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Found 44 results

  1. So Jack Daw's new upgrade says that when a guilty model is killed jack may "Choose a Cursed Upgrade that this model does not have attached and that is not attached to an enemy model." Does this allow him to attach the Suffocating Injustice? I'm assuming it doesn't since he's not an emissary of fate, and Growing doesn't say that you ignore restrictions. I also assume it doesn't let you go above your upgrade limit as well.
  2. Hi Guys, i gota couple of questions of Jack's abilities. 1) if an enemy model has frame for murder on it and it died to Jack's curses, does it award VPs? 2) i took betrayer and twist and turn upgrade on Jack. I made an enemy model tormented by final fate trigger and then i cast twist and turn to make it attack Jack, who controls the horror check? I heard that i will control the enemy's flip and i can cheat with my hand to fail it if i can. Is it correct?
  3. Montresor use his (0) Fearful Whispers. "All models in range must pass a TN 14 Wp duel or be pushed in base contact with this model..." 1. Models must be pushed directly toward into base contact (A) or it can be pushed aside (B)? 2. If B is correct - can incorporeal models be pushed through and placed in base contact on the other side of Montresor's base? 3. Who will determine the order (and place if B is correct) of pushes enemy models?
  4. Arcane Emissary use his (0) The Negation on Target Model (TM) and target gains condition "Negated: This model loses all non-Station Characteristic" . 1) Jack Daw gain to TM upgrade with "This model gains the Tormented Characteristic" Do the TM have Tormented Characteristic because of Upgrade or not because of Negated? 2) Viktoria discard Howling Wolf Tattoo and gain to TM condition "Blood Ties: This model gains the Sister Characteristic" Do the TM have Sister Characteristic because of Blood Ties or not because of Negated?
  5. Hey guys, I am new in Malifaux and would like to try the Jack Daw crew to begin. I have read some posts about the play style of Jack and I believe the curse ability is one of the focus and fun point for playing Jack. I was wondering since there are only three curse for him and your opponent can simply get rid of the curse by discarding a card, then how can the curse really do the damage in game? Or if I have miss something about the curse? Thank you for any opinion!
  6. Jack daw's area of madness

    hello people, I have been running Jack Daw for a while now and with all the movement shenanigans and curse potential he is my favourite, I just keep finding new and cool lists with him. I have recently tried the following list Jack Daw > Writhing torment Twist and Turn 3 curses Jakuna Ubume > The creeping Terror Ama Na Zako Lady Leiga Ronin Johan Montressor > fearful whisper Brick by brick I have found another interesting way to play him (this may not be a new way to some but I'm not the quickest to discover new things), its all the terrain the only thing that I have had to be careful with is ama na zako's terrain say all models where as jakuna says enemy so placement is key tried it with a drowned but ama na zako kept killing him, in my other lists I tend to have a good mix where as this has two focal models but with strategies like turf war I think it could really work. please share your thoughts comments on this or on Jack Daw
  7. Jack Daw remembering injustice

