Welcome to Wyrd Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Search the Community: Showing results for tags 'list'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice

Forums

  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
    • Malifaux Playtesting
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
  • Malifaux
    • Malifaux Discussion
    • Faction Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Discussion
    • TOS - Allegiances
  • Other Games
    • Board Games
    • Card Games

Blogs

  • Musings of a Malifaux Noob
  • The Philosophy of Uncertainty
  • Paint it Pink
  • Rodent Mastermind's Blog
  • Mach_5's Blog
  • Malifaux's Worst Gambler
  • Black Swamp Bayou
  • Malibros Blog
  • i_was_like_you's Blog
  • PeregrineFalcon's Nest
  • Between the Bolter and Me
  • Wyrdsmyth
  • The Box Opens
  • TableTopTrooper
  • Mack.Martin's Nerdetry Blog
  • MikeErty's Blog
  • Laughing at Cats
  • Justin Drawing Dead
  • Scribes of Terra
  • The Case Files of Captain Griswalde
  • Midatlantic Malifaux Musings
  • Scripted Squealings
  • Pierowmaniac's Blog
  • mythicFOX
  • running to get nowhere
  • Gaming Life
  • LemurVISION
  • Breach Baby
  • Breach Baby
  • Gas Lamp Alley
  • Madhouse Society
  • workbenchwarrior'sBlog
  • mmwork's Blog
  • Black Swamp Bayou
  • Mostly Nonsense
  • cdhay's Blog
  • Dracomax's Blog
  • Shadows of Malifaux
  • Wind through the leaves
  • Making Little Boy Noises
  • Express Khimki Malifaux
  • domilafy's Blog
  • Bored and Reckless
  • Mister Miniature
  • Fresh Ham, and other Stories of Malifaux
  • Lancer's Blog
  • Alifaux
  • deValmont: Diary of a Spoon Collector
  • Clousseau's Blog
  • jennydavies' Blog
  • Down the Rabbit Hole - Seismic's Journey with the Neverborn
  • A Transcredible Blog
  • Adran's Blog
  • MaliSMASH
  • Heroes and Heretics
  • Heroes and Heretics
  • geniemayer's Blog
  • Take off your disguise
  • Painting Lead and other stories
  • Linus McMold's Blog
  • Full Frontal Nerdity
  • TheRedMoonHead's Blog
  • TK Malifur's Blog
  • Smoke88's Blog
  • Viktoria Crew "Fix"
  • Potentially Lethal
  • BigHammer's 10T Painting
  • TheSustainableCenter Blog
  • Rurouni Benshin's Blog
  • The Drawing Board
  • Through the Breach Story
  • Marcus joins #TOMB3 !
  • Gritts Malifaux Adventure
  • Destination: Malifaux
  • The Ghost Dance
  • Seven Masters for Seven Rounds
  • LeperColony's Ravings
  • Geek Wars blog
  • The philosophy of uncertainty
  • Cardplace blog
  • Moscow Campaign: Rise of the Syntra
  • ArD reporting
  • Logfaux development
  • Stark's demos

