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Found 12 results

  1. MrDeathTrout

    MDT Hobby Blog

    I've decided to start posting pics of my minis. Its not that I'm a great painter, but I'm hoping it will inspire me to paint better. Once I'm done with a model if look at it and don't want to post any pics then I'd better keep working. Since I've started posting Pics I've got a few questions about how I paint, so I'm adding some instructions to some of the pics. Since this is the first post in this thread I'm also adding some general tips I can refer back to from some other photos instead of posting the same instructions for X over and over. This page is a work in progress. If I get more questions I'll probably collect more and more techniques on this post to keep them more or less centralized. First up the guild hounds. Can anyone guess the theme? Someone asked me how these where painted so here are my best guesses. I'm not sure I will get all of the colors 100% correct, its been a while since I painted these guys. The Pale Dog (four feet on the ground) was base coated with Vallejo Game Color Bone White (BW) and washed several times with GW Agrax Earthshade (AE). The wash was thinned with water and applied several times in very thin coats. A little bit of GW Nuln Oil (NO) was added for some of the darker recesses where there were creases (like around the eyes). After washing I highlighted back up with BW and BW mixed with a little bit of white. The White Dog (leaping over a bush) used the same process as the Pale Dog, just sub in Vallejo Game Color Wolf Gray for the base coat and GW Nuln Oil for the washes. The Red Dog, sorry, but none of the colors I have match the base coat here. My best guess is mixed a custom color starting with a light to medium brown and mixing in a bit of orange. A dull rather than bright orange would be best, but I don't remember for sure. Then I washed with - you guessed it - GW Agrax Earthshade (AE) and highlighted up the base coat again. Do do some final highlights I'm guessing I would have mixed in some of the original light brown or some Vallejo Game Color Bone White (BW) into the original orange mix. The "white" parts (the muzzle is visible here, but the belly and insides of the legs are also "white") use the same colors and technique as the Pale Dog. The Black Dog uses the same base, wash highlight as the pale dog buy with Vallejo Game Color Heavy Charcoal as the base and GW Nuln Oil (NO) as the wash. The Red parts used the same colors and techniques as the Red Dog. I'm pretty sure I used more or less layers of wash to give it a more brown than red look.The Brown bits see Brown Bits in General Tips Below. The Silver bits see Silver in General Tips Below. The Leather bits see Brown Bits in General Tips Below. I'm pretty sure the base coat here was Vallejo Model Color English Uniform. Mounting these guys to the base was a challenge. They have such small contact points and super thin legs I was very concerned with how to attach them to the base that would be both sturdy and look good. The black dog was also just super glued, because he was first and was kind of the catalyst that made me reconsider how to attach the rest. The pale dog with all four feet on the ground was just super glued since four points of contact should be good. The white jumping dog is pinned to the "shrub" he's jumping over. The base of the shrub (made from several roots glued together) goes through a hole drilled into the base. The red dog is on small foot. The cobble stones on my bases are sculpted from putty, so I cut out the stone the dogs leg is on and replaced it with a piece of plasticard carved to match the stones on the base. Then the dogs foot was glued to the plastic stone using plastic glue which makes a much stronger bond than super glue. The Theme (I don't think anyone has even hazarded a guess at this point) is the four dogs of the apocalypse. The colors vary depending on your source, but the colors of the horses ridden by the four horsemen are red, black, pale and white. General Tips Back and Forth - I'll often say I painted that color using base coat A, wash B and highlight C, then highlight D, etc... While that is generally true it is often a bit more complicated. Highlighting may come out a bit brighter than I wanted to I give it another thin layer of wash, then the ears are too dark so I highlight them again, then... The point is I do follow the general steps of base, wash, highlight back up but often I will repete a lot of the steps over again on a much smaller scale over and over going back and forth until I get the effect I'm looking for. Washes - I use a lot of washes when I paint. Washes give a color depth removing the flat look of a pure color. I apply them in VERY thin coats, often deluded with water at a 1:1 ratio, and I make sure there are no pools. When I wash a model it is usually 4-6 coats of same very thin wash applied several times. I'll usually go back and paint in some wash where I want it the darkest. For these follow-up targeted washes I'll sometimes add in a bit if a darker wash as well. If you are applying a lot of thin layers of wash make sure they fully dry between layers and once you get up to 4-5 layers makes sure the wash has time to dry thoroughly before doing more layers. Once layers of wash start to build up you can easily wipe off the whole "stack" with your brush leaving a perfectly clean stripe. Sometimes I'll give it coat of sealant and let dry over night before continuing. My default color for a