    Apologies because I know this has been discussed before, but I don't know whether a final consensus was ever reached - I've seen contradictory posts about how this works recently on A Wyrd Place. The question is, whether the trigger Remember Injustice on Jack's Noose attack can benefit from extra damage due to Firing Squad Injustice and The Bigger They Are. Lets take Firing Squad Injustice first. It says "When this model suffers damage from an attack action, it suffers +1 damage". Because Remember Injustice is part of the initial Noose attack action, it seems that this damage source should also benefit from +1 damage due to Firing Squad. But then I've also seen it argued that the overall Noose attack action can only receive +1 damage in total. So if you have applied this +1 to the original hit, you can't apply it again to the trigger damage. However, that interpretation seems counter intuitive to me. The Bigger They Are is worded slightly differently: "This models close attack actions that deal damage +1 damage to non-Masters with an upgrade attached". Again, Remember Injustice is considered part of a close attack action, so on face value you would expect the +1 to apply again. But I've seen the same counter argument outlined above applied here as well. So can we resolve this once and for all? Exactly how much damage should Remember Injustice do to a model with Firing Squad Injustice, if Jack has Bigger They Are?? NOTE: posted this here rather than in rules forum, to gain more exposure to those in the know (Outcast players).
  8. Minnesota wargamer Alex Vien/TheGreatSerpent has written up yet another awesome battle report with his favorite Outcast, Parker Barrows. This time, it is vs a familiar foe, Jack Daw of the Outcasts. Alex is preparing for the Renegade Open and has been experimenting with the idea of having an 'All-Comers' Parker Barrows list that he can drop into any matchup. In this battle report he continues to test out that experiment and gives a turn by turn re-telling of his game. If you enjoy his batrep or have thoughts, leave a comment for him. http://midwestwargaming.com/battle-report-parker-barrows-outcasts-v-jack-daw-outcasts-malifaux/ Here's the lists: 50 soulstone Outcasts Crew: Parker Barrows + 6 SS Cache -Highwayman -Stick Up -Hail of Bullets Doc Mitchell Bandido Bandido Ronin Freikorps Trapper Sue -Oathkeeper Mad Dog Brackett -Crate of Dynamite -Lucky Poncho VS David’s crew: 50 soulstone Outcasts Crew Jack Daw + 4 SS cache -3 facedown curses -Twist and Turn -Betrayer Convict Gunslinger Lady Ligeia The Guilty The Guilty The Guilty The Hanged Montresor -Brick by Brick -Fearful Whispers
  9. #whereismyteddy

    Hey Guys! After starting Malifaux this year (with some Guild Masters). I'm finally addicted to Neverborn and Outcasts (Dreamer, Pandora, Jack Daw and the Vik's) I started my paintjob with some of my favourite miniatures. I hope you like the work. Teddy and Baby Kade Jack Daw
  10. Jacking it hard

    Really feeling Jack Daw as being my next main master and was just wondering what areas of focus Jack can present. After pouring over his rules and that of other tormented I see the he has the utility to go for a terror build, movement and repositioning focus or possibly a denial type of play - I was really wondering a few things... - Is it wise to take all three of his curses, leaving only 2 slots for his other upgrades? - what seems to be the best approach to using jack; or what would you consider a beginner approach to Jacking it with opponents. - The C7, Nurses and Drowned seem obvious but what Tormented would be best for jack to pull from other factions? Any feedback would be welcome
  11. Fluff/Lore about Jack Daw

    Hi Guys, Could someone tell me if there are some stories in the old or the new books about Jack Daw? Thanks
  12. Hello Team, I read all @daniello_s and @Patzer stuff regarding Jack Daw. Also browsed other topics at forum. I have some issues with Pride and Hanged. Pride is too squishy. If I want him to work, he should activate first- in the middle of enemy crew. So no manipulation check His auras are nice, but also I need to have him in middle of enemy crew. One big plus - he is tormented so I will get all pushes and stuff for free. When I used him it was too easy for my enemy to kill him. For the same cost I can have Sue. The Hanged- Nice CA attack, Horror duel, nice trigger (creates horror duel). He is tormented so another for him. I see only But then for one more ss I have Bishop. I made sick combo with him and nurse (Bishop was tormented, got +2 dmg, activated, pushed by Jack Daw and had 4 attack vs enemy master). Also nice combo is to give someone + 2 armor and on duels and use Bishop (armor ignore) Can you people tell me, how you use Pride and Hanged in your crews? Are those models good? Maybe I am doing something wrong?
  13. Hello! Jack Daws Injustice Upgrades - When they are applied to another model, and thereafter Jack Daw is killed, are the upgrades left in play? I presume yes, but I had one of those nights where you read something so many times you are positive you don't know what your reading anymore.
  14. Hello Everyone I had time again to play Malifaux (after a few months break). Had a game with Levi (man he was killy as hell, one activation and 3 dead bodies ) But back to the main topic, I have a few questions, and hope you can help me. I Currently I have access to: - Levi plastic box - VS plastic box - Sue - Johan - Desolation Engine - Death Marshall - Hannah - Lazarus Question #1 Cheap scheme runners. I miss cheap models in my collection. After I read forum i think that Void wretches are best, but maybe in future that thing for Hamelin may be better. Are there any other options for that role? I think about Desperate merc and effigy? any opinions or advice? Question #2 Summoning Levi. I tried it a few times, Rusty Alyce generates scrap, Levi creates a-bomb. It didn't work, firstly i had to have them both in same area, second I never had a right card when i needed it. Any advices on that? Anyone had success with that tactic? Question #3 Jack Daw, I have an opportunity to buy single model for master with all cards and it's cheap. Have you ever played Jack without other tormented models? It will lose a lot of his playstyle, but can still be used . I never saw him on table so my experience is not too big. @ off-top I didn't check things on forum for some time, where is Zfiend, have Guild got him? Or maybe other sinister forces? It's strange without him and his ressers posts.
  15. When I saw this page, I realized that's how it really was
  16. Psalm 1:4 " The wicked are not so, but are like chaff that the wind drives away " I am playing Jack Daw and his crew has really good single target lock down and destroy potential (If I focus 2-3 models to the task I can take down most models in a single turn) however where I feel my crew is currently weak is killing multiple enemies (mostly against summoner crews like Hamlin and Ramos). I was thinking of grabbing the Xroads7 but who would be a good addition for wiping this trash off my table?
  17. Jack Daw and co. in a Campaign

