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Found 4 results

  1. Hartmann

    Leap away from enemys

    Hope you can help me with this question Is a model is engaget with an enemy model can the engaget model leap away from the enemy model without an disengaging strike?
  2. The title says it all. I am new to the game and Marcus is my first crew. Thx for the help!
  3. As per the FAQ 3-01-15, we know that leap and incorporeal work the same as flying, minus the damage reduction when falling (and with incorporeal benefiting from damage reduction from sh and ml). While spirits breaking an ankle when falling might seem counterintuitive (specially when they got up there by floating in the first place!), it can be argued that they suffer damage when materializing in order to avoid going through the ground. Still, this interpretation leave me with some questions: If a spirit with Wk 6" can float up to the roof of a Ht 5" building, couldn't it float back down? And If it can, couldn't it do it when at the edge of the roof to avoid falling? Let's say a Poltergeist is at the edge of a HT 5" building, that it reached by floating up, as per the FAQ rules. With incorporeal not preventing damage from falling, if the Poltergeist were to fall and then move 6" horizontally, it would suffer 5 damage (and die). But what if the Poltergeist chose to go down as it came up, by floating 5" down and then moving 1" horizontally? Is that possible? As stated by the rules (pg. 42, big book): Now, it doesn't say that moving off elevations equals falling. It says that falling deals damage, but it might be that a leaping or incorporeally-floating model can choose not to fall. If it is possible, if the Poltergeist were to be lured or pushed, could it also choose not to fall, but to float down? If all this works with incorporeal, does it work the same with Leap? How is the floating/flying/leaping movement measured? I've been told that you should measure diagonally from the base of the model till the place where you want it to land. This seems consistent with the Movement section of the Rulebook (pg. 42): Still, the FAQ explicitelly mentions that vertical movement is measured as per the Movement & Terrain section, where (only climbing) movement is explained as horizontal + vertical distance. And I would say that to measure horizontally + vertically makes sense from the top-down, 2D approach of the rules to measuring. So, what is it? Diagonal measurement (ignore terrain and measure from the base till the place you want to reach) or horizontal + vertical measurement (the same as climbing as it seems to be described in the FAQ). Just to be sure: you can leap/flight/float onto unclimbable buildings, right? This has already been discussed, and it is mostly a matter of abstraction, but: we are accepting that a model can leap or flight over a Ht 10" building to move, let's say, its Wk 5" and end on the other side; but it cannot land on top of said building, right? I have to say that's a little wyrd. But, hell, it's just a game!
  4. Say you have a Silurid on top of a Ht 6 climbable building. Could that model use (0) Leap to climb down that building safely without worrying about falling damage? And if so, does it have to move at 1/2 spear or can it move its whole Cg Stat with no penalties at all? Thanks in advance
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