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Found 88 results

  1. StormLordXIII

    Lucius, Queeg, and Witchling Thralls?

    Hey everyone, Witchling Thralls have been somewhat controversial in my group because they are expensive, but I really like their flexibility (ranged and melee attacks), (0) action to push, and their ability to auto-pass horror duals regardless of how poorly you flip. Given these traits, and their station as "minions," I imagine they would synergize well with Lucius and Queeg, who can use all sorts of out-of-activation shenanigans to get them up the field. In this case, I think they are better than other hard-hitting alternatives like Executioners, Grimwell, Gage, Judge, Jury, etc. How do people feel about this build? Note that there is no specific strategy in mind, which probably defeats the purpose of the exercise, but let's assume that it's mix of offense and defense for zone holding like Turf War or Reconnoiter. Lucius (Deep Pockets, Surprisingly Loyal) Scribe Master Queeg (Debt to the Guild) Doppleganger (Lead Lined Coat) Witchling Thrall x 2 Lawyer Austringer The core of this combo relies on the dynamic between Lucius, Queeg, and the Thralls, and pushing the Thralls up early in the game into scoring zones or threaten enemy pieces. My opening moves would be activating Queeg and using his Put Fear in Them ability to push both Thralls up, which will succeed without risk of the Thralls suffering Paralyzed because they autopass the horror duel. Then, Lucius can do the same thing with Commanding Presence, which will also auto-succeed. Before the Thralls have even activated yet, they've each effectively walked twice. The other pieces are there because they synergize well with Lucius; the Scribe can remove conditions, the Lawyer can lay out a Hard to Wound bubble (ideally on the Thralls, and can buff both in the same turn with Multiple Defendants), and the Austringer could issue orders or attack from a distance. Doppelganger helps to mess with initiative. What do you all think? I suppose part of the problem is that the only hitting power in here comes from the Thralls... once they're gone, there are no heavy damage dealers, although the Doppelganger and walk up to an enemy beater and mimic them. Would you replace the Lawyer, Austringer, and Scribe with something more tanky?
  2. wongcho


    From the album: Firsts minis

  3. wongcho


    From the album: Firsts minis

  4. wongcho


    From the album: Firsts minis

    My first incursion painting wyrd
  5. Masquer

    Lucius Mimic List (50ss)

    Look, Mimics. Most of the crew sticks around Lucius, to empower Mr. Graves and Doppelganger to beat face and cripple the opponent's ability to hit back, while Vogel runs schemes and eats other runners. Candy (and the Terracotta Warrior by shunting damage) keeps the main group healthy, and acts as a layer of protection for the Lucius command bubble with her control abilities. Doppelganger will just need to stick close to The Scribe for defense. Terracotta Warrior and Mr. Tannen share the same slot now, but I think Terracotta Warrior has more utility for this build. Lucius - Surprisingly Loyal (1) - Deep Pockets (2) The Scribe (2) Candy (9) - Depression (1) Mr. Graves (8) - A Thousand Faces (1) Doppelganger (7) Ferdinand Vogel (8) Terracotta Warrior (6) Guild Lawyer (5) Edit: Left out The Scribe @tactician@Ludvig@H4ml3t@Vorschlag@CaerSidis
  6. Masquer

    Terracotta Draw Loop

    Is the card draw of A Thousand Faces into Pact, then resetting A Thousand Faces via Terracotta Warrior, worth the effort?
  7. Misdirection, safe in my bed, secret service, defend me: All these defense triggers use the wording that some kind of other model suffers the effects of the action instead of this model. But only safe in my bed (dreamer) and secret service (lucius upgrade surprisingly loyal) have the additional part "as if it had been the target instead of this model, including any triggers" Now for most cases I would treat both wordings as being equivalent. However, when it comes to the terracotta warrior things are difficult. Can the terracotta warrior prevent damage that he got from lucius secret service trigger? For misdirection he clearly can, as the additional part is missing and he was clearly not the target of the action. But the additional part makes things weird for secret service...
  8. Hi, got dragged into Wyrdness and Malifaux by the Iron Painter contest. During the pickup of some miniatures in my local store, I found out that quite some people here also play Malifaux. Long story short, I decided to give it a whirl. Now, I am mostly interested in painting and visuals, more so than in winning games. But not losing all the time would also be nice. I picked up the Lucius box and have an impulse buy lying around "The Wild Ones". What I would like to know - how to branch out from those 2? Restruction: Models must stay in theme and for starters strictly "Guild Only". Themes for Lucius: Guardsman, Bureaucrats, Reporters, Investigators. Themes for Rollins: Everything Steampunk (constructs, mad science) Any models that would be recommended and are fun to paint? Note: budget wise no restrictions Will try to make a list of suitable models, but there are just soo many...:-)
  9. Dimitri

