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Found 45 results

  1. Hello everyone! This is my first attempt at writing a Tacitca for use. I'm writing it for a master which I played a lot (and influenced) during the Beta, so I know a few of his tricks. The main idea is to share these with new players attempting to start him or old players trying some new tricks out. I speak, of course, of Hamelin. To make things easier, first blocks will describe the master without any upgrades. Improvents on certain things will be noted under the respective upgrade section. Stats First thing to see are his stats, which are pretty decent, yet average, across the board. A good wound pool and great wp, his other stats are among the average mold. He however, lacks any station characterstics (living, undead, etc) which means there are quite a few abilities that don't work on him, wheter good or bad. Lastly, he starts with a meager cache of 1. Remember this when construction your crews. Defenses Hamelin has two abilities toward defense: Nihilism, and Lure of Emptiness. He doesn't have any damage migation abilities, such as Armor, or Hard to Wound. Lure of Emptiness grants backup lives with nearby stolen. When Hamelin is killed or sacrificed, he may sacrifice a nearby stolen instead and heal some wounds. An useful ability that migates a bit Hamelin's innate squishiness. However, watch out for having a lack of stolen in a critical moment, as Hamelin is easily hit and takes the full brunt of an onslaught. Nihilism, on the other hand, is one of the most powerful defensive abilities in the game. It allows you to ignore any conditions as you see fit. This is entirely optional, and allows you to still gain the condition if you like it. Perfect if your opponent is handing positives mixed with negatives, as you get to ignore the negative conditions while keeping the postive ones. Don't forget to thank your opponent after that. Another thing to note is the Tyrant characterstic. This grants weaknesses towards the infamous Relic Hammers. Keep them away from Hamelin's face! (Relic Hammer bearers are Johann, The Captain, and Taelor) Blighted Blighted is the condition that Hamelin and his friends spreads out like candy. What does it do, you ask? Absolutely nothing. Don't let this discourage you! While I am saying that it does nothing, it does have important tricks to consider. The most important and deadly to remember is Bleeding Disease. This nasty spell deals damage equal to the current blighted stack to an enemy. It does not remove the stack, so you can freely fire away, racking huge damage for only a few AP spend. There are also other tricks with certain models, but we'll leave that for later. Blighted increases on it's own at the end of turn. Nifty right? Rats Hamelin wouldn't be Hamelin without his little rats. One rat is an unintersting sight, but there are far more hiding right out there. Rats spawn for free when an enemy within 6 of Hamelin dies. Other models can also spawn them. Rats are weak, cheap, small, and pathetic. They think so too, so they swarm together when there are four of them close to each other. (friendly or enemy) The resulting Rat Kings are more intimidating, providing a nasty way of getting rid of scheme markers, as well as improved damage output. (it's a little better) Due to the free rats, expect to always being able to out activate enemies. Actions Hamelin has several actions open to him. First of all, the Black Staff is his basic melee attack. It has a unimpressive damage track of 1/2/4, but ml 6 is nothing to scoff at. It has always access to two basic triggers, one which hand out blighted and another which increases damage by the blighted on the target, to a maxium of +3. His second action, are the Pipes, which is basically a lure. It has an auto trigger that deals damage and moves the target further if it has blighted. Lastly, bleeding disease has been covered already. Under tactical actions, he has a Lure Malifaux Citizen, a (0) that allows him to summon a Stolen in base contact. Stolen are jeleous and murder all non-stolen totems summoned this way. If you spend a soulstone, you are capable of hitting a trigger that allows him to do it all