Calendars

  • Malifaux Events Calendar

Found 12 results

  1. Hey there brothers, I fell in love with Malifaux's models a few years back and jumped in a couple of years ago getting a few second hand (wave 1) miniatures, and then bought some Ten Thunders based on recommendations I found here! So thanks a lot, I had only a few games, but it was a blast, and now that I am back, I realize something and I need your help! I bought a TT box with Mizaki, katakana snipers, oirans, Yamaziko, and the wonderful Izamu! I had a blast with those models, and now that I am back, I joticed that appart from a very few occasions, the only unit from that list that people are still using is katakana snipers. So did all those units are not that competitive anymore? I saw a lot of recommendations for wave 3/4 units, so which one should I get in priority? I was thinking of another box and 3-4 units? thanks a lot for your support, that community is awesome, and I am looking forward to getting your advices!
  2. http://bythetree.net/?f=5&s=50&l=56|92,88,93&t=37|2|0|&m=40|0|73*115|19|*115|19|*182|0|92,95 Doxy for anchors and assisting Leveticus' (and Waifu/A&D) mobility and disruption. Alyce for obvious reasons. Really looking forward to using the scrap marker via From the Aether to move A&D across the board first turn: 6 deployment + 10 Whirlwind of Scrap off of Alyce's scrap + 6 Move (or 6" via Doxy so he can get another AP for attacking: Alyce moved 6" via Doxy before Alyce and A&D activate) + 9 Charge (31" not including 'Hi my name is Doxy'); or 6 deployment + 10 Whirlwind + 6 move + 2 move/Scheme/Attack + Scheme/Attack; Doxies move Levi 4 each and Levi teleports to A&D via Rebirth. Could replace a Doxy with a Necropunk/Rotten Belle, and/or spend 5 SS for one. Maybe 2 Rats for activation control? An Abomination for first turn draw and a teleport beacon for Levy? Void Wretch to Siphon Existence Levi, kill something with A&D as above, unbury Levi beside killed model? Recommendations?
  3. Here's a list that I took in a recent tournament. Ran it for 6 games, 2 wins, 1 draw (only because I stuffed the schemes) and one loss I built a base list of: von Schill + I Pay Better + Survivalist + The Shirt Comes Off Bishop +Oathkeeper Librarian +Oathkeeper Strongarm Suit + Oathkeeper Ronin Ronin SS Pool - 6 The idea is I almost certainly won't run 2 Ronin - I might swap one out for Johan, Hans, Trapper or a Convict gunslinger, or a pair of Freikorpsmenn, etc. Just depends if, for instance, Disguised will be particularly useful. Upgrades...I tend to feel like Oathkeeper would be more useful than Scramble on a cost/benefit ratio, but depending on the board I can swap that around. I've mainly been taking Bishop for his 3AP which has been good with scheme running, but he might be too expensive for how I'm using him. Resilience is still a problem with the list. Everything except vS and Strongarm can quite easily be taken out within 2AP, and if vS and Strongarm are taken out I have no ranged attacks at all (Ronin with Sh4 are just too unreliable). But really, being outactivated is the biggest problem. Ran a game against Lilith and I just couldn't do anything at all in that game, was out activated and couldn't deliver enough damage to secure part of the board, just got destroyed. That was probably the game where I struggled the most - and worst part is, Lilith wasn't even really doing anything, just chasing down my Ronin. It's still difficult holding things across the board, such as the Convict scheme...or that strat with the 5 markers across the middle......brain hasn't woken up yet...lol. I might post my Viks list in another thread.
  4. So I've been trying to work out a list for Zoraida with the Hooded Rider as I am ywt to hire him for a game. This is what my 50ss list looks like minus upgrades as those would be scheme dependant: -Zoraida -Bad Juju -Hooded Rider -2x Waldgeist -Silurid -Iggy What do you guys think? It feels a bit expensive for a 50ss list, my thoughts would be that Bad Juju would have to drop out if I want to keep the rider? I almost always take 2 Waldgeist and 1 Silurd regardless of schemes as they are just so awesome and synergise so well with Bad Juju, but dropping him may change that plan.