wash is GW Agrax Earthshade. Its a medium/dark brown that gives a "realistic" look to most colors when applies sparingly. If I'm not going for a super clean look I'll probably use Agrax for the wash. If I want it a bit darker I'll mix in a bit of GW Nuln Oil. I use almost exlusivly GW washes. For the easy of use and effect I've never found any brand that matches up to GW. If anyone can point to other good washes I'd love to hear about them. Targeted washes, when I use this term I mean just putting the wash where I want it, like painting a bit of wash just in a seam line between a pair of lips, to darken that line. Like all my washes these are very thin and will probably take several coats. I never do a targeted wash anywhere that hasn't already been washed with the same wash or a very similar wash. If you don't aready have this foundation you'll get a line at the edge of where the wash stops. By a very similar wash I mean the same colors in a different ratio or maybe a little bit of a new color added in, usually GW Nuln Oil to darken the wash since I'm usually putting this in area I want darker. Metalics in General - When I apply metallic paints I drybrush them on keeping my brush strokes in the same direction as mush as possible. I've found this gives a more natural metallic look. I have a hypothesis as to why; most metallic model paint is ground aluminium in a medium with pigment to give it color (none for bright silver, yellowish for gold, red-brown for copper, etc.). If you put this paint on wet like you would any other paint or if your brush strokes go in all different directions the aluminum particles are in a jumble. If you "drybrush" it on with brush strokes in the same direction the particles lie flat and are aligned giving you a nicer looking metallic. I also often use Air brush paints for matallics since the particles are finer they give a smoother less sparkly look. I also do not use an airbrush to apply metallics, they always look sparkly to me. I don't know if this is my lack of skill, the jumbled particles I talk about above or both. Dull Coat gives a nice matte finish, which I like, but it dulls down the shine on the metallics. So after the final Dull Coating I do one final highlight get the shine back. Silver - I do most silver about the same. Base coat with Vallejo Game Color Heavy Charcoal then cover with Vallejo Model Color Gunmetal Gray (GG). I highlight with Vallejo Model Air Gun (Gun) and then with Vallejo Model Air Aluminum (Aluminum). Then I wash with GW Agrax Earthshade (AE) and GW Nuln Oil (NO). If I want a dirtier look I use more AE in the ratio, for a darker look I use more layers of wash. Then I'll highlight with Gun and very sparingly with Aluminum, just a few bright spots and edges; too much and the effect is lost. See Metalics In General above as well. Brown Bits - For leather or brown cloth I start with a medium to light brown like Vallejo Model Color English Uniform or Vallejo Game Color Heavy Brown and wash it repeatedly with GW Agrax Earthshade (AE) with a bit of GW Nuln Oil (NO) mixed in. This is a lot of very thin washes, done over period of days. I just keep going untill I have the tone I want. When you are putting on this may layers you need to let the dry well or pretty soon they start dissolving again ant id make a huge mess (see washes in the General Tips Below). Sometimes I'll clear coat them and let them sit over night before continuing the wash process. Some times I'll do a little bit of highlighting with the base color and some edge highlighting with an even lighter brown. I find this technique gives a lot of depth to the brown and you can base coat several areas with the same brown and by varying the number and AE to NO ratio on different parts of the model end up with different colors of brown. Toothy Maw - I paint most of open mouths full of teeth about the same. Base coat with a dark reddish brown like Vallejo Panzer Aces Shadow Flesh or Vallejo Game Color Terracotta and give it a wash with GW Agrax Earthshade (AE). Then a heavy highlight with the base color and then some light highlights with a "pure" red. Next I start on the teeth I'base coat them with dull yellow-tan like Vallejo Model Color Yellow Ochre (YO), then cover 80% of the YO with an ivory like Vallejo Game Color Bonewhite (Bw), leaving the base of the teeth yellowish fading into the Bw. I might use a little pure white on the tips of the teeth. I'll usually do a very light targeted wash at the base of the teeth with AE with a little GW Nuln Oil (NO) mixed in to give a nice sharp division between the teeth and the gums. Priming - Heated primer works great. I heat up some water to near boiling in a bowl, I shake up my primer and put it in the bowl and let it sit for about 5 minutes before using it. The primer comes out of the can like its propelled by a jet engine, even when you are down to the dregs it still comes out easy. The primer seems better mixed, gives a more even coat and of a better consistency then when I don't heat it up. Clear Coating - There isn't much to say about clear coating other than I like Testors Dull Coat, and I will often coat a model several times during the painting process. I'll get to point I like and I'll seal it to protect what I've already done. I'll usually dull coat after I've done a lot of thin layers of wash or after I've done some airbrushing and I'm going to start doing some brush work, since both of these apply thin layers of paint that are easier to rub off with a brush than a typical brushed on layer of paint.