again. (sans trigger) Upgrades Of course, there are always upgrades, and Hamelin is no exception. The Plague First of his upgrades, Virulent denies any removal of Blighted within 6 of Hamelin. Prefect for letting enemies build larger stacks of blighted. Secondly, it allows the usage of two triggers, both which trigger automaticly. The first hands out blighted, which is handy for putting blighted on ranged. The second only goes of on blighted+4, but grants the target a condition that forces the enemy to discard two cards for each interact action... Or it simpely fails. Putting blighted on range is The Piper Hamelin's near-auto-take limited upgrade grants two powerful abilities. Irresistable Dance, and Obey. Ireresistable Dance forbids enemies from ending charges within 6 of Hamelin. Protecting him and his crew from charges, it negates one of the weaknesses Hamelin has. Obey with a build in suit is a very powerful tool in any master's crew, and Hamelin is no different. Tools of the Tyrant This upgrade grants triggers to the Black Staff, as well providing even more interact denial. Unhealty pallor allows Hamelin to heal for each blighted model within 3. Blight your friends first, and then use them as health packages! Remember that blighted doesn't do anything when not forced upon you.... The second trigger puts blighted on a single target within 3" of the damaged model. It allows you to put blighted on certain elusive models hiding away from your ranges. It has it's usages whithin certain combo's, such as setting up the 1 AP charges using Drawn to Contagation. The main selling point of Tools, however, is Face The Inevitable, a 6 that let's interact actions of enemies fail unless they discard a card. Suddely delivering messages, or distracting becomes a lot harder to do. Sewer King Last of the four Hamelin restricted upgrades, Sewer King grants Infiltration (Lost) allowing you to hire up to four out of faction Lost models. Currently they are Crooligans, Baby Kade, Iggy, and Candy. More on them later. It also grants Useless Toy, a (0) that let's you sacrifice any model of choice to draw two cards. If a stolen is sacrificed, enemy models within 3 of the stolen get blighted. Of course, you wouldn't want to kill stolen off all the time, as sometimes it's better to get rid of a near-dead model that has already activated. Or you could just kill rats. Infectious Melody A Nihilist option, infectious melody allows Peons and Minions to gain fast at the start of their activation. They die at the end of that activation, going out in a blaze of glory. Sometimes you just need that 1 additional AP. Survialist Not Hamelin exclusive, but deserved a special metion here. Most importantly, it grants him ridicilous levels of defense in the form of Hard to Kill. Hard to Kill works hand in hand with Lure of Emptiness, soaking attacks in tandem. First, hard to kill goes off, reducing you to 1 wound. Then, lure of emptiness goes off, healing you above Hard to Kill thresshold.. It's certainly worth the ss if you find that you die too often. Oh, it also grants on healing flips. Spreading & Utilizing Blighted Decided to make a list of sources & blighted utilities. Spreading Blighted For all intents and purposed, Rats & Rat Kings are immune to Blighted. Diseased gives blighted to enemies that activate within 3. Source: Obedient Wretch & The Stolen, ability. The Taint trigger gives Blighted +1 for each in the final duel total. Source: Hamelin, Black Staff. The Decaying trigger gives Blighted +1. Source: Hamelin, Pipes. Requires The Plague upgrade. The Contagious Touch trigger gives Blighted +1 to a model within 3" and LOS of the target when damaging. Source: Hamelin, Black Staff. Requires Tools of the Tyrant upgrade. Useless Toy, when you sacrifice a Stolen with this action, all enemy models within 3 of the sacrificed Stolen gain Blighted +1. Source: Hamelin. Requires Sewer King upgrade. Feed On Anima gives Blighted +1 on a hit. Source: Nix Rusty Trap gives Blighted +1 on a hit. Source: Rat Catcher Swarm of Yellow Teeth gives Blighted +1 on a hit. Source: Rat King. The Spray of Filth trigger gives Blighted +1 to all models 6 when the target is killed. Source: Rat King. Yellow