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Found 92 results

  1. Here’s a battle report for a game of Gaining Grounds 2018, 10/10/2017 version, played at Titan Games and Hobbies in Lutherville-Timonium on 10/14/2017. Photos from the game are here. The full form report is found here. Setup Deployment: Flank Strategy: Ours! (hereinafter ‘Ours’ or ‘The Strategy’ to avoid autocorrect headaches) Schemes: Guarded Treasure, Covert Breakthrough, Undercover Entourage, Hold Up Their Forces, Take One for the Team I declared Outcasts, and my opponent declared Neverborn. My list Misaki + 7 SS Risk & Reward The Storm Survivalist Shang Yamaziko Smoke & Shadows Oathkeeper Big Jake Oathkeeper Wokou Raider Wokou Raider Wokou Raider I wanted to try Misaki out today, as I’ve never tried her with either her new upgrades or as Outcasts. A crew with high base stats and random tech abilities against close attacks and Willpower also meant I had a lot of niche advantages against the Neverborn faction as a whole, who I find rely on Wp attacks and alpha-striking. I took both of Misaki’s new upgrades, partially to try them out, and partially I wasn’t sure how they’d do. Survivalist was an experiment in whether or not Hard to Kill would synergize well with the Risk condition (Spoilers - YES). Yamaziko was added to carry Smoke and Shadows, since I wanted the ability to reposition my Wokou Raiders to different board quarters if the situation demanded it. Since Ours rewards high SS cost models, and Wokou Raiders are pretty durable minions, I figured going for the trio would be suitably obnoxious for my opponent. I had the option of going for three Jorogumo instead, but wanted to see if I could use their Coordinated Strike to give Misaki even more attacks. Big Jake was added because of his ability to count as two models for the strategy, and for being an option for Guarded Treasure if I felt I needed to go for it. My Opponent’s List Lilith + 4SS Aether Connection Beckon Malifaux On Wings of Darkness Primordial Magic Barbaros Malifaux Provides Mr. Graves Johanna Illuminated Illuminated Insidious Madness My opponent has not been playing as often as he used to, and his crew was based on his memory of how he used to build Lilith crews. From the outset I realized he had several tanky models in the Illuminated, Barbaros and Lilith herself. Johanna would be a pain if she could Flurry on me, and the Madness gave him an out for Covert Breakthrough. All in all, I didn’t see any obvious schemes from his build. Scheme Selection & Gameplan Seeing his crew, I opted against Covert Breakthrough and Hold Up, since I didn’t think I’d last long against how punchy they were. Instead, I chose Take One, selecting a Wokou Raider as my ‘sucker’, and Undercover Entourage on Yamaziko. Given she is Wp 7, Stubborn, and Nimble I felt comfortable that she’d be able to get into his deployment zone if I made a mad dash on the last turn, and Lilith would be hard pressed to Tangle her out. My opponent chose Hold Up Their Forces and accidentally chose a scheme that was not in the pool in Inescapable Trap (it was his first game with GG18, and he got lost when writing down his scheme). Deployment I lose the cut, and deploy first. We declared all the fences as Ht 2, Hard Cover, Climbable, while the rest of the buildings were Hard Cover. The Trees were Soft Cover, but even so the board was just full of disruptive terrain and lines of sight. I chose the corner I did mainly because I was already on that side of the board, but also because I had some rather clear channels for running up both flanks, and put him in a corner with two layers of fencing that would slow his advance. I split my crew into three clusters - Misaki, Yamaziko and Big Jake, each with a Raider. The Raider with Yamaziko was my sucker, and Shang would follow Misaki around. My opponent clustered his crew around Lilith, with his Illuminated poised to go into my right flank, and his Madness far out on my left. Turn 1 This turn, like most first turns, was mostly spent walking. Notable activations this turn include Lilith tangling Misaki in, swapping her with Johanna. Johanna flurried into a Wokou Raider, killing her. Around the rest of the board, models began getting into engagements, but not many attacks were made. At the end of the turn, Misaki heals to full with her Risk, then drops to Risk +5 to regain two stones. Score: 0-0 Turn 2 Misaki threw blast markers around, killing the Primordial Magic and pushing away from Graves. Graves charges in on her, but doesn't get any damage to stick. Yamaziko kills one of his Illuminated, and Lilith charges into Shang and kills him. I charge my sucker'd Wokou Raider into Lilith. We both spread out, claiming two table quarters each. Score: 1 (Ours!) - 1 (Ours!) Turn 3 He