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Found 38 results

  1. Apologies because I know this has been discussed before, but I don't know whether a final consensus was ever reached - I've seen contradictory posts about how this works recently on A Wyrd Place. The question is, whether the trigger Remember Injustice on Jack's Noose attack can benefit from extra damage due to Firing Squad Injustice and The Bigger They Are. Lets take Firing Squad Injustice first. It says "When this model suffers damage from an attack action, it suffers +1 damage". Because Remember Injustice is part of the initial Noose attack action, it seems that this damage source should also benefit from +1 damage due to Firing Squad. But then I've also seen it argued that the overall Noose attack action can only receive +1 damage in total. So if you have applied this +1 to the original hit, you can't apply it again to the trigger damage. However, that interpretation seems counter intuitive to me. The Bigger They Are is worded slightly differently: "This models close attack actions that deal damage +1 damage to non-Masters with an upgrade attached". Again, Remember Injustice is considered part of a close attack action, so on face value you would expect the +1 to apply again. But I've seen the same counter argument outlined above applied here as well. So can we resolve this once and for all? Exactly how much damage should Remember Injustice do to a model with Firing Squad Injustice, if Jack has Bigger They Are?? NOTE: posted this here rather than in rules forum, to gain more exposure to those in the know (Outcast players).
  2. Minnesota wargamer Alex Vien/TheGreatSerpent has written up yet another awesome battle report with his favorite Outcast, Parker Barrows. This time, it is vs a familiar foe, Jack Daw of the Outcasts. Alex is preparing for the Renegade Open and has been experimenting with the idea of having an 'All-Comers' Parker Barrows list that he can drop into any matchup. In this battle report he continues to test out that experiment and gives a turn by turn re-telling of his game. If you enjoy his batrep or have thoughts, leave a comment for him. http://midwestwargaming.com/battle-report-parker-barrows-outcasts-v-jack-daw-outcasts-malifaux/ Here's the lists: 50 soulstone Outcasts Crew: Parker Barrows + 6 SS Cache -Highwayman -Stick Up -Hail of Bullets Doc Mitchell Bandido Bandido Ronin Freikorps Trapper Sue -Oathkeeper Mad Dog Brackett -Crate of Dynamite -Lucky Poncho VS David’s crew: 50 soulstone Outcasts Crew Jack Daw + 4 SS cache -3 facedown curses -Twist and Turn -Betrayer Convict Gunslinger Lady Ligeia The Guilty The Guilty The Guilty The Hanged Montresor -Brick by Brick -Fearful Whispers
  3. Really feeling Jack Daw as being my next main master and was just wondering what areas of focus Jack can present. After pouring over his rules and that of other tormented I see the he has the utility to go for a terror build, movement and repositioning focus or possibly a denial type of play - I was really wondering a few things... - Is it wise to take all three of his curses, leaving only 2 slots for his other upgrades? - what seems to be the best approach to using jack; or what would you consider a beginner approach to Jacking it with opponents. - The C7, Nurses and Drowned seem obvious but what Tormented would be best for jack to pull from other factions? Any feedback would be welcome
  4. Hey Guys! After starting Malifaux this year (with some Guild Masters). I'm finally addicted to Neverborn and Outcasts (Dreamer, Pandora, Jack Daw and the Vik's) I started my paintjob with some of my favourite miniatures. I hope you like the work. Teddy and Baby Kade Jack Daw
  5. Hello Team, I read all @daniello_s and @Patzer stuff regarding Jack Daw. Also browsed other topics at forum. I have some issues with Pride and Hanged. Pride is too squishy. If I want him to work, he should activate first- in the middle of enemy crew. So no manipulation check His auras are nice, but also I need to have him in middle of enemy crew. One big plus - he is tormented so I will get all pushes and stuff for free. When I used him it was too easy for my enemy to kill him. For the same cost I can have Sue. The Hanged- Nice CA attack, Horror duel, nice trigger (creates horror duel). He is tormented so another for him. I see only But then for one more ss I have Bishop. I made sick combo with him and nurse (Bishop was tormented, got +2 dmg, activated, pushed by Jack Daw and had 4 attack vs enemy master). Also nice combo is to give someone + 2 armor and on duels and use Bishop (armor ignore) Can you people tell me, how you use Pride and Hanged in your crews? Are those models good? Maybe I am doing something wrong?
  6. Hi Guys, Could someone tell me if there are some stories in the old or the new books about Jack Daw? Thanks
  7. Hello! Jack Daws Injustice Upgrades - When they are applied to another model, and thereafter Jack Daw is killed, are the upgrades left in play? I presume yes, but I had one of those nights where you read something so many times you are positive you don't know what your reading anymore.