Teeth gives Blighted +1/+2/+3 depending on the damage flip. Source: Malifaux Rat Drink Spirit gives blighted to all within 4 unless a Wp test is passed. Nihilist models are immune Source: Nix Using Blighted Bleeding Disease deals damage equal to the Blighted condition of the target. Source: Hamelin, Nix, Stolen & Obedient Wretch. The Black Death deals damage equal to the Blighted condition of the target, to a maxium of 3. This is a seperate damage source. Source: Hamelin. Voracious Rats summons a Malifaux Rat when a model with Blighted is killed within 6. Source: Hamelin & Rat Catcher Pipes moves the target equal to it's Cg when the target is blighted. Source: Hamelin The Sick In Bed trigger gives the target the Sick In Bed condition if it's blighted condition is 4 or greater. Source: Hamelin, Pipes. Requires The Plague upgrade. The Unhealthy Pallor trigger heals Hamelin for each model with Blighted within 3. Source: Hamelin, Black Staff. Requires Tools of the Tyrant upgrade. Models with Blighted +4 within 6 of an activated Plague Pit can't take interact actions. Source: Nix The Quarantine trigger increases the attack damage by 2 if the target has Blighted +3 before the action is declared. Source: Rat Catcher, Rusty Trap. Models with Drawn to Contagion can charge models with Blighted as a (1) action. Source: Rat King & Nix, Hollow
  2. Thought experiment for you *good* Outcasts players: Under what circumstances would you play Hamelin against Reva? What models or tactics do you utilize to make up for the fact that, at my first blush, he seems to be about as poorly suited to face her as a Master can be? I ask because I was just talking it over with a friend and it seems like Reva's ability to drop corpses in the back field puts a lot of pressure on Hamelin to not do his normal rat shuffle if he had that in mind and he seems to be poised to give her a LOT of corpse markers with his normal crew/tactics.
  3. Located in Pennsylvania Dropped the price a bit! I have a Misaki Boxset and Metal Hamelin crew I want to sale/ trade. I'm looking for brewmaster in trade. You can have both crews for a brewmaster Boxset and anything Ten Thunders like the Lone Swordsman, Komainu, Femented River Monks, Kang, etc.... Sale prices will be below. Misaki assembled and primed - $20 plus $5 shipping. Metal Hamelin crew w/ 8 rats, Hamelin, Obedient Wretch, 2 Rat Catchers, 3 Stolen, 3 Crooligans, Candy, and Baby Kade. All metal models - $25 plus $8 shipping Buy Both crews for $50 with shipping
  4. Currently looking to trade out my Hamelin crew, looking to get the Malifaux Starter box or around $70-80 so I can buy it for myself. I have all the cards for the crew minus one rat card that got damaged. Hamelin is partially painted, the rest is either bare plastic or based Model count: 1x Hamelin 3x Stolen 1x Obedient Wretch 1x Nix 4x Rat Catcher 4x Rat King Approximately 20 Malifaux Rats Prefer to part with most or all of the models in a single lot.
  5. From time to time I have real big issues with summoners. Especially in stats and schemes where number of models may play big role. Also I have problems with Kirai in ALL stats and schemes. So far I found two good solutions to them, one is Levi with summoning upgrade on shooting attack and Lazarus. Levi picks easy to kill enemy models (low wounds etc.) and creates abominations and Lazarus drop blasts Second is Jack Daw with A&D. I use 0 AP obey from Jack to cast that DF test on A&D, mostly all ressers have lower DF so it's effective. Nurse / Jack Daw focuses on enemy master to stop summoning (only take walk actions, only take MI action, drop curse etc.). In some cases Jakuma lures stuff important for summoner, examples: Nicodem itself so he needs to take walk action to be in range to corpse markers or lure Flesh Construct away from Kirai etc. So here goes my questions: - are there nice counters to summoners in Iron / Bone Levi? I think that some Belles / doxy combo can work in similar way to Jakuma lures and Mech Rider can help with out activation. - Is Hamelin good idea? Are his rats good counter to summoning masters? - Are there any other masters in Outcast good against summoners? How do you play against summoners as outcast?
