undead Crowning to have the to damage where you need it. The Eyes and Ears that the Vulture has is a really potent and cool ability. Also for fun you can use the Vulture to carry around Mindless Zombies and drop them to enemies. Graveyard Spirit. This little bugger is very good with Izamu giving it armor 4. Armor 4 is no joke on a model such as Izamu. Haven't tried this one yet with other beatsticks but I've seen it used with a Rogue Necro and it was pretty annoying to face. (sold separately) Malifaux Child. Even more Fast for your models. (sold separately) There we have it a start of a Nicodem crew what you might want to consider and get. I will be updating this a long the way and I'd appreciate feedback and thoughts how to better this. Nicodem might be a bit expensive to start with as he likes to have a lot of models. But he is an absolute blast and well worth the money and time you put into him. You can always PM me for more info and if you want to talk tactics or ask questions or post them here. Cheers for reading, it was a long read but I hope it helped a bit with your struggle!
  4. So I have an odd problem - namely, I found a 1e Sue miniature lurking in my Deadlands stuff. When I went to the Print on Demand website Wargame Vault that 10 card minimum stumped me, because I already FOUND an Arcanist Wave 2 box which had everything I needed for the one Crew I own (Colette's) with the other odd mini (Gunsmith) also covered by that box. So I started looking at the Upgrade cards from the Wave 1 box I was missing and it's got all the good generalist stuff - like Imbued Energies - that I'm not sure IS available in an actual boxed set. That got me to thinking about what generalist upgrades to print out for the OTHER factions. At this point, I could see myself at least a dozen other Master boxes (Seamus, Molly, Kirai, Rasputina, Marcus, Pandora, Dreamer, Lynch, Viktoria, Misaki) and, uh... more than a few other boxes. But I have to focus, more's the pity. So, what upgrades would you guys recommend printing off to at minimum fill out the other 9 cards, for Arcanists and Neverborn at first with an eye towards Resurrectionists and Outcasts after that?
  5. Butch's Minis

    Hi, I'm a new Malifuax player from germany. I started with the molly box. But before painting the content of the box I wanted to make some color testing on the zombie skin I will use. So the first Minis to paint were some Punk Zombies: lots of skin, and you can't do anything wrong - because they're just zombies. After using a very clean comic stye on my pink Space Wolves, I was very happy to do some weathering and bloddspilling!
  6. Feral Paints Malifaux (Again)

    This is actually my second thread, having started one back in 2010 which resulted in a few painted 1st Edition metals. I tried to revive it last year with a few Resurrectionists plastics but that project crashed and burnt because I wasn't prepared for the fragility of the plastics! I guess this makes attempt no. 3! This time I thought out the potential assembly issues in advance and so far no problems with the Punk Zombie I've started: The aim for these models is a realistic and desaturated look. After the Punk Zombies are done I guess next will be more Resurrectionists. Feedback would be much appreciated!
  7. Hey guys. I have been sharing my workings in painting my Kirai Crew in the Wyrd Facebook Group, but i thought this would also be a nice place to collect feedback, advice, etc. I can then tell you all about my fluff behind my decisions. Hope you like them.
  8. Unnerving Aura

    Hey! So duing a game we had a difficult time looking for a more solid answer to a rule on an errata'd upgrade "unnerving aura" figure I would put this up. Reading the errata unnerving aura, " 3'' aura if an enemy model begins its activation withing 3'' AND ends within those same 3'' he takes two damage" So I would read this two ways #1 is an enemy begins and activates within the range it takes two damage (either or) #2 A model would have to begin and end within 3'' to have to take the two damage Leaving toward #2 and was curious on other's opinion
  9. A couple of questions that I thought of going through Under Quarantine. They might be be in one of the books, but I can't find. So, if someone knows, please point me where. 1. Necromancers get the Raise Dead Magica as an auto include. But what if you start with a Necromancer and don't have a Grimoire (or start as something else without a Grimoire and move into it)? Can you cast it without an Immuto? I think you can, but I wanna confirm. 2. Can you take the alternative Whipser Magical Theory from Into the Steam when becoming a Necromancer or does it need to be the Whipser Theory from the core book? This is assuming the character has no Magical Theory. 3. I have seen references to number of Undead you can control. But I can't find where it is determined. I'm guessing based off of Necromancy Skill. How big can my horde get?
  10. Hello to all out there. As i'm new to the wonderful world of Malifaux i'll use this post as a means of introducing myself ^^ I'm Darios over in good old Europe, more exactly Germany. I play tabletops and RPGs for the better half of my life now (as im 26 atm this means 13 years *g*) mostly GW systems (40k/WHFB/BFG/=][=) but i have also a nice collection of the old Rackham minis before they all went "seppuku". Malifaux first came to my attention via a german tabletopmagazine ("Tabletopinsider") for which i at that Time wrote a battlereport featuring my 40k Daemons. I loved the Idea of a really strange skirmisher with no dice and the minis so far were just stunning. But nevertheless focus shifted and Malifaux got somewhat pushed aside (silly me!) Some time later i stumbled again across the minis via net and this time i really intended to get seriosly into it. That was in march this Year. So what did hold me back? Well the finances for a start (having all these geek hobbys and a girlfriend is much to expensive for a poor student like me....) and the serious lack of Malifaux gamers in Germany (Jup. There is nigh on nobody around here as it seems...) was another one. but finally i managed to get a good deal of some second hand stuff namely the old core rulebook, a violet fatedeck and my first Wyrd mini... Pandora in Avatarstate. That was nearly 2 weeks ago. Now i'm sold. i devoured the Rulebook and everything available via pdf and painted Pandora anew... and i did order the small manual and 2 Crews for starters... Pandora, whose playstyle quite fascinates me and who will be my main Master for the beginning, and the Vics along with some Ronin, Taelor and a Convict Gunslinger (to have something to get others to play the game and spread the infection ^^) so now i await the delivery of these minis and hope i manage to get somee of my LGG iinto it. So much for the introductional bubbling... now the pics... C&C welcome!
  11. Hello Again! I'm here with my newest battle report! Another game down at Connections Gaming in Vancouver, BC, Canada. In this game, Rafkin spends some time contemplating the universe in the void and Tara gets to a strong prescription from the Doctor. finalsoulstone.squarespace.com/blog Next week I'll be doing another master. It's been a while since I pulled out Nicodem, but I also need more time with Seamus. I guess we wait for next weeks strats and schemes.
  12. TRAPTHEM O)))