  5. Hi, I want to make a list that focusses heavy on the marshal-theme, but I'm having some problems. For starters I want to include LJ + brutal Emmy + judge as the hard hitting core. In general the idea is to let brutal and LJ hold the middle of the board and have LJ box port to where she is needed around turn 3 or so. Judge takes care of 1 of the 2 flanks andmarks 1 enemy for the kill . As this is supposed to be a marshal list DM are mandatory (at least 1). this results in: *Lady justice +last stand (-1ss) => 53SS crew pool *judge (-9ss) *brutal em (-10ss) + LJ upgrade (0ss) *death marshal (-6ss) => 28ss remaining and this is where my problems begin. I find it impossible to fit in 1 extra DM + 1 exorcist + 1 lone marshal + 1 brutal effigy. exorcist would go with judge on a flank to pull judgement combo's + break big threats + deal with incorporeal. lone marshal would go on opposite side of judge to take care of that side of the board (schemerunner + anti scheme killer) extra DM would go where needed (2 Dm running around doing schemes/shooting things) if i would include this it would make: 28ss-6ss-8ss-7ss= 7ss still 3 points for upgrades and then a nice 4ss cache for justice (badge or vendetta + expert sleuth on lone marshal) this gives list 1: LJ + last stand + vendetta/badge of office + 4ss judge brutal em + lj upgrade Lone marshal + expert sleuth exorcist death marshal death marshal there are however 2 problems I have with this list: 1) can't include Brutal effigy 2) no real expendable and effective scheme runners why I came up with list 2: LJ + last stand + vendetta/badge of office +4ss/5ss (hound/watcher) judge brutal em + lj upgrade Lone marshal + expert sleuth death marshal brutal effigy either 3 guild hounds or 2 watchers this however isn't perfect either because: 1) no exorcist 2) only 1 DM (and i have miss terieus and another jumping one i quite like, so 2 would be ideal ) 1 final idea would be to drop exorcist from list 1 and fill with a watcher or 2 hounds and only swap in exorcists for 1 or both DM when i know I'm facing a lot of undead/incorporeal so to get to my actual questions: 1) which list seems better? (I prefer the first, but afraid it will go very badly in scheme-drop heavy matches) 2) how good is the exorcist? (never played him, seems a bit "meh" to me unless against incorporeal/Htw and undead) 3) would effigy really make a difference or would a watcher be better spend ss? 4) how many ss does Lj actually need? (I prefer to have at least 4+, but maybe that's a bit to much for her as she doesn't rly need suits and has juggernaut) to conclude: *I refuse to include family models or austringer. *I know this game does not realy allow for standerdized lists, but i really like thematic forces and I want to make marshals work for me.
  6. So my play group is rebooting our league, and I was considering running Daw for it. As we are starting with henchmen, I was curious how viable montressor is on his own. I've heard he has survival issues, especially without support from Daw, and i'm wary about doing an almost strictly melee crew. So I was hoping for advice. The List as it stands is Montressor - Fearful Whispers, Survivalist Guilty X3 Convict Gunslinger, or Freikorps Trapper, or Hans (leaving me with 5, 6, or 4 stones respectively) Thank you for your feedback!
  7. I am not sure if there is a running tally of condition removal by factions but I saw no reason not to start one. I do not play ever faction nor do i no them all but that is why there is a forum, I will start it off. Neverborn: Dreamer Ten Thunders: Monks of Low River, Chiaki Guild: the Family Arcanists: Arcane Effigy Outcast: Johan, Freikorps Specialist Resurrectionists: Chiaki
  8. I don’t think it is out of the question to say that Alpha is one of the most powerful abilities in the game. It's really difficult, but with the advent of the Night Terrors, which can lower the Wp of a model with a no-resist spell trigger and the Freikorp Librarian, which can give your Marcus a plus flip to casting, things are getting easier. The raptors give us a a second way to enbeasten opposing models, and with the arcane effigy that will come out, Marcus now has the potential to (1) Howl or walk before casting, making life easier. I’ve never found it too unmanageable to alpha, just difficult, though I only consider it when I’ve got the right hand and board setup. However, when I do alpha someone, it sometimes ends up not quite being as good as I thought it would be, or I notice later that there was a better option. So I went through all units in the game to see which ones were best/worst and particularly easy/difficult to take control of. If you can get it off, alpha’s often a good game swinger. Do it against an unactivated model and the opponent loses the activation for the turn. They can take a jab at an unalphaed model, or simply get move into a compromising position so a packleader-ed beast can down them. You can also waltz them straight into hazardous terrain, which can be fun as well. Those are the basics. But there are abilities where you use the opponent’s resource to your benefit (sacrifice a corpse counter within 6" to do X, take Wd to do Y, etc.). There are units that allow you to make them sacrifice themselves without a save, resulting in many SS’s worth of points lost for the opposition. Much of the power of alpha is that you can generally alpha a model that is in