  2. MrDeathTrout

    Malifaux in Edmonds/Everett, WA

    Malifaux in Edmonds/Everett, WA We play at these two stores. We do not currently have a regular schedule. Mugu Games 5233 Evergreen way Everett WA 98203 (425) 322-4826 Stocks Crew Boxes and the Starter Set, will make special orders. PFC Games 7528 Olympic View Dr, Edmonds, WA 98026 (425) 670-0550 Stocks the full line. Casual Play - Bring your crew and play someone. SL Campaigns - We have a Shifting Loyalties Campaign every couple months. Achievement Leagues - We have a Achievement Leagues every couple months. Demo Games - I always have the starter set models with me for new players to try out. If you want a game or demo at another time just message me and we can do that. Tournaments - We usually have a tournament the 4th Saturday of odd numbered months.
  3. SL Campaign 3 June 15 – July 13 2016 PFC Games - (425) 670-0550 - 7528 Olympic View Dive Suite #106, Edmonds, WA 98026 Schedule: Week 1 June 15 to Jun 21 Week 2 June 22 to June 28 Week 3 June 29 to July 5 Week 4 July 6 to July 12 July 13th we’ll determine the winner and flip for prize(s). I’ll proxy flip for any players that are not present. Rules: Follow all the rules for a Shifting Loyalties campaign with the following exceptions: · Masters can be recruited at any time with no bounty requirement, so you can start the campaign with a master. · Your initial leader cost 0 scrip to recruit. Leaders cost 0 SS when building a crew and when determining encounter size. You do get your leaders cache when playing a game. · Crews have 25 starting scrip to add models to their arsenal. · Houses rules allowing the “Crossroads 7” to run as a crew are in effect. See Bob for details. · This will be a competitive campaign using the optional Hide Out rules SL book. Prizes: Prizes will be determined by participation level and awarded by lottery. Additional chances to win for… · + Winning the event. · + Best Sportsmanship (voted buy players) · + If every model used in every campaign game was fully painted (including base) and followed the GG2016 proxy rules.