    Neverborn Lucius

    Hey chaps, I am aim to buy lucius' box but i play neverborn. So i have some questions on how to buy guild models for his "surprisingly loyal" upgrade. Question: do you think this upgrade really adds some value on neverborn playstyle? And if yes, then what models are worth collecting/painting. I intent to collect all neverborn models so i want peoples opinion before i start collecting out of faction models. Thanks!
  10. Figgydor

    Lucius - advice for tournament

    Hi guys. After a few months of McCabe-ism, I finally finished painting the Lucius box and decided to play him in a tournament this weekend. I played two games with the tournament schemes this week to test-run him and he was really fun. I put together a list that seems ok, but am open to suggestions and tips. I listened to the Schemes & Stones podcast, but most of the models mentioned as awesome are not released yet, or always out of stock (i.e. The Jury, Monster Hunters). So, my list was: Lucius with Deep Pockets, Surprisingly Loyal and Legalese The Scribe Captain Dashel with Arrest Him Executioner with Ready to Work Witchling Thrall Guild Lawyer Guild Austringer Terracotta Warrior I noticed that, compared to McCabe-like lists, this one lacks speed (I got used to dogs running around and mounted guards and such). The S&S podcast list consists of Lucius, The Scribe, The Jury, 2 Witchling Thralls and flexible spots including 2 austringers, guild investigators, guardian, thallarian queller, doppelganger. Is it a good idea to try and mirror it to some extent (like 2 thralls and 2 austringers) or try and put in a few dogs or a hunter? The schemes for the tournament are: Round 1. (50 SS game) Guard the Stash Standard deployment accusation, claim jump, frame for murder, recover evidence, last stand Round 2. (50 SS game) Reckoning Corner deployment accusation, dig their graves, search the ruins, hunting party, claim jump Round 3. (50 SS game) Squatter's Rights Flank deployment dig their graves, leave your mark, set up, inspection, claim jump. any tips appreciated
  11. Hello, Can someone please clarify if Lucius can use commanding presence more than once on the same model? Many thanks in advance.
  12. As in topic? How do you use him in Neverborn? I saw him with riflemans and thralls in Guild, but that may not work here. I was thinking about some models from Titania Box and Fae models (mostly minions). Have anyone tested that? Thanks in advance for all advices
  13. Cashewmellow

    Lucius, Where To Start?

    Hi all, Been a while since I invested in a crew box and was thinking about Lucius after hearing some good things post-errata. Wondering if anyone here has found any particular models or combos that work well with him? I've noticed on the other threads some of the Fae models have had interesting results. I've already got: - Pandora's box (Favourite dumb joke in this game) -Lynch's box -Lilith's box -Graves, Teddy, Nekima, Weaver, Beckoners, Waldgiest, Madnesses, Depleted, Doppelganger, Iggy Not looking to power play or get the most efficient combos per se, just curious to try some interesting and fun crews with him. Don't mind venturing into a few Guild models to make use of Surprisingly Loyal since that alone I feel can make for a very different style of NB crew. Thanks in advance!
  14. I'm starting to finish painting a bunch of my nephilim and would like to try them out. I have a couple of lists that I'm thinking of running in an advantageous pool like headhunter with dig their graves or mark for death. List one is a lot more aggressive, the second one has more activations but less credible threats. When the strat and schemes want you to kill anyway growing shouldn't feel like a third scheme but aomething that just happens. List two kind of lacks teeth but can single out enemy models and trigger pounces en masse. If they get to your tots you can grow their buddies with the corpse. I'm also having trouble deciding between the pukesnake and cherub. Cards are nice but with my intended plays I think the (0) interacts might be crucial. Suggestions? List 1 50 SS Neverborn Crew Lilith + 6 Pool (or 5, see below) - Beckon Malifaux (1) - Wicked Mistress (1) - On Wings Of Darkness (1) Primordial Magic (2) or Cherub (3) Barbaros (10) - A Thousand Faces (1) Mature Nephilim (11) - A Thousand Faces (1) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) List 2 50 SS Neverborn Crew Lilith + 6 Pool - Rapid Growth (1) - On Wings Of Darkness (1) - Beckon Malifaux (1) Primordial Magic (2) or Cherub (3) Lilitu (7) - A Thousand Faces (1) Black Blood Shaman (7) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) Terror Tot (4) Terror Tot (4) List 3 (I had to try with Lucius). I'm kind of liking the pounce trap within the aura. The scribe raising the already decent defence on most nephilim and protecting them through red tape could prove more worth it than the cards from the snake. 50 SS Neverborn Crew Lucius + 4 Pool Primordial Magic (2) Mr. Graves (8) - A Thousand Faces (1) Lilitu (7) - A Thousand Faces (1) Black Blood Shaman (7) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) Terror Tot (4)
  15. I've just come back to Malifaux after a long time and am catching up on some of the changes. I've seen a few people talking about Lucius' ability to heal himself but I can't find where he gets this ability. One person in the pointed to Issue Command's 'watching closely' trigger but "the target heals 2 damage" to me reads as healing the minion Lucius has targeted rather than himself (Link to that thread at bottom). If this is the case, where does he get his healing? P.S. because I don't want to make a whole separate thread about this, is there any way to access the schemes/strategies released subsequent to Crossroads? Do I have to buy every book I've missed in order to play with people who've kept up to date on these?
  16. Angelshard