striking distance of his own crew without moving, so you don’t waste the actions moving them into position. Which model can you make really hurt his own crew? I go over each of the masters/henchmen in the base game and book two as well as some of the particularly easy/effective minions to take control of, skipping over those generally reserved for Marcus himself (Molemen, Sabertooth Cerb, etc), and totems. Enjoy Marcus players! Disclaimer: I have not directly played against all of these models, or even a large percentage of them. I have however, had varying degrees of success with Marcus’ Alpha and wanted to see for myself which models I would be excited to try it against. I would be very interested to know how well some of the below suggestions work IRL. Further Disclaimer: Powerful as alpha is, it can also be very complicated, with situations that challenge the rules and bring out ambiguities. This is one of the reasons I like the ability, but it also leads to confusion. I am not 100% certain of some of the ruling here. If I have a rule question about a model, the question is written after the model entry in red. I would appreciate any feedback about these questions or notice of errors in the post so I can make this list more accurate. Of course, any suggestions for good units to alpha are appreciated as well! Difficulty Ratings are: Easy, Moderate, Difficult, and Don't We’ll start with the masters/henchmen. Keep in mind that they have access to soulstones, so they have an additional resource to bring to the table to counter you. But the benefits are often better. ARCANIST MASTERS GUILD NEVERBORN RESURRECTIONISTS OUTCASTS Now for the minions, only the highlights. There are definitely ones you want to avoid alphaing because they simply aren't worth it, and those that are merely average. But then there are crew-destroyers, such as those below that when you see fielded should be in the back of your mind for much of the game. The benefit of alphaing these guys over a master is that they can’t use soulstones and you can. You should have an easier time making use of their abilities. On the other hand, they generally aren’t as powerful as masters, but it depends on the situation.
  9. So I'm quite new the Malifaux (2 days) and old hat at mini gaming (Don't want to say ). I've been looking for a very small skirmish style game where you play a flavorful squad and well here I am. Now I tend to prefer very aggressive high risk and high reward play styles with a strong emphasis in positional play ( I'm an avid gambit player in chess ) So digging around in Malifaux I took an interest in Von Schill and the Victoria sisters (especially with the new avatar). I hammered out the list below based on my read through of the books. And am looking for advice on the follow: 1) will this work at all? 2) is there a better set of masters to suit my play style 3) any tweaks that I need to make? 4) If I go with this how should I expand this? Outcasts Crew - 35 - Scrap Viktoria -- 4 Pool + Viktorias, Avatars of Slaughter [2ss] Student of Conflict [3ss] Von Schill [9ss] Freikorps Librarian [7ss] Freikorps Specialist [5ss] Ronin [5ss]
  10. I am thinking about getting collodi and his puppets soon, and was looking for a good crew list, this is my proposed list: Collodi 2 stitched together 4 marionettes 3-6 wicked dolls this is a 27 - 36ss list so i guess you would use it in 30 - 40 ss games, but im a bit of a noob(not yet played a proper game) and i am not sure were the hench resourcse is stated so someone please help! Anyway, my general tactic was to use the stitched together in front as a sought of meat shield and keep collodi and the marionettes behind and keep the wicked dolls on the flanks. Any other ideas for a list or tactics are welcome so please quote, just to say i am quite a story orientated player, so so i would definitely want to keep the marionettes and not just use 1 and an entire crew of stitched together for example.
  11. Im brand new to the game and A friend of mine has been trying to get me to get a list based around an idea of his. It uses Nicodem and a desolation engine to summon powerful minions to do my opponent in. it sounded viable at first but after looking over the stats of the characters somthing seemed a little off like perhaps theres a better way to . what do you guys think? heres the list: - Nicodem, the Undertaker - Mortimer, the Gravedigger - Nurse - Desolation Engine Also if you do think this sounds like a valid idea then if you could give any suggestions on how to expand it into a normal scrap sized list. and perhaps a brawl sized list.
  12. Are there any? If not could someone make them. I love the game and I am about to expand to another "crew" but I would love to be able to write my lists easily and print them out using Army Builder. Thanks in advance