  6. Hello everone, I'm new to the game and have played only a couple of games with my Hamelin crew, which were all nice and fun until I faced the Victorias. Having to play Reckoning against them was no fun whatsoever. In the end I lost 8:6, managing to score 5 points from my shemes, as did my opponent, but only once scoring from the strategy. The no fun part however was not due to losing, but rather due to the feeling of being massively outmatched. Facing a crew with such massive damage output and very powerful and obvious abilities, which also has access to hard to kill condition removall, card and soulstone manipulation etc was quite daunting, even frustrating. Thinking about the game afterwards I could not see alot thatt I could have done differentlxy to change the outcome. So far I only have the Hamelin starter and the brotherhood of the rat box - so Hamelins core crew, with the "The Lost" models awaiting painting. My list featured Hamelin (The Plague, Survivalist, The Piper) Nix (Hollow, Infectious melodies) 2x Ratcatcher Lost Obedient Wretch 5 rats (ended up summoning two ratkings on turn 1) versus Victoria 1 Victoria 2 Johan(na) Student of Conflict 2xRonin Vanessa Freikorps Librarian (don't know what upgrades my opponent used) Strategy: Reckoning Shemes I picked: Frame for Murder, Plant explosives (scored 2/3) My opponent picked the same and scored the same. I'd appreciate any constructive advice on how to play against teh Victorias, without feeling utterly out of control. (I have been plaqying miniature games for over 20 years, so I know that some factions are hard to beat and frustrating at first, but after thinking about it for a long while and looking over their cards, I reallydon't see how in this case...)
  7. From the album The Plague Cometh

    Hamelin Crew containing Killjoy, The Plague Cometh and The Brotherhood of the Rat box sets.

    © KugelfangStudios.com

  8. Hi all, New player to Malifaux here. I've decided on Outcasts as my first faction, and Hamelin as my first master. I've heard with his summoning he can be a bit hard as a first master, but I'm OK with that. His two box set models sold him and the game for me. I've read up a bit on how to play and what models work well with him. What do you think of my first list? Hamelin -Sewer King -Survivalist -The Piper -7SS The Stolen Crooligan x 3 Johan Nix Obedient Wretch Sue My plan was not to focus completely on summoning rats but using what I can get as the game goes on, building up to Rat Kings and then Rat Catchers to get more activations each turn. I've hired a Crooligans as my main scheme runners while the chaos goes on. Johan and Sue are my first couple turn hard hitters until the rat machine has started up. I wanted to switch out Sue and 2SS for Taelor but I can't find anyone selling her separately from the Viktoria's box set, and I don't want anything else from that set. Plus, I get to play Johnny Cash in the background each of Sue's activations. Do I stand a chance?
  9. Hello, I've fallen in love with the concept of Hamelin. Swarms of Rats, spawning, evolving, and recycling, combined with a lot of control over Schemes. I've already bought the Hamelin box, but I'm not really digging the rat on a rock due to it not really working with my basing (I'm going with clear bases to see the rats scurry over the terrain), so the box gave me 3 usable rats. I've got a Brotherhood of the Rat box on the way, so that will be another 6 usable rats and the two Rat Kings. My question is: Will 9 Rats and 2 Rat Kings be enough if I intend to play a lot with the rat machine? I'm ok with ordering a second Brotherhood box just for a couple models out of it if I need to, I just don't want to be caught lacking models in my first couple games. But if I don't need to, cool.
  10. Hello, I'm trying to decide what Master to get next after Hamelin. Preferably I'd like one that likes the schemes and strategies that Hamelin doesn't like. It would also be nice if I didn't need to buy much beyond their crew box. What I own so far for Outcasts is: The Hamelin Crew, 2x Brotherhood of the Rat, Killjoy, Convict Gunslingers, Johana. Your suggestions would be very appreciated.