    starting purple Lucius

    So, I'm planning on adding lucius to my neverborn options and I have a couple of questions I'd love to get a response to. Mostly it's what guild models are worth bringing. Austringers: I can't figure out how good they are in a neverborn crew. On one hand they seem kinda awesome, on the the other I don't really need the boost to scheme running their (2) action gives and range 12" isn't that impressive. Emissary: I haven't really heard anyone mention the emissary with lucius, which I find kinda odd. His summoning alone seems to be worth it, also his hungry land could be really good with a shooty crew. I could see taking mysterious Conflux for additional boost to minions. Conflux of tyranny could also be good as both doppelganger and changelings could use it, on top of the heal itself which isn't bad, but nothing to write home about. Master queeg: he seems like he could be really good in any minion based crew and especially combined with fae knights. Also he seems great for fgf. Captain dashel: I can't really see myself using him unless I bring riflemen or pathfinder along, as I can't bring his 0 upgrade and he doesn't seem to be worth it by himself. Pathfinder: is it worth bringing him when you can't buy starting traps? I'm thinking blast in neverborn makes him worth it, plus with queeg he can make/move two traps a turn. I've looked at guild hounds but I can't see any compelling reason to bring them as I find I have much better options for only 1ss more. Does spending stones on redraw count as lucius doing it for devils deal? I'm thinking no, but I've read that wings should 've really God on him and this is the only reason why that I can see. Thanks in advance
  17. I'm brand new at Malifaux (learned at Origins) and am thinking about building around Lucius. After the recent errata, can folks with more experience a solid 50ss build? I'm not asking folks to do my work for me, but the choices in this game are sort of overwhelming for a new player! I need some focus from folks who have been playing for a bit! Thanks!
  18. Jam Warrior

    Lucius Upgrades

    With some masters, all their upgrades seem amazing and you can't pick 3. With Lucius, I ended up taking none in a game last night and didn't miss them. Talking through Lucius' upgrades mainly to try and organise my own thoughts but also keen to hear other opinions. Starting with his personal ones. - Suprisingly Loyal. An obvious take if you want some sweet mimic action. The defensive trigger is at least achievable now but still not great. Likely to be swapped out via Terracotta Warrior if taken. - Secret Assets. Nice but expensive, both in purchasing and use. But more importantly competes with Lucius' new (0) to allow people to interact while engaged, which given the schemes one usually goes for with Lucius is likely to be the preferable option. - Secret Objectives. Swap scheme markers for melee attacks? Nah. Lucius has people to do that kind of thing for him, - Legalese. The scheme marker flipping one is unlikely to be useful due to the lack of end game scoring schemes in GG. The stealing enemy auras/pulses is highly situational but great in those situations. A good choice to Terracotta Warrior in when you know what you are facing. - Useless Duplications. Seems a little redundant to give Lucius the ability to discard a second card to give attackers a negative when he has one already baked in. Unless you suspect Assassination or a ranged heavy opposition against your mimic heavy crew, probably not worthwhile. - Watch My Back. Expensive. Value depends heavily on your investment in Guardsmen who don't already have companion. And even then liable to lead you to being out activated. I've never been tempted. So not a great crop. Certainly no 'must takes' beyond Surprisingly Loyal if your crew is heading that way. How about the general Guild ones? - Curfew. Probably the best choice if you intend to concentrate on non killing schemes, as despite Lucius' newly discovered healing powers I often still find myself short on figures toward the end of the game. - Dampening field. Highly situational. A possible Terracotta swap in. - Badge of Office. Unless you're expecting Assassination, Lucius is probably already survivable enough. - Vengeance bullet. No good unless you invested in Secret Assets. Not a bad choice if you did. - Plant Evidence. End game scoring schemes are lacking. Pass. - Expert Sleuth. +2 to initiative is nice... but I've often got a Doppelganger with me. - The Thalarian Stone. #fart noises# So what do you reckon? What do you tend to take with him? I'm still relatively new to the game so am very open to some (all) of my assessments being way off!
  19. CalamitousCosmonaught