  4. Diabolica 2: Hardcore Henchman Tournament 12:30 Saturday, May 28 2016 PFC Games: (425) 670-0550 - 7528 Olympic View Dive Suite #106, Edmonds, WA 98026 Please Preregister with Bob (rwzimmerman@gmail.com) Proxy, Conversion, and Painting Rules • Proxy models are not allowed for generally released models. Proxies for unreleased models must be appropriate representations of the model they stand for. Wyrd models may only be used to represent what they are, unless they are converted. Please check in advance with the organizer for suitability. • Conversions are an excellent way to show off your modeling skills. If using a model that was converted with pre-made bits, only 30% of the model may be built from other game companies’ models, while the rest has to be self-sculpted or Wyrd bits. • Models must be assembled (glued) and fixed to the appropriate size base. Entry Fee : $3 entry fee (waived for PFC members). Schedule: Registration at noon. Round 1 begins at 12:30. The tournament will consist of 3-5 30 minute rounds with ~10 minutes between rounds. Crew Construction: • All crews lead be a henchman (no masters). • The Game Size 20 SS. • All crews must have exactly 4 models, no more, no less. • Upgrades follow the standard rules of Malifaux. • The crew SS pool is that of it's leader. Unspent SS are lost. • Any Action, Ability or Trigger which summons a model is considered blank (as if they were not even printed on the card). • The Same crew must be used in each round of the event. Prizes: Prizes will be awarded by lottery. Additional chances to win for: Best General, Best Sportsmanship, Best Painted Crew, Fully Painted Crew. Setup: All round will use the same set up. There will be only one scheme available each round. • Deployment: Close • Strategy: Hardcore Turf War (Turf War that can be scored on round 1) • Scheme: Assassinate
  5. May 2016 Malifaux M2E Achievement League PFC Games 7528 Olympic View Dive Suite #106, Edmonds, WA 98026 (425) 670-0550 We will have an achievement league at PFC Games running the month of May In a nut shell there will be a list of things to achieve during a game that are worth points. They vary from easy to achieve (e.g. Failing a horror duel is worth 1 point) to absurd (e.g. playing a game without cheating is worth 5 points). The league will last for 4 weeks (Wed to Tue). You may only complete achievements once per league unless the achievement states otherwise. You may only complete achievements in your FIRST three games each week. You may not collude or cooperate with your opponent achieve objectives.
  6. Sat, April 23rd 2016 Malifaux M2E Tournament Ascendancy 2 PFC Games 7528 Olympic View Dive Suite #106, Edmonds, WA 98026 (425) 670-0550 I plan on hosting a Malifaux tournament the fourth Saturday of Every month (except August and December 2016) at PFC games. Formats will vary depending on feedback. Most tournaments will be 50 SS fixed faction or “something different”. This event will follow the guidelines in Gaining Grounds 2016, with the following exceptions; Proxy, Conversion, and Painting Rules · Proxy models are not allowed if Wyrd has released the model (not counting limited releases like the Black Friday sales). Proxies are allowed for unreleased models as long as they are appropriate representations of the model they stand for. Wyrd models may only be used to represent what they are, unless they are converted. Please check in advance with the organizer for suitability. · Conversions are an excellent way to show off your modeling skills. If using a model that was converted with pre-made bits, only 30% of the model may be built from other game companies’ models, while the rest has