opens with Graves, landing some damage on Misaki. Misaki responds by killing Graves, the Insidious Madness, and getting some blast damage on Lilith. The Wokou Raider and Lilith trade attacks, and he moves Barbaros to charge Misaki. I see an opening, and activate Yamaziko, burning Oathkeeper for fast. She hustles deep into his deployment zone, engaging Barbaros in order to keep him from Charging if I got Misaki out of his engagement next turn. This has the unexpected effect of giving him Hold Up Their Forces. We both score the Strategy this turn. He surprises me by declaring Hold Up Their Forces with Barbaros engaging my Master and Henchman. Score: 2 (Ours!) - 3 (Ours!, Hold Up Their Forces) Turn 4 I open with Yamaziko, walking twice and going Defensive +1 and Bracing Yari, being now deep in his deployment zone and about as hard to remove as I could be. He opens with Lilith, who kills my Raider with her first attack. This scores me a full 3 points of Take One for the Team. He has Barbaros walk three times towards my Right Flank, hoping to take that quarter from me. I walk Big Jake twice, staying as far away from the fight as I can. He walks Johanna as far from Misaki as he can. I score full points on Take One for the Team, and we both score the Strategy. Score: 6 (Ours!, Take one for the Team) - 4 (Ours!) Turn 5 I open with Misaki, using Deadly Dance before walking and charging Lilith, killing her and blasting some damage onto the Illuminated with The Thunder. His Illuminated fails it’s Brillshape, but successfully charges and kills my Wokou Raider. At this point, the action is over. We trade activations walking our models into their respective table quarters. At the end of the turn, I flip and the game ends. We both score the Strategy, and I score full points on Undercover Entourage. Score: 10 (Ours!, Undercover Entourage) - 5 (Ours!) Thoughts We were discussing schemes, and it is at this point my opponent realized he picked a scheme that wasn’t in the pool. He was frustrated by that, and understandably so. He felt that Hold Up Their Forces was very difficult to score, and felt that it would not be to bad if it was scorable even if you had other friendlies in the engagement. His opinion was that if you want to do it, you need to bring a dedicated ‘tanky’ model, and at that point it was likely telegraphing your scheme choice to your opponent. I think he had the tools to accomplish Hold Up Their Forces, it just didn’t end up going his way. For my schemes, I feel very comfortable in my selection. Yamaziko performed admirably this game, and I’m definitely going to use her more frequently in the future. For only 7 stones, I feel like she brings a lot to Misaki’s crew. The Wokou getting killed by Lilith was a bonus, especially as he lasted long enough to get full points. I like Take One for the Team, as it disincentivizes the 'take a big beater and shove it into the enemy crew' playstyle.
  2. I'm starting to finish painting a bunch of my nephilim and would like to try them out. I have a couple of lists that I'm thinking of running in an advantageous pool like headhunter with dig their graves or mark for death. List one is a lot more aggressive, the second one has more activations but less credible threats. When the strat and schemes want you to kill anyway growing shouldn't feel like a third scheme but aomething that just happens. List two kind of lacks teeth but can single out enemy models and trigger pounces en masse. If they get to your tots you can grow their buddies with the corpse. I'm also having trouble deciding between the pukesnake and cherub. Cards are nice but with my intended plays I think the (0) interacts might be crucial. Suggestions? List 1 50 SS Neverborn Crew Lilith + 6 Pool (or 5, see below) - Beckon Malifaux (1) - Wicked Mistress (1) - On Wings Of Darkness (1) Primordial Magic (2) or Cherub (3) Barbaros (10) - A Thousand Faces (1) Mature Nephilim (11) - A Thousand Faces (1) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) List 2 50 SS Neverborn Crew Lilith + 6 Pool - Rapid Growth (1) - On Wings Of Darkness (1) - Beckon Malifaux (1) Primordial Magic (2) or Cherub (3) Lilitu (7) - A Thousand Faces (1) Black Blood Shaman (7) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) Terror Tot (4) Terror Tot (4) List 3 (I had to try with Lucius). I'm kind of liking the pounce trap within the aura. The scribe raising the already decent defence on most nephilim and protecting them through red tape could prove more worth it than the cards from the snake. 50 SS Neverborn Crew Lucius + 4 Pool Primordial Magic (2) Mr. Graves (8) - A Thousand Faces (1) Lilitu (7) - A Thousand Faces (1) Black Blood Shaman (7) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) Terror Tot (4)
  3. Expanding from Lilith