  11. My usual Arcanist buddy and I got a game in last night. The strategy was Interference with a scheme pool of Murder Protege, Outflank, Breakthrough and Protect Territory, with standard deployment. Terrain was, there was a smattering of houses on the outer edges with not a lot in the center except for some corners of those houses and a wall. There was a house on the far left in the middle of the board that kind of mattered later. My list was: Hamelin with Piper and Survivalist, 1 Stolen, Librarian, Nix (with infectious melodies), Obedient Wretch, Sue, And Taelor with 7 stones. The thought process behind this list was that Ramos seemed to be an obvious pick for the scheme pool and with the abundance of constructs in Arcanists PLUS the Piper upgrade, Taelor would rock it out. Sue was there was there for utility and ranged support, of course. Nix, because Nix. I was debating doing Hallow instead, but it was a bit of a mistake to take Infectious Melodies without something to really take advantage of it. His list (which surprised me): Rapsy with Cold Nights, Arcane Reservoir, and Shattered Heart, Wendigo, Snow Storm with Sub Zero, Blessed of December with Imbued Energies, Silent One, December Acolyte, and an Ice Gamin. He had been on a Raspy kick as of lately, but I really did not expect him to go with her this list. He went Protect Territory revealed and Murder Protege, Taelor, unrevealed. I don't know what his thought process on this was, but it ended up working out well for him. I ended up going with Protect Territory Unrevealed, and Outflank revealed. My thought process behind this was that with the terrain being what it is and knowing I was facing Raspy, I didn't think I was going to be able to get in her face well enough to do breakthrough. I didn't think I had enough fire power to kill the Snowstorm, esp with the upgrade. That left Outflank, which I knew I could do easy enough with the activation control of Hamelin and Protect territory, which I knew I could do as well. We flip for deployment and I win. I have him go first so I can see where he puts his december acolotye. He places it in a height 4 building on my left in a building closer to his side. From left to right, he had the DA in that building, a Silent One, an Ice Gamin, Raspy with the Snow Storm, Blessed, and Wendigo all grouped up. He was ripe for moving up and parking Raspy behind some ruins that gave Hard Cover. Good play on his part. My set up had very little on my left except for Hamelin with 1 stolen, Nix in a building with the Obedient Wretch parked close by, Sue was behind some rocks as well as Taelor. The Librarian was centrally located. TURN 1: I draw a decent hand of crows and win initiative. I have him go first, starting the activation game. I can't remember the order of things, but at one point, I obey his December Acolyte off the building, dealing 4 damage to it and parking Hamelin behind a building. I also stone to get 2 stolen out. He ends up doing some tricks with the Snowstorm to get everything pushed up and arcing some spells through the snow storm to catch 2 of my stolen and a rat in a major blast. Dammit. I also forgot to put rats in play from the dead stolen. Dammit again. I move Nix over to the right and Sue closer to Hamelin. I remembered later that Sue is actually a good person to go with early because of his Neg flip to CA actions, but I am relatively new to Sue. Live and learn. I also plant a scheme marker with Taelor. TURN 2: I stone for cards and have a decent hand, which ends up being blown this turn. I have him go first. He manages to get some blasts off on Sue out in the open, but I manage to keep him a live to due some poor luck from him. He also takes a shot at Hamelin, hoping to evaporate the remaining stolen over there. I spend a stone to give myself defensive and neg flips to him. He manages to flip low damage. Whomp whomp. I am pretty sure he gets a blast off on the Librarian to hurt it, but I can't remember who did it. I think his last action, he places the ice pillars. I manage to obey his December Acolyte into hitting his silent one, doing a little damage on it and giving it slow. I move Hamelin to the other side of the building and Obey the snowstorm back. This happens pretty much for the rest of the game. It is him spending his 2 actions to move the snowstorm up to arc, and me spending 2 actions moving it back and 1 free action to do whatever. Again, I can't remember the order of things, but essentially, I am in the bottom right corner, just making more rats and doin' the rat king thing (not this turn, but the next turn I will summon it out). Its lots of jockeying for position. He finally commits and pops imbued energies with the blessed and charges Taelor. I blow through 3 stones and keep her relatively safe (3 wounds on her). Taelor swings back and unfortunately doesn't do a whole lot of damage. No biggy. I can just finish him off next turn. We both score on the strat. 