to be self-sculpted or Wyrd bits. · Models must be assembled (glued) and fixed to the appropriate size base. However, there will be a prize for the best painted model (see below). Entry Fee $3 entry fee (waived for PFC members). Schedule Noon Registration 12:30 Round 1 Begins The tournament will consist of three 105 minute rounds with ~15 minutes between rounds. Crew Construction 50 SS, Single Faction Prizes Prizes will be awarded by lottery. Additional chances to win for: · Best General (Winner of the tournament) · Best Sportsmanship (voted by opponents) · Best Painted Army (voted by participants) · Fully Painted Crew (including bases) Setup Strategies and deployments have been predetermined (see below). For Corner and Flank deployments players will deploy in the left hand corner when facing the table. · Round 1 – Reconnoiter, Flank Deployment · Round 2 – Extraction, Standard Deployment · Round 3 – Collect the Bounty, Close Deployment We will be using the Gaining Grounds 2016 scheme table. At the start of each round a common scheme pool will be announced that will be used by every table that round. Terrain Terrain will be placed in advance by the TO and may not be moved by the players. Please be sure to clarify any terrain questions with the TO before the match begins. For encounter purposes (e.g. Plant Evidence) all terrain on a base is considered a single piece of terrain even if it is broken into multiple parts for LoS and/or cover purposes. · Buildings, Flat Roof: Ht is roof in inches (round down), Enclosed, Climbable, Blocking, Hard Cover. · Buildings, Sloped Roof: Ht is highest point in inches (round down), Impassable, Blocking, Hard Cover. · Forested Area Terrain: Ht 2, Sever, Dense, Soft Cover. · Lava: Ht 0, Sever, Hazardous and gives Burning +2. · Linear Obstacles, Hard (low stone walls 1” or less high/across): Ht 1, Blocking, Hard Cover. For ease of play, it costs 1” of extra movement to cross these obstacles. · Linear Obstacles, Soft (fences and hedges 1” or less high/across): Ht 1, Blocking, Soft Cover. For ease of play, it costs 1” of extra movement to cross these obstacles. · Ruined Walls: Ht is highest point in inches (round down), Climbable, Blocking, Hard Cover. Use the complex terrain guidelines so each section of wall is considered a separate piece of terrain for cover purposes only. Define the wall by where the base of the wall touches the ground, not the base the wall is mounted on. · Trees: Ht 5, Impassable, Blocking, Hard Cover. · Water Features (Rivers, Lakes): Ht 0, Severe. Strategies Reckoning (Crow Core) "Only one of us walks away from this alive," Perdita spoke through gritted teeth as she angled her shoulders to give the other woman a smaller target. A single index finger tickled the well-worn grip of her Peacebringer. Tara laughed, "Oh hun, I wouldn't call me alive, exactly." Victory Points At the end of every Turn, after the first, a Crew earns 1 VP if it killed or sacrificed two or more enemy models during that Turn. At the end of every Turn after the first, if a player has no models in play (buried models are not considered "in play") then her opponent earns 1 VP. A player may not earn more than 1 VP from this Strategy per Turn. Extraction (Ram GG) Rumor was he discovered something valuable during his last excavation, something that anyone would kill for. It's our job to make sure we're the only ones who hear what he has to say. Set up Place an Informant Marker at the Center of the table. Special Rules At the end of every Turn after the first, after scoring VP, the player with the most non-Peon models within 6" of the Informant Marker may place the Marker up to 3" from its current