    Hi all, I'm probably going to take part a in campaign come mid-Jan or so, and one of the crews I was thinking of playing is Daw. Now, as a campaign, that means I'll start with a henchman, probably Montresor as someone who is in-theme with Daw. That's fine, but so far most of the Tormented models I can find, only the Guilty seems to be in Outcasts, so I'll need to shore up my crew with some non-Tormented probably. Any good suggestions for models that I should use?
  18. Montressor and League play.

    So my play group is rebooting our league, and I was considering running Daw for it. As we are starting with henchmen, I was curious how viable montressor is on his own. I've heard he has survival issues, especially without support from Daw, and i'm wary about doing an almost strictly melee crew. So I was hoping for advice. The List as it stands is Montressor - Fearful Whispers, Survivalist Guilty X3 Convict Gunslinger, or Freikorps Trapper, or Hans (leaving me with 5, 6, or 4 stones respectively) Thank you for your feedback!
  19. I am mostly a Resser player (Molly, McMourning) and I also love playing Zoraida for neverborn, but I play Leveticus as my Outcast master since i already had so many models that he can hire. I am keen to start another Outcast master so I am torn between Jack Daw and Hamelin. Which masters do you prefer and why? I tend to really enjoy support type masters myself so what are jack Daw and Hamelin's play styles ?
  20. So quick question on Jack daw's twist and turn ability. can Jack daw essentially make an enemy model target a "The Hanged" to force a horror duel that Jack Daw's controller flips for (since he's controlling the action for the entire action) and can cheat a 1 in to paralyze that model?
  21. Hello I could use some help, Jack daw's twist and turn ability says he can perform an action on another tormented model but the action cannot perform triggers. HOWEVER, nurses ability "take your meds" says "this action must declare a trigger. how does this work? the rules on page 28 say when any special rules contradict each other, the more specific one of the two rules takes precedence. But these are the exact same specific special rules just opposites. Answer: this question has actually been FAQ and ERRATAed and says that you may not declare the trigger.
  22. Ran into a question about cursed upgrades the other day while playing with the Frame for Murder scheme. The scheme from my android app reads, "If the chosen 'sucker' model is Killed of Sacrificed by an enemy model, score 1 VP. My friend was using Jack Daw and had put Drowning Injustice on my 'sucker' model. If my model dies from the cursed upgrade does it count for the scheme? or is the damage independent of the master like Burning and Poison conditions?
  23. Upgrades for Daw

    When I play Daw, I more or less always goes for the three Curses, Writhing Torment, and Twist and Turn. In some games I haven't got enough mileage out of all Curses (mostly Guillotine), but the reasoning is always in hindsight. From the get go that upgrade line-up always seem to be the best one. So, what kind of upgrade sets are people running with Daw?
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