    Hi, I've very recently started playing Malifaux and so far, for Neverborn, I have the starter box, the Lilith box and Mr. Graves. Now I'm looking at expanding with another master box and a smaller model box or two. I guess most people will recommend a Doppleganger and/or Nekima but when it comes to which master box I'm more uncertain. Any opinions or suggestions would be much appreciated.
  4. Killjoy vs Hooded Rider

    Ok, bear with me for a minute... I am looking to make an elite killing squad to run when I don't feel like unpacking a bunch of models (Collodi). Here are my thoughts so far... Lilith with Beckon Malifaux and Wicked Mistress Nekima Barbaros Mature Nephelim which leaves me with 13 points. I can either run Killjoy (nicely painted Carver) or Hooded Rider plus Fears Given Form on Nekima. Again, keep in mind that I am looking to drop an elite killing crew on the table, preferably keeping it at 5 models. Who would you run as your fifth model, and what upgrades would you toss in if extra points are available. Looking forward to hearing your answers. Thanks.
  5. Hello We are creating some thematic but at the same time fun and competitive crews. The goal is to create a large enough pool (20 models max) for players who will be using 1 master and need a crew well-rounded. I've included a list but your suggestion will be most welcome, please suggested to me if add, remove, or simply reduce the number of models needed! (all the models in production are good). Lilith Pool (mostly Nephilim crew not based specifically on growth) Cherub Barbaros Nekima Scion of the Black Blood BB Shaman Tuco Lelu Lilitu Angel Eyes Mature Nephilim 2 x Young Nephilim 3 x Tots 2 x Bloodwretches 3 x Waldgeist Pandora Pool (mostly Woe and Nightmare) Poltergeist Candy Widow Weaver Doppleganger Mr Tannen Lust Coppelius Iggy Teddy Baby Kade 3 x Insidious Madness 3 x Sorrows 3 x Alps Generic Pool (Shared) Primordial Magic Mysterious Emissary Mysterious Effigy Hooded Rider Note: the number of models is that one of the original boxes Many thanks in advance (The same post will be added to the various faction forums)
  6. Lilith, whom to add??

    Hello friends o' Black Blood. I'm interrested in playing a highly competitive Lilith crew. First: Is that possible? Second: Which models do i have to hire for that (in general)? Third: Which playstyle is the 'best'? Straightforward/Grow/Hide&Run etc... Thanks Tobi aka Frozen Feet
  7. I started playing Malifaux with Jacob Lynch starter, depleted, graves, tannen and beckoners; and then I bought lilith starter, waldgeists and the nephilim box. I have played around 15 games, amd I always find incredibly difficult to play against summoners ( I played against Family Tree Somer, Ulix and the Dreamer) I always find myself outactivated,and outmaneuvered. Can you help me explaining me how this masters deal with summoners?
  8. I was playing a game last night on vassal with a friend and I had placed Liliths illusionary forest markers in front of his Nikodem crew. A question came up with line of site when he moved Nik into the right of the "two" forest markers and did his Mwahaha which affected markers that were adjacent to the other forest marker. The question was, if you're stood in one of the forest markers do you get line of site through the other as they're placed as one casting action, or does the other one block line of site as they're two separate counters placed in base contact? In this case I allowed my friend to reposition his Nik so that he was based in both which cancelled the argument. But for future reference it would be good to know. Thanks
  9. I dream of Nephilim

