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  1. Hey Wyrdos! This week, Waldo decided he’d start looking into fungal gardening. Weird as it may sound, our little imp has something of a green thumb! He’s been making mushroom soup, mushroom risotto, mushrooms with mushrooms… needless to say, we’re all a bit tired of fungi at this point. But you know a pair who isn’t? Batsch and Amalie! This pair of mycologists fell in love Earthside, dedicating their lives to figuring out the mysteries behind the mycelium. They traveled to Malifaux during the first Breach on a new expedition into the Bayou. Unfortunately, the mushrooms here turned out to be a bit more bitey than the pair expected. Batsch and Amalie’s adoration continues in undeath. Their Fungal keyword rewards close proximity and collaboration, turning the battlefield into a spore-infested wonderland for allies. Distracted enemies might not agree… That’s all for this week, Wyrdos! What do you think of this new fun guy and his gal? Let us know in the comments!
  2. Hi all, sadly I'm having to downsize my collection of mostly assembled but unpainted Malifaux models, as I haven't played much since 2e. I'm happy to provide photos to anyone who's interested, just ask. I'm trying to avoid splitting up boxes, and I've listed my preferred price next to each set. I'm open to negotiate, though, both on splitting boxes and price. All Outcasts and Ten Thunders models will include 3e cards, the others only include 3e cards where noted. Here is a list of what I have available, grouped by keyword (unless otherwise noted, all models are assembled, and the 2e version where applicable): EDIT: I have removed anything which was already sold Outcasts: Versatile Malifaux Child (painted) ($5) Johan Creedy ($5) 3 Prospectors (1 painted) ($10) Plague Classic Hamelin ($10) Bandit Sue (painted) ($6) 2 convict gunslingers ($8) 3 Wokou Raiders ($10) 3 Dead Outlaws ($10) Freikorps (2e versions) Von Schill Core Box ($35) Von Schill Steam Trunk 2 Freikorpsmen 1 Drachen Trooper 2 Freikorps Scouts (same sculpt, 1 is translucent pink) 1 Freikorps Librarian Arik Schottemer ($5) Hannah Lovelace ($10) Lazarus ($8) Amalgam Ashes & Dust ($20) Obliteration Translucent Smoke Nightmare Box ($45) Translucent Nightmare Tara Translucent Nightmare Karina Translucent Nightmare The Nothing Beast (painted) 3 Translucent Nightmare Void Wretches (painted) Tara (painted) ($5) Karina (painted) ($5) 3 Void Wretches (painted) ($10) Scion of the Void (painted) ($5) Talos ($8) Guild: (No 3e cards for any except the 3e Lucius core box) Augmented (2e versions) Hoffman Core Box ($40) Charles Hoffman Mechanical Attendant 1 Watcher 2 Hunters 1 Guardian Ryle ($5) Elite/Mimic Lucius Core Box (2e version) ($35) Lucius Mattheson The Scribe 2 Lawyers Dashel 2 Guild Investigators (unassembled) ($16) Resurrectionists: (no 3e cards for any except Miss Feasance) Redchapel Miss Feasance - Alt Seamus (unassembled) ($20) Experimental 3 Guild Autopsies (1 painted) ($15)
  3. full gallery my most recent finished crew, mary bonnet +salty seadevil! this crew is so good to paint
  4. Ahoy! Very recently, my friends and I discovered Malifux and after pretty much falling in love with the aesthetics and mechanics of the game began collecting and playing. With a handful of games under our collective belts, many miniatures are getting painted, rivalries are beginning to develop and inter-faction plots are starting to form. With that in mind I thought it would be fun to detail our triumphs and failures, our victories and defeats and our painting progress for all and sundry to critique and enjoy as we explore the city. I hope that my fellow Newbies will follow me in this endeavour as we post battle reports, pictures of beautiful new miniatures and in-character banter on these forums. As our games progress I hope to cobble together some sort of narrative campaign structure which I will also post if there's a demand. The four of us are still very new at this so any and all help/tactics/advice would be greatly appreciated, and try not to laugh too hard as fate kicks us in the ass over and over again Without further ado I shall introduce the players so far: Swiglitz (me): Playing as Ressers with Dr. Douglas McMourning, Nicodem and Yan Lo. Vaiuri (lovely and talented): Playing as Guild with Lady Justice, Sonnia and Perdita (and maybe Lucas McCabe). Shadowfane (cunning and deadly): Playing as Neverborn with Lillith, Pandora and Jakob Lynch. Suvalas (patient and thoughtful) Playing as Outcasts with Misaki and the Viks. Please feel free to have a gander at our painting logs too over here: Vaiuri: http://wyrd-games.net/community/topic/101019-vaiuri-paints-malifaux/ Shadowfane: http://wyrd-games.net/community/topic/100761-shadowfanes-random-models/ Suvalas: http://wyrd-games.net/community/topic/101347-suvalas-small-scale-showcase/ Swiglitz: Coming soon (honest!) Guild (vaiuri) vs. Outcast (Suvalas) battle Report: http://wyrd-games.net/community/topic/101105-a-transcredible-battle-report-or-something/ With more to follow. I hope you enjoy our transcredible exploits, see you soon!