1 - 1 TURN 3: I discard the rest of my cards and draw a fresh 6. My high card is a 9, with a few aces and 5s. Well, no bigs. We flip for initiative. I flip a 1 and he flips a 6. As I REALLY need to go first, I spend my last stone and re-flip to get a 3. I am starting to go on tilt a little but manage to keep it under wraps for now. He, of course goes with Blessed and proceeds to flip stupidly hot while I continue to flip low. After flipping 2 lower than 6 cards, he kills Taelor (and forgets his heal trigger that I didn't know he had) and getting 2 points for Murder Protege. Ok, cool. I can handle this. The december has 4 blight stacked up and 4 hp left. I should be able to kill it no problem. I go with my now summoned Rat King to try to kill him and manage to do min damage and black joker the other attack.............and I go on tilt for about 5 minutes. Not happy about it, but I am happy I got it under control. It was a series of stupidly bad flips all in a row, and that, in general irks me. I know it is part of the game, but dang, this bugged me. I manage to cool off and focus. He manages to paralyze my King. He also does some healing from the Silent One, I think and moves the Snowstorm up, again and I, again, obey it back as well as obeying the Rat King to split into a catcher and a rat. I also summon out a stolen. Nix, tries to kill the Blessed and fails as well. I think I finally kill it with the Obedient Wretch's Disease attack. Sheesh. That took forever. We both score the strat again, making the total 2 to 4, him. TURN 4: After last turns streak of bad luck, I know I have to do something. We do the snowstorm, Hamelin dance, as he won't move much up and is planting scheme markers and I am doing the same. He ice pillars down, tries to get some pot shots off and fails due to some cover. Not a lot happened, but the end of the turn is what mattered. I gave one of my newly made rats from the Wretch fast. I move my one rat into melee with his decemeber acolyte that made her way over to that side of the board and use the rat catcher to give one of the new rats reactivate. That rat activates and moves 5 and then reactivates and moves 10 into b2b with Raspy. This denies him the strat point, bringing the score to 3 to 4, him. My plan was to force him to deal with the rats and not deny me outflank. I also moved the librarian over into the house on the far left, making it impossible for him to stop outlflank on that end next turn. TURN 5: My hand was so so, but it didn't really matter. He ate one of the rats engaging raspy with his Wendigo, giving Rapsy fast. He did his best to blast things, but didn't have the firepower to really kill much, as my Rat catcher was in a good position on the right for Outflank as was my librarian on the left. He knew I was getting 3 from that. I had 2 scoring scheme markers down for Protect Territory and managed to plant a third along the way. At that point, he conceded with dignity. Final score was 10 to 8, me. I got 3 from outflank, and 3 from Protect Territory. I had a total of 3 scheme markers down. End game thoughts: I was sure he was bringing Ramos. It is a favorite of his. Again, I apologized profusely for my behavior (I had a terrible day at work and that just set it off), but luckily it wasn't a long and I got my head back in the game. My opponent really is getting the hang of Raspy and I am glad. Overall, there wasn't a TON of action in terms of killing. I lost a bunch of rats and was happy that he was spending AP to kill them. I screwed myself out of 3 rats throughout the game, forgetting about the Catcher and Hamelin's bubble. IF I had to do that match up again, I would have definitely not brought infectious melodies as it didn't do anything for me. I need to remember some of my defensive tricks a bit better as Hamelin could have been a bit more aggressive. My opponent's decision to go Murder Protege unrevealed was interesting as it was risking that he could stop my schemes and outflank. I personally think it was a bold move, but ultimately not the right move. The terrain was VERY open for arcing spells and I think he could have went revealed and just blasted Taelor apart.
  12. I am mostly a Resser player (Molly, McMourning) and I also love playing Zoraida for neverborn, but I play Leveticus as my Outcast master since i already had so many models that he can hire. I am keen to start another Outcast master so I am torn between Jack Daw and Hamelin. Which masters do you prefer and why? I tend to really enjoy support type masters myself so what are jack Daw and Hamelin's play styles ?