  8. When I saw this page, I realized that's how it really was
  9. Hello Everyone I had time again to play Malifaux (after a few months break). Had a game with Levi (man he was killy as hell, one activation and 3 dead bodies ) But back to the main topic, I have a few questions, and hope you can help me. I Currently I have access to: - Levi plastic box - VS plastic box - Sue - Johan - Desolation Engine - Death Marshall - Hannah - Lazarus Question #1 Cheap scheme runners. I miss cheap models in my collection. After I read forum i think that Void wretches are best, but maybe in future that thing for Hamelin may be better. Are there any other options for that role? I think about Desperate merc and effigy? any opinions or advice? Question #2 Summoning Levi. I tried it a few times, Rusty Alyce generates scrap, Levi creates a-bomb. It didn't work, firstly i had to have them both in same area, second I never had a right card when i needed it. Any advices on that? Anyone had success with that tactic? Question #3 Jack Daw, I have an opportunity to buy single model for master with all cards and it's cheap. Have you ever played Jack without other tormented models? It will lose a lot of his playstyle, but can still be used . I never saw him on table so my experience is not too big. @ off-top I didn't check things on forum for some time, where is Zfiend, have Guild got him? Or maybe other sinister forces? It's strange without him and his ressers posts.
  10. So I've been running JD for a while now, and absolutely love him. I'm starting to phase in the Crossroads 7, and I'm curious what people think about the different band members with Daw, their roles in a Daw crew, unexpected combos, and so on. I ran Envy last week, but sadly all he got to do was draw an enemy Killjoy into position and die, setting me up to waste Killjoy for Murder Protege. Still, I feel he'll do good work, especially with the free 3" push and/or Jack Daw obeying him for extra shots or stealing his attack. Next up is Wrath. He strikes me as a pretty straightforward Beatstick / Tank - good at dealing damage, can heal himself as he does it or stone to prevent damage. Seems to just want to charge in and punch things, which I plan to facilitate with Oathkeeper, Scramble, or the like, and maybe Papa Loco giving him Hold This. Is there more to his role in a Jack Daw crew that I'm missing? And in general, any wild combos or hilarious successes with the band in a JD crew so far? I'll keep reporting on how things go, but I'm curious if this major influx of new tormented models has had much effect on the way people play JD.
  11. Psalm 1:4 " The wicked are not so, but are like chaff that the wind drives away " I am playing Jack Daw and his crew has really good single target lock down and destroy potential (If I focus 2-3 models to the task I can take down most models in a single turn) however where I feel my crew is currently weak is killing multiple enemies (mostly against summoner crews like Hamlin and Ramos). I was thinking of grabbing the Xroads7 but who would be a good addition for wiping this trash off my table?
  12. I am mostly a Resser player (Molly, McMourning) and I also love playing Zoraida for neverborn, but I play Leveticus as my Outcast master since i already had so many models that he can hire. I am keen to start another Outcast master so I am torn between Jack Daw and Hamelin. Which masters do you prefer and why? I tend to really enjoy support type masters myself so what are jack Daw and Hamelin's play styles ?
  13. Hi all, I'm probably going to take part a in campaign come mid-Jan or so, and one of the crews I was thinking of playing is Daw. Now, as a campaign, that means I'll start with a henchman, probably Montresor as someone who is in-theme with Daw. That's fine, but so far most of the Tormented models I can find, only the Guilty seems to be in Outcasts, so I'll need to shore up my crew with some non-Tormented probably. Any good suggestions for models that I should use?
  14. So my play group is rebooting our league, and I was considering running Daw for it. As we are starting with henchmen, I was curious how viable montressor is on his own. I've heard he has survival issues, especially without support from Daw, and i'm wary about doing an almost strictly melee crew. So I was hoping for advice. The List as it stands is Montressor - Fearful Whispers, Survivalist Guilty X3 Convict Gunslinger, or Freikorps Trapper, or Hans (leaving me with 5, 6, or 4 stones respectively) Thank you for your feedback!
  15. So quick question on Jack daw's twist and turn ability. can Jack daw essentially make an enemy model target a "The Hanged" to force a horror duel that Jack Daw's controller flips for (since he's controlling the action for the entire action) and can cheat a 1 in to paralyze that model?
  16. Hello I could use some help, Jack daw's twist and turn ability says he can perform an action on another tormented model but the action cannot perform triggers. HOWEVER, nurses ability "take your meds" says "this action must declare a trigger. how does this work? the rules on page 28 say when any special rules contradict each other, the more specific one of the two rules takes precedence. But these are the exact same specific special rules just opposites. Answer: this question has actually been FAQ and ERRATAed and says that you may not declare the trigger.