    Hey, I'm a semi new player and I've just picked up my second master. I started with Dreamer and I have enough of an understanding to feel comfortable learning a second master. So I bought Lilith, and while thinking about how to start playing her I had the thought, how viable are dedicated split synergy crews? For example, If I ran Dreamer as Master, and took Barbaros as a henchmen, could running 2 mini crews, one of nightmares and one of Nephilim work or would you be sacrificing too much of each crews potential for it to work. I feel that it could work as you are not wholly reliant on just Dreamers movement and summoning, or just Nephilim push and melee prowess but a little of both. I'm interested in this concept as a whole in Malifaux not just with Dreamer and Lilith, though that is were my understanding is currently best. Cheers Dan
  10. Just a quick word of advice to new players to the game drawn to the Guild. Don't start your Malifaux experience with Lucius, and ESPECIALLY don't do that when your opponent is playing Lilith. Just trust me on this, you will spare yourself a ton of butthurt. On a positive note, my second game I took McMourning as a Resser with just the boxed set models, and apart from messing up near the end of the game on order of activation, could have pretty comprehensively curbstomped my opponent. Paralyzing Nakima with a Nurse is so good, so very very good... If you want to stick with Guild, after doing some reading and wrapping my head around the game a bit more, I see how Lucius can be good, but he's no master for a beginning player. The game makes my head hurt bad enough without going to the most subtle, combo intensive, and tricksy master in the Guild faction.
  11. Best Lilith Upgrades

    I'm trying to build a 35 and 50 SS list with Lilith but I only have the upgrades from the Mother of Monsters box. Are those good enough for now? The closest LGS is an hour away without traffic so I don't have easy access to any arsenal packs. Will I still have game as is?
  12. Lilith

    From the album My Painted... Stuff.

    So, my first painted master. I like the way she turned out, even if her skin was pretty tricky...
  13. Lilith

    From the album My Painted... Stuff.

    So, my first painted master. I like the way she turned out, even if her skin was pretty tricky...
  14. Wicked vines and lure

    Does a lure totally trump the tangled condition? The condition states a move or charge cannot be declared, and a lure is an undeclared move, so avoids the 3 damage too
  15. My first Malifaux battle report. Like in the title: Lilith vs Kaeris. 50SS Full report on my blog. Take a look at free time:) https://gameoftravel.com/2016/05/23/battle-report-malifaux-neverborn-lilith-vs-arcanists-kaeris/
  16. Lilith Gunline?

    Hey guys/gals. Been playing the viks for a long time now and I've really grown to love trappers and lazarus. Both are usually instrumental in my games. My style has typically been playing a gunline with the viks cleaning anything up that comes to engage it/running schemes. Crew normally looks like: Viks, Vanessa or Hanna, 2 trappers, Lazarus, Librarian, and Child. I'm interested in lilith and I think I could transfer this playstyle to her. My thoughts being - Better card managment, better control, slightly better scheme running at the cost of the viks amazing damage potential. I realize a strength in malifaux is being able to change your crews up and play different stuff depending but for me, I like to typically play the same crew/master over and over, in bad and good matchups regardless. I'll rarely change out a model unless I suspect a direct counter (and even then, often times I'll still play it to see). I find it helps me to just play better. So after all that, this is just another list review. I'm wondering if people think this would work with Lilith, 50ss Crew Lilith -- 5ss +Beckon Malifaux - 1ss (maybe wings of darkness, I suspect using stones to keep nekima alive though). Primordial Magic - 2ss Doppleganger - 7ss Freikorps Trapper - 7ss Lazarus - 11ss Nekima - 13ss Terror Tot - 4ss Terror Tot - 4ss The idea being that the dopple mimics either the trapper or lazarus early game to shore up my guns and then can become a nekima/sprinter later when needed. Lilith messes with peoples plans and nekima plays bodyguard to the list. Tots run schemes and allow for swaps. I have 1 point sorta free. Essentially the list would function similar to my viks list with lilith and nekima playing the role of cleanup beaters. Would it work well? Or should I just stick the list with the viks?
  17. Disappear

    Does Lilith DF trigger stacks ? For example when model with flurry or enemy Master miss two times with ML action and Lilith flip is mask for both DF flips, will Disappear "-2 to ML actions" apply twice ? so this model next attack against Lilith will be with -4 ML ?
  18. Fuhatsu and Tangle Shadows