location, not into terrain or base contact with a model. Victory Points At the end of each Turn after the first, a Crew earns 1 VP if it has two or more non-Peon models within 6" of the Informant Marker. Collect the Bounty (Jokers GG) "You're telling me that thing is only worth 10 Scrip?" he whined. "That's what I'm telling you." "It's one of those Hanged! No WAY that's only worth 10 Scrip!" "I don't make the rules, bud. Take it or leave it." Special: Whenever a model is reduced to 0 Wounds by a non- Peon model, the Crew which reduced it to 0 Wounds gains a number of Bounty Points depending on the type of model which was reduced to 0 Wounds, so long as the Crew considered the model an enemy. Models are worth the following number of Bounty Points: Peons: 0 Minions: 1 Enforcers: 2 Henchmen: 3 Masters: 4 At the end of each Turn, after calculating VP, reset each player to 0 Bounty Points. Victory Points At the end of every Turn after the first, the player with the most Bounty Points scores 1 VP. Either player may also score 1 VP if the opposing player has no models left in play. No more than 1 VP may be scored from this strategy per Turn. If both players still have models in play and they are tied for Bounty Points, neither will score any VP.
  7. Sat, March 26th 2015 Malifaux M2E Tournament Diabolica PFC Games 7528 Olympic View Dive Suite #106, Edmonds, WA 98026 (425) 670-0550 I plan on hosting a Malifaux tournament the fourth Saturday of Every month (except August and December 2016) at PFC games. Formats will vary depending on feedback. Most tournaments will be 50 SS fixed faction or “something different”. This event will follow the guidelines in Gaining Grounds 2016, with the following exceptions; Proxy, Conversion, and Painting Rules · Avatar’s are an exception to the proxy rules below. Any master mounted on the appropriate sized base (I think all avatars are on 50mm bases) can be used to represent that master in their avatar form. · Proxy models are not allowed if Wyrd has released the model (not counting limited releases like the Black Friday sales). Proxies are allowed for unreleased models as long as they are appropriate representations of the model they stand for. Wyrd models may only be used to represent what they are, unless they are converted. Please check in advance with the organizer for suitability. · Conversions are an excellent way to show off your modeling skills. If using a model that was converted with pre-made bits, only 30% of the model may be built from other game companies’ models, while the rest has to be self-sculpted or Wyrd bits. · Models must be assembled (glued) and fixed to the appropriate size base. However, there will be a prize for the best painted model (see below). Entry Fee $3 entry fee (waived for PFC members). Schedule Noon Registration 12:30 Round 1 Begins The tournament will consist of three 105 minute rounds with ~15 minutes between rounds. Crew Construction 50 SS Single Faction Avatar upgrades are legal for this tournament. Prizes Prizes will be determined by number of participants and awarded for: · Best General (Winner of the tournament) · Best Sportsmanship (voted by opponents) · Best Painted Army (voted by participants) Setup Strategies and deployments have been predetermined (see below). For Corner and Flank deployments players will deploy in the left hand corner when facing the table. · Round 1 – Interference, Corner Deployment · Round 2 – Headhunter, Standard Deployment · Round 3 – Extraction, Flank Deployment We will be using the Gaining Grounds 2016 scheme table. At the start of each round a common scheme pool will be announced that will be used by every table that round.