  17. When I play Daw, I more or less always goes for the three Curses, Writhing Torment, and Twist and Turn. In some games I haven't got enough mileage out of all Curses (mostly Guillotine), but the reasoning is always in hindsight. From the get go that upgrade line-up always seem to be the best one. So, what kind of upgrade sets are people running with Daw?
  18. Ran into a question about cursed upgrades the other day while playing with the Frame for Murder scheme. The scheme from my android app reads, "If the chosen 'sucker' model is Killed of Sacrificed by an enemy model, score 1 VP. My friend was using Jack Daw and had put Drowning Injustice on my 'sucker' model. If my model dies from the cursed upgrade does it count for the scheme? or is the damage independent of the master like Burning and Poison conditions?
  19. Hey all Had a game with Jack daw against Mccabe last night, and I felt fairly sure how their unique abilities would interact, but I was nonetheless posed the question by my opponent, which then made me doubt my own judgement: Are Jack daw's cursed upgrades removed from Mccabe when he dismounts? The curses stipulate that if the affected model leaves play, and did not start the game with the upgrade attached, they are reattached face-down on the original owner (Jack). When mounted Mccabe would normally be killed, he is instead removed from the game, and dismounted Mccabe is summoned into play, and all upgrades attached to mounted Mccabe are passed onto dismounted Mccabe. We couldn't figure out which of the two was a more specific ruling, so we ended up flipping for it in the end to keep the game going...
  20. Killswitch and Decoy are obviously supposed to be secret from the opponent, but can the controller look at them? If several models have been given Cursed upgrades and used the action to flip them face down, can their controller or the JD player check which are where? If Jack Daw took 2 Cursed and 3 normal upgrades will the opponent know which two they are before he uses them? The status of face down upgrades is not explicitly stated anywhere that I have found, but the Final Fate trigger that hands out Cursed upgrades says "...look at and choose one of this model's Cursed Upgrades..." this implies that not even the controller can look at them normally. Thoughts?
  21. I've played few games with Mister J, but a thought came to my mind: Where does Jack Daw and tormented posse shine at? I like his stories and the fact that he got promoted into master, this of course means I'll be getting his box no matter what people say. What are the schemes and strategies that benefit him or which ones he can ruin for his opponent? For example, what could this list play with(if there is anything). 50 point Scrap Jack Daw -- 4 Pool +Drowing Injustice [0] +Firing Squad Injustice [0] +Guillotine Injustice [0] +Twist and Turn [2] +Writhing Torment [2] Lady Ligeia [4] Bishop [10] Montresor [9] +Fearful Whispers [1] +The Creeping Terror [1] The Guilty [5] The Guilty [5] The Hanged [9] Mainly I prefer to have jack with everything that is injust, but that is only personal thing. Bishop got stuck in here because he is an generally great guy and capable of playing rough. And The Hanged is to frighten little children just in case. No Nurses made in to this party unfortunately.(McMourning had them working extra hours) But generally speaking, What are JD's strongest points?
  22. Hi folks, I am willing to try Jack Daw in a 35SS game next week. I really like the background and this curse mechanic of him but I have no experiance with him yet. Can you guys suggest me some good options what models should I run with Jack? It will be a friendly game nothing serious and I just want to learn how JD works on the table. The strategy and shemes will be the following: Reconnoiter A LitS Breakthrough Plant Evidence Distract Entourage Thanks for your advice, Alliterato
  23. Hey all, I am wondering how feasible McTavish is as a mercenary in Jack Daw's crew. I really want to try it but I want some second opinions before I begin to try it out. Here's my thoughts offhand: Dat Stench Tho: Penetrating Stench is really helpful in diverting opponents' attacks against Jack if McT is close by. Plus it keeps foes from getting too much more defensive than they already are, but that's not the primary thing I want McT for anyway. In a crew where Focus could bring down the Big Man with ease, I want Focus to not happen. Tormenting McT: Letting The Guilty or even Jack Daw make McT Tormented allows for added synergies like Writhing Torment to become a factor. Even if Jack himself has to damage McT (hopefully putting on Guillotine Injustice), the Gator Man has some healing to work with in the form of Gator Snacks and a wayward crow card. Using the likes of Twist and Turn on McT, though, might make for some fun times with Jack sicking a hypothetical Gator at opponents. The issue here though might be that McT is 11 stones in an Outcast crew, which is pretty hefty for simple durability and some more tricks. What do all of you think? (Rgarbonzo, I already have your opinion of the "new Von Schill" XD) ~Lil Kalki