    I can't imagine this hasn't been answered somewhere, but sadly my search abilities are not up to the challenge. Fuhatsu's Braced Ability states that "This model is immune to movement and push effects that are not caused by this model taking a walk action." So my question s whether Lilith's Tangle Shadows -- and "place" effects in general -- are movement effects? From the big rule book, page 42: "Any time a model is moving across the table it is called movement." Which sadly doesn't clarify for me whether a "place" is "moving across the table" or not, since all the other aspects of "moving across the table" (like moving around other objects) aren't relevant to a place, which in some ways seems obviously "movement" -- the model gets moved -- and in some ways obviously not a movement -- the model doesn't move so much as disappear and reappear. And just so it's all here, Lilith's Tangle Shadows: Select a friendly model within 6" of this model and place it into base contact with the target model. If the friendly model can be placed, then place the target model in base contact with this one. I did notice in one the 10T threads someone mentioned having their Fuhatsu Tangled by Lilith, but that doesn't seem definitive. Thanks in advance.
  19. New player Lilith crew help

    I've played about a dozen games so far with Neverborn, most with dreamer and a few with Lynch. I've been looking at Lilith and want to learn how she plays. The crew I've thought of to start this is - Lilith -- 7ss +Beckon Malifaux - 1ss +On Wings Of Darkness - 1ss Primordial Magic - 2ss Insidious Madness - 5ss Insidious Madness - 5ss Mysterous Effigy - 4ss Nekima - 13ss +The Mimic's Blessing - 1ss Tuco - 7ss +The Mimic's Blessing - 1ss Waldgeist - 6ss Any suggestions as to if this is usable as a general start to learning her would be greatly appreciated.
  20. So I'm playing a league and I'm thinking of premaking a list for this round since we already know all the information about the match. Opponent: Outcasts Strategy: Reconnoiter Schemes: LitS, Assassinate, Bodyguard, Frame for Murder, Make them Suffer Deployment: Corners List: Lilith (Cache=4+0) -Wicked Mistress 1ss -Beckon Malifaux 1ss Nekima 13ss -Fears given form 1ss -The true mother 2ss Angel Eyes 9ss -Rapid growth 1ss -Strange aliances 1ss 3x Terror Tot 12ss Primordial Magic 2ss Black Blood Shaman 7ss ------ Basically the idea would be taking Make them Suffer and Bodyguard on Angel Eyes. Since the strategy requires fast (weaker) minions, Nekima and Angel should be killing at least 1 model per turn, while trying to summon some Tots with Nekima thanks to her own (0) and the Black Blood Pustule from the Shaman. Both Angel and the Shaman create a 12'' bubble of growth, though the Shaman's only allows to grow Tots into Youngs. I'll try to be aggressive with Nekima, maybe swapping her in in exchange for a weaker model (rat, waif, freikorpsmann...) to spawn some extra Tots and evolving others. The idea is to make it look like I'm going for frame for murder on Nekima, while scoring Make them Suffer, and then reveal Bodyguard on Angel by turn 4. Thoughts? First time trying a proper growth list.
  21. What to Play and List Advice