  5. I played a little Malifaux a year back and want to get back in the game. I love the Japanese style and sad story of Kirai. What boxes do I need to field a 50SS Kirai Crew that would give me a solid base to build on?
  6. So. I'm typically a Neverborn player but I dip into TT from time to time. I really enjoy Yan Lo aesthetically and thematically. I've almost always played him TT. I think TT are just a really strong, tight knit faction. I've been picking up a few extra non-TT models (goryo, hanged, belles, datsue ba) to boost my crew and widen the scope of my play. Running Datsue Ba to drop those early Seishin for the early Yan Lo chi is pretty obvious but I've seen some folks talk about dropping mindless zombies in a similar way. Obviously this would be great because I could boost chi and turn their corpses into Ashigaru. That's pretty strong. But the zombies are un-hirable. Must be summoned. So. Other then My Little Helper how do I get mindless zombies on the board?
  7. So I may be missing something obvious. if so just point it out and ill beat my own face, but why does McMourning's new upgrade let him summon "NON-GAMIN" beast? would it just give him access to too much, is it for fluff reasons. or is there an obscure broken synergy with one of them I'm not seeing? I bet the answer is staring at me somewhere lol
  8. Hey all. Just had a game against Zipp using Reva. It did not go well... Before I get into it, here's the rough breakdown: 50ss, Headhunter, scheme pool - claim jump, undercover entourage, leave your mark, dig their graves, mark for death. My crew: Reva (guises of death, litany of the fallen, maniacal laugh), Toshiro (command the graves), Bete Noire (my little helper), Forgotten Marshall, 2x Shieldbearer, 2x Crooligan. Schemes: Claim jump, leave your mark His crew (from memory): Zipp, Earl Burns, Fingers, The First Mate, Ronin, Jetpack LaCroix girl (?), 2x Iron Skeeter. Schemes: Claim jump, undercover entourage. Now I'm pretty new to Malifaux and it's only my second game with Reva. My positioning wasn't great, I had no idea what his crew could do and my luck was abysmal, both in hand draw and flipping (I hit an Iron Skeeter four times with Reva and failed to wound it once for example). My game plan was using the crooligans for claim jumping (which admittedly I stupidly set up on opposite sides of the board, completely exposed) while using Reva's early corpse candle through guises to get into his back field early with Bete, then tandeming in the Forgotten Marshall for leave your mark/disruption/killing, while the Toshiro/Shieldbearer bubble/Reva wrecked face for headhunter. I quit end of turn four, had we played it out to the end I would have lost like 10-3. I could not get anywhere near his crew. Their mobility was crazy and if I did manage to get into melee, he just bounced away. I left my crooligans out to dry to be honest but I didn't know they could get hunted down so quickly and they died after dropping one scheme marker between them (which Fingers then got rid of). Bete did nothing except die before she could do anything (she got into melee twice; first being gibbed by the ronin, the second pushed away and slowed by The First Mate who then leapt to the other side of a building, just to add insult to injury). The Forgotten Marshall managed to score twice but aside from a few ineffective shots did nothing. Reva was effectively sidelined by the threat of having pianos dropped on her. Fingers scored about 7vp on his own before tying up half my crew by getting into engagement with them and going double defensive and bouncing away if anything did get through. It was a horror show. What could I have done?
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