  13. My group recently ran a shifting loyalties campaign in which I enjoyed excellent success running a Rusty Alyce/Ronin/Johan crew that expanded to include many of the Freikorps and eventually Leveticus (yes I am aware this makes me a terrible person). I think another campaign is in the offing in the new year and I'm itching for a chance to test drive all these lovely new models I got in the Plague Cometh and Brotherhood of the Rat boxed sets. However, looking at Nix's card I get the impression that he's a lot less viable for leading a crew and may suffer when Hamelin isn't around with his ratty tricks. He seems a little squishy with his average defensive stats and 6 wounds - granted that incorporeal adds a reasonable amount of mitigation but it feels like he'd go down very quickly under concentrated fire, especially considering that he seems to be intended for use in the thick of melee combat. My other issue is building a crew. I'm debating just how viable the rats, catchers and rat kings are without Hamelin to lead them, or whether I'm just better shoring up a crew with monsters like Killjoy or similar to take the focus off Nix (I also really want to fit Sue in there too since his new model is just great) I'd love to hear any input you folks may have on the viability of a Nix-led crew in Shifting Loyalties. I could always just plump for Rusty Alyce until I can finish my bounty and bring Hamelin to the table but I just fancy a bit of Variety.
  14. Before you ask, no, I'm not suggesting running two masters. Idea is a crew that alternates running Leveticus and Hamelin. Being able to alternate is mostly to keep my opponent's on their toes when I declare Outcasts as my faction. Anyway, I'm new to this game and am still learning the concepts, rules, and model interactions. At this time, I've only run Leveticus once, and Hamelin zero times, with only 5 total games played. Be gentle. Local crowd plays 50ss games almost exclusively. The Leveticus crew I ran last time was: Leveticus (Pariah of Iron+Desolate Soul) 2x Hollow Waif Joss (Oath keeper) Ice Golem 3x Steam Arachnid Metal Gamin Arcane Effigy Soulstone Miner Basic summary is that I had been running Arcanist's Ramos prior, and this is basically that list with Leveticus added. General idea is that almost all the models attack actions hit against Df, so Ice Golem chucks Steam Arachnids at enemies, which are knocked to -1 Df by being in base contact, which does damage with the "toss" via a Df test and also aids the rest of the crew in offensive capacity. At this time, I had switched from Ramos to Leveticus in the hope that Leveticus would be a "more durable" version of Ramos. This turns out to have been a mistake, as Leveticus might be more durable, but is actually ignored by the opponent, so being more durable is irrelvent. This requires a drastic change in tactics, as I had been thinking of Leveticus as a backfield Leader. The list I'm presently working on is more like this: Leveticus or Hamelin (The Piper, if Hamelin) Rusty Alice (Desolate Soul) Vanessa Lazarus Desolation Engine (Scramble) I've got 3ss left. Probably spent on Scout the Field (on Lazarus), and either Mark of Shez'uul or From the Aether (On Vanessa or Rusty Alice respectively). General idea is a Construct action manipulation list. The focus is that Scramble makes DE Wk6 and Cg 9 with unimpeded. With Hamelin, I should be able to use his Pipes to move him at least 12" on turn 1, with his own actions allowing another 12" easy, making him able to advance very quickly. I can use Obey or Vanessa to give DE more attacks, and I can even use Rusty Alice to give DE the reactivate Condition (granted at high cost). Lazarus is basically the same idea, but a focus on blast weapons, as I've been rather lacking on crowd control lately. Lazarus can also mimic DE's attack, which isn't amazing without triggers, but does have 1" more close quarter range and +1 damage over Lazarus' close quarter attack. Suggestions welcome. On a side note, somewhere on this forum, I found a person mentioning that you could take Desolate Soul on both Rusty Alice and Leveticus. Is this true? I've been thinking the "or" would prevent taking it twice, but if I'm mistaken, it would be a very good upgrade for both of them. EDIT: If Leveticus, rather than Hamelin, the list leans a bit slower, as I don't have the pipes or Obey, but Leveticus brings ranged attacks, some summoning, and some manipulation with sacrificing undead or constructs (which DE is both).
  15. Hi Everybody; I dunno if I'm in the right forum's section for this type of question, if i'm not I apologize. I've a doubt. Let's suppose I'm playing Zoraida against Hamelin. I cast obey on a rat King. And I kill it with his ability "rat problem"; then a rat catcher and a malifaux rat should be summoned. My question is: the rat catcher and the rat belong to who? I suppose They belong to Zoraida owner (me) since when the RK died it was under my control. Am I wrong?
  16. Hi all, Can anyone point me at specific sources on Hamelin Fiction and Metaplot? I apologise if this has already been answered elsewhere, but as search is down I've got no necromancy available.