    Hi, I'm a fairly new Neverborn player and I have been rapidly buying into the game. I've played largely Lilith so far, since I really enjoy her versatility, but am also comfortable playing Pandora/Dreamer. That said, where applicable, I prefer to play Lilith because Beckon Malifaux is the shit. So, I have a GG2016 tournament coming up on the 2nd of April that will be using Turf War for all three rounds (deployment/schemes randomly determined). To me (and my limited experience) this would seem that Pandora would rock the hardest. I'm trying to decide which of the above three to play, and I know that generally you should play what you're most comfortable with, but I'm also looking at this tournament as more of a valuable learning experience than to WAAC - so if I lose, but learn a lot, I'm happy to kick it with a non-Lilith master. I've got a few generic starting lists here, and would love your advice on which you think could get me further (they only go to ~40 points since I figure I can tailor the last ~10 towards the particular schemes). Lilith: Lilith w/ Beckon Malifaux and On Wings of Darkness - The Master, with my standard loadout. I can't imagine playing Lilith without either of these. Cherub - Totem, could switch it for pMagic, but I want to try the pushing shenanigans. But who knows, Rush of Magic is pretty dandy. Black Blood Shaman - Just got my hand on them and want to try it out. I think the healing along with the Pustule could be super helpful, but unsure. Maybe a better use of 7 points elsewhere. Doppleganger - Honestly if all she did was cheat initiative, I'd still love her. Nekima w/ FGF - I've had some good experiences with her massive engagement range + FGF, and figure it would be nice alongside BBS. Tuco - Advance deployment, blast markers, pushes, prevents walking/charging... and given a good hand, allows me to shunt Nekima into the enemy's face with Tangle Shadows. Pandora: Pandora w/ AEther Connection and The Box Opens - The Master, figure this setup is better for when I know where the enemy's going to be. Doppleganger - I really love her. McTavish w/ Hexed Among You - Another 'I'm getting the model and want to try it out'-case, I also like the advance deployment on Waldgeists. But maybe a Bad Juju would do well, since the enemy's going to have to deal with the Waldgeists? Being able to shoot into melee and getting a bonus for nearby Swampfiends seems pretty sweet for Turf War, though. Sorrow - Aura could do work, but dunno. Maybe an Insidious instead? This is where my inexperience kicks in... Maybe a Mr. Graves to push McTavish up closer to the action? Waldgeist Waldgeist - Dat engagement range. Dreamer: Not too sure, since I prefer the above two, but if he has a clear advantage over them, I'm happy to throw down with him, too. Gotta learn sometime! So, yea. TLDR: upcoming 50ss tournament this weekend that uses the GG2016 scheme pool and Turf War for all 3 rounds. Fairly new player wondering if he should run Pandora because she seems sick at area control or Lilith because he's more comfortable playing her, and then any advice on lists is appreciated. Also the lists deliberately do not go up to 50ss, since the last few is to be tailored to the specific pool/deployment/faction. Thanks for any and all advice!
  22. Hi! I'm building a list (35 points) for tonight with only the following models (thats all I'm carrying) -Lilith -2 Terror Tots -Barbaros -Illuminated -Depleted -Cherub Right now is all of the above minus the Cherub, Beckon Malifaux and Wings of Darkness as Lilith Upgrades, Nephilim Gladius as Barbaros upgrades. I have 3 points left for other upgrades, Soulstones or the Cherub. What do you recomend, not knowing the strategies, schemes, terrain or oponent? Thanks!
  23. I currently own four Masters and most of their related models: McMourning, Nicodem, Seamus, Yan Lo. I mostly play McMourning and sometimes Nicodem, haven't played Seamus outside of Crew Box games for years, and never tried Yan Lo. I don't have any trouble against most Factions with McMourning, but some heavily Wp-focuses Neverborn lists really give me the fits. They usually include the Widow Weaver to reduce my already mediocre Wp and one or more Teddies which they can easily move into my face (via pushes from Daydreams or Tangle Shadows), thus usually getting the alpha strike on me and tying up my forces so I can't deal with the Weaver who just makes my Wp lower and lower, until the Horror Duels and their sheer hitting power overwhelm me. In my experience, the general lack of Armor and low-ish Wp really plays towards their strenghts. I'm curious who and what would you take against those lists. I've tried Nicodem against a Pandora list, but she and her little friends have engaged me before I could get the summoning rolling and I've lost, but I feel he might obviously have a better chance against them than McMourning, however he does not seem perfect, either. My ideas so far are: 1. taking a Lawyer with McMourning if I'm against Neverborn for the +ve flip in Horror duels (still not enough imho) 2. Anna Lovelace to counter Lilith's Tangle Shadows and make delivering Teddies harder (they can still charge though) 3. Johan, although usually I get Paralyzed during my activation which he can't help with, but a Relic Hammer can come handy 4. Giving Seamus or Yan lo a try against those lists, or getting another Master. What are your suggestions?
  24. Quick question folks, Can Seamus use 'Back Alley' if he's up against Lilith as her 'Master of Malifaux' means she doesn't require line of site?
  25. Newbie question

    Hello everybody. Due to my bad grammar I've got a problem understanding Lilith's "Wicked Vines" ablility. Is this spell prevent model from 1. both walk and charge 2. choose one walk\charge We've got some misunderstanding in our local community
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