  8. Malifaux M2E Tournament Ascendancy Saturday, February 27th 2016 @ PFC Games 7528 Olympic View Dive Suite #106, Edmonds, WA 98026 (425) 670-0550 I plan on hosting a Malifaux tournament the fourth Saturday of Every month (except August and December) at PFC games. I’ll be running a mix of 50 SS, 35 SS and “something different” formats, depending on feedback. This event will follow the guidelines in Gaining Grounds 2016, with the following exceptions; Proxy, Conversion, and Painting Rules · Proxies are allowed as long as they are appropriate representations of the model they stand for. Wyrd models may only be used to represent what they are, unless they are converted. Please check in advance with the organizer for suitability. · Conversions are an excellent way to show off your modeling skills. If using a model that was converted with pre-made bits, only 30% of the model may be built from other game companies’ models, while the rest has to be self-sculpted or Wyrd bits. · Models must be assembled (glued) and fixed to the appropriate size base. The minimum painting requirement is undercoat. However, there will be a prize for the best painted model (see below). Entry Fee $3 entry fee (waived for PFC members). Schedule Noon Registration 12:30 Round 1 Begins The tournament will consist of three 105 minute rounds with ~15 minutes between rounds. Crew Construction 50 SS Single Faction Prizes Prizes will be determined by number of participants and awarded for: · Best General (Winner of the tournament) · Best Sportsmanship (voted by opponents) · Best Painted Army (voted by participants) Setup Strategies and deployments have been predetermined (see below). For Corner and Flank deployments players will deploy in the left hand corner when facing the table. · Round 1 – Interference, Flank Deployment · Round 2 – Collect the Bounty, Standard Deployment · Round 3 – Guard the Stash, Close Deployment We will be using the Gaining Grounds 2016 scheme table. At the start of each round a common scheme pool will be announced that will be used by every table that round. Terrain Terrain will be placed in advance by the TO and may not be moved by the players. Please be sure to clarify any terrain questions with the TO before the match begins. For encounter purposes (e.g. Plant Evidence) all terrain on a base is considered a single piece of terrain even if it is broken into multiple parts for LoS and/or cover purposes. · Buildings, Flat Roof: Ht is roof in inches (round down), Enclosed, Climbable, Blocking, Hard Cover. · Buildings, Sloped Roof: Ht is highest point in inches (round down), Impassable, Blocking, Hard Cover. · Forested Area Terrain: Ht 2, Sever, Dense, Soft Cover. · Lava: Ht 0, Sever, Hazardous and gives Burning +2. · Linear Obstacles, Hard (low stone walls 1” or less high/across): Ht 1, Blocking, Hard Cover. For ease of play, it costs 1” of extra movement to cross these obstacles. · Linear Obstacles, Soft (fences and hedges 1” or less high/across): Ht 1, Blocking, Soft Cover. For ease of play, it costs 1” of extra movement to cross these obstacles. · Ruined Walls: Ht is highest point in inches (round down), Climbable, Blocking, Hard Cover. Use the complex terrain guidelines so each section of wall is considered a separate piece of terrain for cover purposes only. Define the wall by where the base of the wall touches the ground, not the base the wall is mounted on. · Trees: Ht 5, Impassable, Blocking, Hard Cover. · Water Features (Rivers, Lakes): Ht 0, Severe. Strategies Interference (Mask GG) "What do you think they're doing?" the Handler asked, looking over the stationary Gamin spread out across the field. "No idea, but let's stop them just in case." Set Up Divide the table into four 18" by 18" table Quarters. Victory Points At the end of each Turn after the first, a Crew earns 1 VP if it controls two or more table Quarters. To control a table Quarter, the Crew must have the most unengaged non-Peon models within the table Quarter. These models cannot be within 6” of the Center of the table, or partially within another table Quarter. Guard the Stash (Crow GG) "I told you we shouldn't pick such a central location to hide the Soulstones!" "Well, it must have been a good choice if they're hiding theirs there, too!" Set Up Place two 50mm Stash Markers (Ht5, blocking, impassable, hard cover) on the Centerline each 5" on either side of the Center of the board (10" apart from each other). Victory Points At the end of each turn after the first, a Crew earns 1 VP if it has at least one non-Peon model within 2" of each Stash Marker. Collect the Bounty (Jokers GG) "You're telling me that thing is only worth 10 Scrip?" he whined. "That's what I'm telling you." "It's one of those Hanged! No WAY that's only worth 10 Scrip!" "I don't make the rules, bud. Take it or leave it." Special: Whenever a model is reduced to 0 Wounds by a non- Peon model, the Crew which reduced it to 0 Wounds gains a number of Bounty Points depending on the type of model which was reduced to 0 Wounds, so long as the Crew considered the model an enemy. Models are worth the following number of Bounty Points: Peons: 0 Minions: 1 Enforcers: 2 Henchmen: 3 Masters: 4 At the end of each Turn, after calculating VP, reset each player to 0 Bounty Points. Victory Points At the end of every Turn after the first, the player with the most Bounty Points scores 1 VP. Either player may also score 1 VP if the opposing player has no models left in play. No more than 1 VP may be scored from this strategy per Turn. If both players still have models in play and they are tied for Bounty Points, neither will score any VP.
  9. Malifaux M2E Shifting Loyalties Campaign January 20th 2016 @ PFC Games 7528 Olympic View Dive Suite #106, Edmonds, WA 98026 (425) 670-0550 We’ll be having a Shifting Loyalties campaign kicking off at PFC games in Edmonds, WA. Stop by or contact me directly to join in. Duration: 6 game weeks (a game week is 14 days) Weekly Event: Wednesdays at 5pm at PFC Games. Special Rules: Vanilla campaign, no optional rules or special restrictions.
  10. Malifaux M2E Tournament Ascendancy Saturday, January 23rd 2016 @ PFC Games CANCELLED! Sorry I have a family emergency and will be out of town for the weekend.