    how do dual faction masters work?

    Are dual faction masters like Lucius allowed to hire minions from both factions per game or one or the other?
  20. hofzinser

    Devil's Deal and stoning for cards

    Can you devil's deal when you stone for cards or only when Lucius "uses" the stone for damage prevention, +flips, etc?
  21. izikial

    Does tannen have a home now?

    So tannen has been a corner case modle for a while now mostly used in gimicks or as a hard counter to some suspected matchups. But with the lucius rework dose tannen have a master he can follow around as a core component? My argument being: Lucius can command tannen to get chatty meaning tannen wont lose manipulative. Cooler is another layer to the layering lucius defence (Corner case) bord lowering walk makes trappers traps more consistant Red tape will keep tannan up longer And lastly tannens week attacks are made up for by lucius letting him interact while engaged Any thoughts. Has anyone tryed
  22. mig1

    Lucius Crew

    Hi everybody! I´m new here and I've started with Lucius crew. Here is the first mini. Hope you like it^^
  23. Bakunin

    Guild Hounds as Scheme Runners

    How well do hounds work as scheme runners, specifically for Lucius? The need to have two in order to not be Insignificant seems like an issue, but they are fast and a pair is only 6 SS. They also seem like they'd be good at taking out enemy schemers, since they can get three attacks against enemies near scheme markers.
  24. Bakunin

    Viktorias versus Lucius

    The most recent learning game between my girlfriend and myself, using the Lucius and Viktorias starter boxes. Strategy: Interference Scheme Pool: Claim Jump, Eliminate the Leadership, Frame for Murder, Set Up, Last Stand Deployment: Standard Lucius took Eliminate the Leadership and Frame for Murder Viktoria took Eliminate the Leadership and Set Up Lucius set up in a little cluster on the left side of the board, with one lawyer off by himself on the right. The Viktorias had the three sisters almost directly across from Lucius, with Taelor and a ronin in the middle and the other two ronin on the right half. The first turn started slow as the ronin advanced to take a table quarter and Dashel and the guards moved into position. Then Lucius stepped forward and Issued Commands to the guard, pushing them into range of Viktoria of Ashes and hitting her for four Wounds and a VP from Eliminate the Leadership. Red Jokers on damage suck. Turn two, one ronin crossed the centerline to deny Lucius a table quarter, since the lawyer camping in it was going solo, while Taelor and a ronin set up Scheme Markers around Dashel. Viktoria of Blood blitzed a guard to heal her sister, only to score Lucius 3 VP for Frame for Murder once the guard died! Lucius kept ordering shots taken at Viktoria of Ashes, nearly killing her from Dashel and the remaining Guard, then the scribe moved into Viktoria of Blood's charge path to Lucius, annoyingly. The student gave Viktoria of Ashes an assist amd made her Fast, and finally Viktoria of Blood got sued and hit with Fees +2. Viktoria scored 1 VP from Interference and 2 more after revealing Set Up on Dashel. Turn three Viktoria of Ashes cast Sisters in Battle, moved into range of the scribe, and cast Dragon's Bite, dropping her and Blood on the scribe and wasting him easy. Viktoria of Blood then chain activated and charged Lucius. Taelor charged Dashel to keep him tied up, while the student ran after her sisters. The lawyer and guard ran into the fray to try and brin down Viktoria of Ashes, getting her down to 2 Wounds. Turn four, Viktoria of Ashes used Sisters in Battle and Dragon's Bite to drop her, Blood, and the student on Lucius, getting him to a single Wound. Viktoria of Blood then popped off Flight of Dragons, but everyone whiffed or got the damage prevented, but Lucius's hand was completely used in the process. Blood's Melee Expert attack finally killed Lucius, then a lucky hit from the guard killed Viktoria of Ashes. We called the game at that point, since there was no way to score any more points. Final score was 6 to 8, Viktorias' victory.