    Deciding to kick off a progression thread of my Malifaux now I've gotten to the stage where I'm not swearing at tiny limbs falling into carpet covered in plastic glue. Starting off with a couple of the colour primes and basecoats i've thrown down in the last two days. More to come as it occurs / if there is interest. *edit* hit the spoiler tags to check out the starting point Open Spoiler
  13. Hello Malifauxers, I'm back with another battle report. My whole posting schedule has been a tad disrupted, but it works out as I know have a backlog of games played to edit. Here we have an Interference game between Sonnia and Horror Molly. I have been having quite a challenge playing Molly so far. Anyone who wants to comment on things I could have done better, please do! I want to learn how to use this interesting master better! Enjoy.
  14. I currently own four Masters and most of their related models: McMourning, Nicodem, Seamus, Yan Lo. I mostly play McMourning and sometimes Nicodem, haven't played Seamus outside of Crew Box games for years, and never tried Yan Lo. I don't have any trouble against most Factions with McMourning, but some heavily Wp-focuses Neverborn lists really give me the fits. They usually include the Widow Weaver to reduce my already mediocre Wp and one or more Teddies which they can easily move into my face (via pushes from Daydreams or Tangle Shadows), thus usually getting the alpha strike on me and tying up my forces so I can't deal with the Weaver who just makes my Wp lower and lower, until the Horror Duels and their sheer hitting power overwhelm me. In my experience, the general lack of Armor and low-ish Wp really plays towards their strenghts. I'm curious who and what would you take against those lists. I've tried Nicodem against a Pandora list, but she and her little friends have engaged me before I could get the summoning rolling and I've lost, but I feel he might obviously have a better chance against them than McMourning, however he does not seem perfect, either. My ideas so far are: 1. taking a Lawyer with McMourning if I'm against Neverborn for the +ve flip in Horror duels (still not enough imho) 2. Anna Lovelace to counter Lilith's Tangle Shadows and make delivering Teddies harder (they can still charge though) 3. Johan, although usually I get Paralyzed during my activation which he can't help with, but a Relic Hammer can come handy 4. Giving Seamus or Yan lo a try against those lists, or getting another Master. What are your suggestions?
  15. Hey guys! I haven't given up on these battle reports yet! Valentine's Day ruined my Monday post schedule, so now you get a game on Wednesday. Prehaps my future battle reports will also be on Wednesdays to give me more time for creating/editing. Enough about that. Check out this awesome game between Lady J and Nicodem! Finalsoulstone.squarespace.com The strategy was Head Hunter with lots of killing schemes. Find out who ended up ahead!
  16. Tara - Much-a-do about Nothin'.

    Hey All, Had Tara for a while now since the nightmare was available back-in-th'Day and while i initially had loads of fun using her and won a fair few games, my interest has since waned and find that she's getting less and less board time due to being a bit meh in comparison to other outcast/resser masters.. Don't get me wrong, having her reactivate and the like is great.. but her themed crew... I find them extremely lack-lustre. How are people running her these days? Are you dipping into the ressers or staying in the outcast faction - also how is the wave 3 stuff with her? (picking up loyalties tonight to see for myself). Further does anyone feel like The Nothing Beast would have been a great Henchman rather than an enforcer? I feel 10 ss for him at the moment is simply a waste in comparison to other similarly priced models... I'm really interested to see what people have to say about Tara and her crews as a whole so please stick your oar in on anything you believe is relevant
  17. Necropunks

    From the album Alex-dan's Resurrectionists

    © Alex Danev 2015

  18. Bishop and Graveyard spirit

    From the album Alex-dan's Resurrectionists

    © Alex Danev 2015

  19. Canine Remains

    From the album Alex-dan's Resurrectionists

    © Alex Danev 2015

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