  11. Incursion M2E Tournament Saturday, November 28th 2015 @ PFC Games 7528 Olympic View Dive Suite #106, Edmonds, WA 98026 (425) 670-0550 This event will follow the guidelines in Gaining Grounds 2015, with the following exceptions; Proxy, Conversion, and Painting Rules Proxies are allowed as long as they are appropriate representations of the model they stand for. Wyrd models may only be used to represent what they are, unless they are converted. Please check in advance with the organizer for suitability. Conversions are an excellent way to show off your modeling skills. If using a model that was converted with pre-made bits, only 30% of the model may be built from other game companies’ models, while the rest has to be self-sculpted or Wyrd bits. Models must be assembled (glued) and fixed to the appropriate size base. The minimum painting requirement is undercoat. However, there will be a prize for the best painted model (see below). Schedule Noon Registration 12:30 Tournament Begins The tournament will consist of three 90 minute rounds. Crew Construction 35 SS Fixed Crew Prior to the start of the Tournament, each player will submit a crew list they will use for the every match. Entry $3 entry fee (waived for PFC members). Prizes Prizes will be determined by number of participants and awarded for: · Top General (Winner of the tournament) · Best Sportsmanship (voted by participants) · Best Painted Army (voted by participants) Setup Strategies and deployment have been predetermined. For Corner and Flank deployments players will deploy in the left hand corner when facing the table. · Round 1 – Extraction, Standard Deployment · Round 2 – Reconnoiter, Corner Deployment · Round 3 – Headhunter, Flank Deployment All players will use the same scheme pool, which will be announced at the start of each round. Terrain Terrain will be placed in advance by the TO and may not be moved by the players. Please be sure to clarify any terrain questions with the TO before the match begins. For encounter purposes (e.g. Plant Evidence) all terrain on a base is considered a single piece of terrain even if it is broken into multiple parts for LoS and/or cover purposes. · Buildings, Flat Roof: Ht is roof in inches (round down), Enclosed, Climbable, Blocking, Hard Cover. · Buildings, Sloped Roof: Ht is highest point in inches (round down), Impassable, Blocking, Hard Cover. · Forested Area Terrain: Ht 2, Sever, Dense, Soft Cover. · Lava: Ht 0, Sever, Hazardous and gives Burning +2. · Linear Obstacles, Hard (low stone walls 1” or less high/across): Ht 1, Climbable, Blocking, Hard Cover. For ease of play, it costs 1” of extra movement to cross these obstacles. · Linear Obstacles, Soft (fences and hedges 1” or less high/across): Ht 1, Climbable, Blocking, Soft Cover. For ease of play, it costs 1” of extra movement to cross these obstacles. · Ruined Walls: Ht is highest point in inches (round down), Climbable, Blocking, Hard Cover. Use the complex terrain guidelines so each section of wall is considered a separate piece of terrain for cover purposes only. Define the wall by where the base of the wall touches the ground, not the base the wall is mounted on. · Trees: Ht 5, Impassable, Blocking, Hard Cover. · Water Features (Rivers, Lakes): Ht 0, Severe. Strategies Extraction Rumor was he discovered something valuable during his last excavation, something that anyone would kill for. It's our job to make sure we're the only ones who hear what he has to say. Set up: Place an Informant Marker at the Center of the table. Special Rules: At the end of every Turn after the first, after scoring VP, the player with the most non-Peon models within 6" of the Informant Marker may place the Marker up to 3" from its current location, not into terrain or base contact with a model. Victory Points: At the end of each Turn after the first, a Crew earns 1 VP if it has two or more non-Peon within 6" of the Informant Marker. Headhunter "Maybe this time they'll believe me when I say I killed 5 men" he muttered to himself as he cut off the next fellow's scalp. It was gruesome work, but this time he was going to get paid. Special Rules: Whenever a model kills or sacrifices a non-Peon model which it considers an enemy, the model which made the kill must place a 30mm Head Marker within 3" and LoS of the killed or sacrificed model before removing it from play. This Marker may not be placed in base contact with any model; if there is nowhere it can legally be placed, then skip placing a Marker. Any model in base contact with a Head Marker may make a (1) Interact Action with it to remove it from play. Victory Points: At the end of every Turn after the first, a Crew earns 1 VP if it removed at least one Head Marker from play that turn. Reconnoiter Lady Justice felt the individual bullets in the cylinder of her Peacekeeper, touching each to be sure it was fully loaded. She whispered to her Marshals, "Fan out for a tomb sweep. Keep eyes on the man to your left and right. If you see Seamus, shoot to kill." Setup: Divide the table into four 18" x 18" table Quarters. Victory Points: At the end of each Turn after the first, a Crew earns 1 VP if it controls two or more table Quarters. To control a table quarter, the Crew must have the most non-Peon models within the table Quarter. These models cannot be within 6" of the Center of the table, or partially within another table Quarter.
  12. Hello all, We'll be running a short Malifaux Campaign at PFC Games. We're catering to new players so we will be starting at 20 SS Arsenal. No weekly event to keep it simpler for those just learning the game. Message me if you want to play or just show up at PFC. I'm there almost every Wednesday evening and on Sundays when I can make it. PFC Games 7528 Olympic View Dive Suite #106 Edmonds, WA 98026 (425)670-0550 Bob
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