  17. "Just like the Pied Piper, led rats through the streets. We dance like marionettes, swaying to the symphony of destruction" - "Symphony of Destruction" - Megadeth. ------------------------------------------------------------------------------------------------------------------------------------------------------- ***JUDGES!*** - Please visit my IP 2015 - Round 2 photobucket page for better/bigger/more/prettier pictures! http://s1382.photobucket.com/user/SpectreEliteGaming/library/Iron%20Painter%202015/Round%202%20-%20The%20End%20of%20the%20World%20As%20We%20Know%20It?sort=3&page=1 ------------------------------------------------------------------------------------------------------------------------------------------------------- Though there are countless different versions of the story, for hundreds of years the Pied Piper of Hamelin has been a literary representation of the plague - not unlike the fairy tale version of the grim reaper! Who better than the piper to sound the song to bring about the end of mankind? The Piper is the commander of rats, avatar of the plague, and the taker of children. As the rats crawl out from beneath the earth and move to flood over the lands below - we will surely realize that this is the end of the world, as we know it. That lyrical verse by Megadeth was one of the first things that popped into my head as soon as I heard the theme for this round. I had been putting off this project for some time so I was more than happy to have an excuse to bomb through it. Wyrd Miniatures, as I'm sure you know, make a ton of references to pop-culture or real-world characters/themes. My hope was to take the Pied Piper reference and really sell it! Keeping in line with everything I hobby - this is a functional submission - I will use it as an overly obnoxious 50mm Avatar model... buuuuut the house is attached by a magnet and can be removed to be put on a 30mm base (with a cylindrical spacer for added height/weight) to be used as my master, as well! It is way sturdier than it looks, believe me. Expect to see this master at Gen Con! TRIVIA and DETAILS! I'm a sucker for detail and I like to put as much references and fun little details into my stuff, as possible. Therefore, I'd also like to draw attention to a few points of my submission that may be easily missed: - When the piper returned to the village of Hamelin to take the children, he wore green - as a hunter would. I have followed suit in appropriately nurgle-tastic fashion, as well as integrating some red/yellow and gold trim to keep him suitably "pied." - The coat of arms on the shield on the opposite side of the house is the actual coat of arms of Hamelin, Lower Saxony, Germany. - The flag that is being flown is an inverse of the St. Georges Cross. This is the flag of the Holy Roman Empire of the German Nation from 1200 to 1350. The story of the Pied Piper is said to originate during the late 1200's. - "Rats, rats, rats! Hundreds, thousands, millions of them, and everyone a life." - a nice, conveniently relevant Bram Stoker reference!... okay, fine... Swarm of Rats, as well - for all you Magic geeks. - The middle tier of the model is basically a really blunt reinforcement of theme. The end is certainly nigh and that baby is what you can expect as a result! Of course, the idea is: Rats = Plague = No more people... just ask the 200 million people who died from the Black Plague in the 1300's! - Along with the obvious large cut-out section so you can see the rats in the base that will crawl up through the bricked passage and eventually erupt from the top - there are a couple other smaller cross-sections on the backside - I collaged in a couple small pics to better display the effect. I really tried to focus on scenery effects (water effects/mother-flocking and an interesting display base) and some freehand for this submission. Hope you enjoy!!!
  18. Hi all! I just posted a video tutorial about Hamelin: Hateful Darkblack's Intro to Hamelin. It's intended to be an intro video to give an idea of how the Crew works, for those who might be picking it up, or who might be facing Hameling for the first time. This is similar to the videos I did for Jack Daw and Leveticus. it's a little longer than those because Hamelin has more Core Crew, and because I go through the long activation/summoning chains that are possible with a Plagued Crew. Please give it a look! Comments welcome, here or there.
  19. From the album Malifaux Games

    Summon Rat King "Ratatouille" mouse Frenchy !
  20. From the album Malifaux Games

    Game of 26ss Turf War Hamelin - starter V1 Nicodem - Mortimer & 2 Crooked Man